• "One of the largest Pro upgrades we've seen so far."
• 60 FPS "performance mode" retains the RTGI seen in the "quality" and "balanced" modes on the base consoles.
• "Image quality on Pro [in performance mode] isn't really improved over the base machine. Both suffer from considerable pixel crawl, even at rest."
• "Internal resolution in performance mode on both consoles tended to hover around 1080p."
• "The Pro version of the game doesn't carry the hallmarks of PSSR upscaling… the image has artificating that is more inline with analytical [upscaling] techniques than machine-learning based ones." Suspects TAAU is being used rather than PSSR.
• "Draw distances, shadow resolution, and other common tweakables seem to be about the same on both consoles."
• "Framerates seem to hover around 60 FPS." Occasional slight drops are seen scattered throughout, but generally performance is solid in performance mode. "Sometimes moving the camera rapidly can cause a slight framerate drop [due to the DRS system needing to catch up.]"
• All cutscenes are capped at 30 FPS, as is the "Hideout." This applies to all modes.
• "[In the 30 FPS quality mode] the effectiveness of the [ray traced] reflections is a bit limited. There isn't much detail in the reflections, revealing a fairly crude approximation of the world in the BVH… Foliage doesn't animate in the reflections as well… the RT reflections suffer from a lot of pop-in. It can be quite distracting… skinned objects are represented only in screen space."
• "Aside from the RT reflections, other visual settings appear similar [between quality modes on both consoles.] At times, there are some pretty substantial improvements from the added specular detail on Pro from the additional ray tracing."
• "Image quality is generally comparable across both machines [in quality mode.] Neither is perfect, though both offer a less artifact-ridden image than their performance mode counterparts. Resolution is similar across the two machines, though there is a slight Pro advantage [usually by about ~100p.]"
• "Expect a locked 30 FPS in most circumstances [in quality mode.] The game can drop a single frame in some circumstances, but it's generally a consistent performer."
• Hair strands are absent in performance mode during gameplay, but appear during cutscenes. They appear during gameplay in both balanced and quality modes.
• "Shadow map resolution is somewhere between the quality and performance modes [in balanced mode.]"
• Balanced mode holds to its 40 FPS target well.