Official PS5 Pro Enhanced Game Discussion Thread

Gizmo_Duck

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DIGITAL FOUNDRY SUMMATION:

IMG-4380
 

Gizmo_Duck

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Apparently guerilla’s not even using PSSR with decima, they are using their own ML solution with the engine, and its apparently outclassing every other game even rebirth


Sonys studios are just on a completely different level, tech wise
 

Deezay

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Apparently guerilla’s not even using PSSR with decima, they are using their own ML solution with the engine, and its apparently outclassing every other game even rebirth


Sonys studios are just on a completely different level, tech wise
Uh oh.
Now everybody has to step their shyt up.
 

Gizmo_Duck

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Uh oh.
Now everybody has to step their shyt up.


There's a general rule of thumb in this launch period: Sony's use of PSSR is generally excellent across all supported games, while partner studios are also delivering excellent results. Stellar Blade's PSSR implementation is simply fantastic with game-changing image quality up against the standard PS5 version. The same can be said for Final Fantasy 7 Rebirth, which we've already covered. Our preview looked at just one gameplay segment, but the quality boost extends across the whole game.
However, third party support of PSSR is not quite so universally good. Codemasters' F1 24 looks good in its quality mode, but it's interesting to note that 8K and 4K 120Hz modes do not use it. Meanwhile, PSSR support with RT enabled in Dragon's Dogma 2 has serious issues when panning the camera. Alan Wake 2 image quality isn't quite as good as we were expecting, especially in the lower internal resolution performance mode - upscaling from 864p. Dragon Age: The Veilguard in its 60fps mode also upscales from a similarly low resolution and again, image quality has issues - check out the video above to see how that looks in motion of both of these games.
We need to take a closer look at PSSR across more games, but one thing to bear in mind is that similar to FSR and DLSS, this is an evolving technology and we should expect improvements to roll out as the generation progresses. And it may well be the case that some developers choose to pursue other options: Guerrilla Games has done just that with its new upscaling technology in Horizon Zero Dawn Remastered and Horizon Forbidden West, both of which use bespoke solutions that produce what we think is - point blank - the best image quality we've seen from any console game.


Sony has delivered a new version of the PlayStation 5 that is quantifiably better than the standard model across multiple dimensions - the outlier being CPU performance, which only receives a modest 10 percent boost that is optional for developers. I've already discussed how Cyberpunk 2077 running with Game Boost has only limited gains in CPU-limited scenarios, but looking at an actual Pro upgrade - Baldur's Gate 3 - there's the same limitation. Our demanding run through the city of Baldur's Gate itself continues to fluctuate wildly with only single digit performance increases over the standard model.

In every other way, the Pro offers a lot of extra features while at the same time hinting at the make-up of future console architectures. The idea of using more silicon for more GPU performance will never go away, but the rough doubling of GPU power moving from PS4 to PS4 Pro to PS5 simply isn't an option for console manufacturers any more. Instead, expect to see machine learning make up the difference, working in tandem with fixed function hardware - improved RT support, for example. Based on the titles we've played so far with Pro support, that combination works well, and thus far, I do think that PS5 Pro does a much better job in enhancing current generation games than PS4 Pro did back in 2016.

But with that said, the price point is very high - that cannot be ignored. And the question is really whether the upgrade is right for you. In its marketing, Sony has laid out how the new console can improve existing games, but it's also gone out of its way not to say that there's actually anything wrong with the standard model. Quite right too. The truth is, the standard PS5 is still the best choice for most people - but for the core enthusiast looking for the best possible experience, the Pro option is there for you, albeit with a substantial premium.



 

Gizmo_Duck

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Based on the titles we've played so far with Pro support, that combination works well, and thus far, I do think that PS5 Pro does a much better job in enhancing current generation games than PS4 Pro did back in 2016.


For the "PS4 Pro was a bigger jump" people.
 

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Sony should of waited or not be cheap and made this a real pro upgrade. This shyt doesn't make any sense. Baffling ass release
 

Gizmo_Duck

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Another summation from Digital Foundry:


John: Cons:
It's a pricey console that should come with a disk drive. Pros: Nice improvement, fix a lot of problem, great for enthusiast.

Oliver: Cons: Not every games take advantage of it just yet (Alan Wake, Dragon Dogma, Dragon Age). Pros: RT and PSSR feel next gen, better jump that PS4 Pro was to PS4

Rich: Worry about future hardware price but acknowledge that while you pay more, this time, you clearly get more.
 
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