Official Mass Effect Discussion Thread - Um...happy N7 Day

Arcavian

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I'm order to save this franchise, they need to make a cannon ending for Mass effect 3 and start from there

The Krogans are trying to take over the galaxy. You and your crew of Rachni must stop them
 

Easy-E

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It was good for what it was. Didn't understand the hate. It didn't meet the hype, but it was solid.

Good
Graphics

Bad
Included the worst of open world game concepts [large barren lands for 75% of the planets] [missions that take you to 5 planets, but, 3 of the checkpoints is to talk]

Exploration was :mjlol: status...you basically did the same platforming for 5 planets like 4 times

The writing :mjlol: get this Disney Channel bullshyt the fukk outta here..basically generic Twitter user as the new Shepard

Zero tension in the story (Example, oh girl [forget her name] was your Dad's ace, but, she was tottally fine with your Peace Corp ass being like the 2 rank human in an entire galaxy)

The story literally had nothing to do with what we love Mass Effect---it's like they added the Mass Effect-ness at the end

Starting the game AFTER all of the madness happened in the arks

The lost arks being a pretty straight forward plot points...like there was only one interesting one [the one with the asari who Cora [now I remember her name looked up to]

Not being able to control your teammates

The balancing on Insanity plus the horrible save points
Doubtful at this point bcause BioWare is going through the EA graveyard right now. Gotta see how Dragon Age turns out first.

:mjlol:


ME Andromeda's concept Art >>>>>>>>>>>>>>>>>

And we saw how that turnt out
 

He Who Posts Well

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Mass Effect’s N7 Day Now Feels Like A Dead Friend’s Birthday

News and opinion about video games, television, movies and the internet.
N7 Day, a reference to the famed N7 armor from Mass Effect that players wear, with N7 being a designation for “top combatants,” as assigned by the Systems Alliance military.

N7 day has been a celebration of all things Mass Effect for a decade now, but as one of my readers expressed when I was talking about this on Twitter earlier, here in 2019 it feels like a dead friend’s birthday rolling around.

Mass Effect may not be dead, but it is for all intents and purposes in a state of suspended animation, where no one actually knows when or if it might be revived again in the future.

How we got here is a tragic tale that has to do with the slow, apparent unraveling of BioWare as a consistently high-quality studio.


Today In: Innovation
Act 1 is Mass Effect Andromeda. Everyone wanted a new Mass Effect game, but no one really wanted what…this was, not a prequel or a sequel, but a side detour into an entirely new galaxy, leaving all the characters and decisions of the old game behind. But in addition to being conceptually off-putting, in practice, it was an extremely glitchy, broken game at launch, spawning a thousand memes, but even when the dust settled, it simply wasn’t as good as any individual installment of the original trilogy. Clearly, it was designed to be a new series itself, complete with the requisite DLC additions, and yet after poor scores and worse sales, Andromeda sequels and DLC were not only immediately shelved, but the entire franchise went on ice.

960x0.jpg

Mass Effect Andromeda

BIOWARE
PROMOTED
SAP BRANDVOICE | Paid Program
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T-Mobile BRANDVOICE | Paid Program
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To Keep Your Employees, Keep Them Happy
Act 2 is Anthem, BioWare’s next venture into sci-fi where they wanted to blend the character interactions of Mass Effect with the live service looting of Destiny. But in the end, made a game worse than either. Far worse, in fact. Anthem was beautiful, from its environments to its armor textures to its faces, which would no longer become memes. Yet it was another game that needed more time in the oven, launching with horrific technical issues. But once those were resolved, it was clear BioWare didn’t have the Borderlands/Destiny looter magic. Even if some aspects of it were enjoyable, it never built a solid community base and never fully understood the genre it was in. And its other goal? Blending in story in a way the looter genre hadn’t seen? I can’t name a single memorable story moment from all of Anthem, and at this point, I can’t remember a single character’s name.

