This seems like the new way to provide extra content to games , which very few are able to pull off successfully.
I think BloodBorne is the only one that does it right with their dungeons , and yet I wouldn't consider them 100% procedurally generated.
No Man Sky does it correctly as well , but then you have Starfield where one of the main selling points are about hundreds of planets that are
procedurally generated and due to that , most of them are boring.
There's a major difference in quality between a hand-crafted planet and one that's procedurally generated.
I think BloodBorne is the only one that does it right with their dungeons , and yet I wouldn't consider them 100% procedurally generated.
No Man Sky does it correctly as well , but then you have Starfield where one of the main selling points are about hundreds of planets that are
procedurally generated and due to that , most of them are boring.
There's a major difference in quality between a hand-crafted planet and one that's procedurally generated.