Wish Lego's Horizon Adventures supports Pro enhanced
PS5 Pro adds upgrades in shadows, screen space reflections (SSR), screen space global illumination (SSGI), and screen space ambient occlusion (SSAO). Here's how a single frame breaks down into its constituent parts, in particular showing the direct impact of the SSGI light bounce between characters and the environment.
The result is more frames per second than would otherwise be possible. In most scenarios on my own VRR display, frames are actually output at anywhere between 60-120fps, but typically performance hangs between 80-90fps during the opening mission. Only one major drop, briefly under 60fps, is recorded while exploding a planted C4 on the open world missions. Beyond this, the VRR mode genuinely works, and the team claim it to be more responsive than running the game unlocked with the game's actual 120Hz output mode active.
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Call of Duty: Black Ops 6's PS5 Pro upgrades are more substantial than you may think
An inside look at the new features COD adds for PS5 Pro - and the latest BLOPs 6 enhancements added for all systems.www.eurogamer.net
“Man hell nah”ive been fukking nikkas up in warzone ps5 pro.
I still have my original PS5 sitting in a corner. I'm not sure I'll sell it but if I do it will be for a Switch 2. I'd probably hook it up in another room if I could easily move saves between multiple PS5s.
Nice. Lemme check this outJust started this game. Seems like it paid off putting this game off for so long.
Ninja Gaiden and Doom are ps5 pro enhanced
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Is it worth getting a ps5 pro when I do all my gaming on the ps portal?
The easy recommendation is to use the 60fps performance mode on all three consoles, though the 30fps fidelity mode is a welcome extra option. PS5 hits the 30fps line with little issue this way, giving us a stable line despite the jump to 1440p, while those boosted settings help sweeten the deal. The biggest drawback is the loss in input responsiveness, with an obvious delay in every action while running at 30fps. As far as PS5 is concerned otherwise, it is stable - and once again, often more-so than the Xbox consoles. By comparison, Series X often runs perfectly with 30fps as the target, though there are instances, like an early spot while foraging for herbs, where it lurches into the mid-20s. It's another sign that Series X is currently lagging behind in optimisation, but again, most of play hits the mark. Meanwhile, Series S has more frequent drops to the 20s. Typically it still holds at 30fps a majority of the time, but the regularity of drops when facing dense jungle spots is higher. It's a shame given the cutbacks elsewhere on Series S - and that there's no alternative mode to switch to which could improve matters.
Seven years on since the original game, our first look at Kingdom Come: Deliverance 2 suggests that its ambition fits the capabilities of each modern console well. Perhaps its greatest success is in offering a viable 60 frames per second option on PS5, PS5 Pro and Series X - while also letting us go above that on supporting VRR displays. It's also heartening to see that PS5 Pro's extra horsepower, plus PSSR upscaling technology, are well utilised in this case. The result for Pro users is a smart fusion of PS5's performance and fidelity modes, combining 60fps gameplay and higher visual settings. It gives us a hassle-free way to enjoy the game with no need to trial two graphics options first. On the flipside, Xbox Series S is facing more obvious cutbacks: the fixed 30fps is a disappointment, as are the dropped visual settings. In the run-up to the game's 4th February release, it's the only platform where I'm hoping to see improvement, where the other three consoles hand in a much more worthy take on Warhorse Studio's long-gestating sequel.
Not interested in this cac game but the pro enhancements are really well done
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Kingdom Come: Deliverance 2 is shaping up well on PlayStation and Xbox consoles
What performance and visuals options can console owners look forwards to in Kingdom Come: Deliverance 2? Digital Foundry goes hands-on with all consoles.www.eurogamer.net