960x0.jpg

Anthem

BIOWARE
Act 3 is present day. Andromeda is a bad memory. Anthem is slowly bleeding out day by day. Most of BioWare appears to be concentrated on Dragon Age 4, which is not a Mass Effect game, though there are nebulous comments that seem to indicate BioWare will revive the series someday. But if a new Mass Effect game was any closer than 4-5 years away, I’d be shocked.

What’s happened to Mass Effect is a tragedy. Not just because we got a lot of bad games in the interim, but because of just how amazing the series was, and how attached everyone grew to its universe and characters, which I would declare one of the most well-crafted sci-fi worlds and collection of heroes and villains I’ve seen across video games, TV, film, comics or books. I do not think it is unreasonable to say that Mass Effect holds as much weight in some people’s hearts as Star Wars or Star Trek does in others. You could also argue that it’s had more of an impact due to the nature of it being a video game. We’re not watching Luke and Han and Leia blow up the Death Star. Rather, we are the hero, and the crew isn’t just a collection of characters, they’re family. We’ve talked to them for hours. Laughed with them, mourned with them, saved or abandoned them.

Across gaming, practically no other series has emulated this kind of “family” dynamic in a cast. Recently I just finished playing Outer Worlds, which felt dangerously close to being the most “Mass Effect”-like title in a long while with its extensive crew conversations and likable cast. But it’s still just an echo.

960x0.jpg

Outer Worlds

OBSIDIAN
It seems somewhat unlikely that we will ever see Mass Effect return to its full glory. BioWare continues to make games, but with wild swings in concept and quality, and with many of the original creators of Mass Effect departed at this point. If it does return, who knows what it will be like, and just making more Mass Effect is not even necessarily the answer, as Andromeda demonstrated. That magic may just be contained in those first three games forever.

Mass Effect feels dead. No doubt the name will be used again someday, in some form, as the IP is too valuable to abandon forever. But abandon it BioWare has for now, and it doesn’t seem like they grasp how to reclaim what made the series great, at least according to their last few releases.

But we’ll always have those memories. I’ll always have Mordin’s song or Tali’s shy flirting or that final Citadel party before our last mission. Nothing can take that, and I guess that’s what I’ll choose to remember, no matter what does or doesn’t happen in the coming the years.

--------------------------
:dead: @ the title
 

Norrin Radd

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Mass Effect’s N7 Day Now Feels Like A Dead Friend’s Birthday

News and opinion about video games, television, movies and the internet.
N7 Day, a reference to the famed N7 armor from Mass Effect that players wear, with N7 being a designation for “top combatants,” as assigned by the Systems Alliance military.

N7 day has been a celebration of all things Mass Effect for a decade now, but as one of my readers expressed when I was talking about this on Twitter earlier, here in 2019 it feels like a dead friend’s birthday rolling around.

Mass Effect may not be dead, but it is for all intents and purposes in a state of suspended animation, where no one actually knows when or if it might be revived again in the future.

How we got here is a tragic tale that has to do with the slow, apparent unraveling of BioWare as a consistently high-quality studio.


Today In: Innovation
Act 1 is Mass Effect Andromeda. Everyone wanted a new Mass Effect game, but no one really wanted what…this was, not a prequel or a sequel, but a side detour into an entirely new galaxy, leaving all the characters and decisions of the old game behind. But in addition to being conceptually off-putting, in practice, it was an extremely glitchy, broken game at launch, spawning a thousand memes, but even when the dust settled, it simply wasn’t as good as any individual installment of the original trilogy. Clearly, it was designed to be a new series itself, complete with the requisite DLC additions, and yet after poor scores and worse sales, Andromeda sequels and DLC were not only immediately shelved, but the entire franchise went on ice.

960x0.jpg

Mass Effect Andromeda

BIOWARE
PROMOTED
SAP BRANDVOICE | Paid Program
Reversing Japan’s Globalization Slowdown
T-Mobile BRANDVOICE | Paid Program
How The 5G Era Could Help Build A More Sustainable Future
ServiceNow BRANDVOICE | Paid Program
To Keep Your Employees, Keep Them Happy
Act 2 is Anthem, BioWare’s next venture into sci-fi where they wanted to blend the character interactions of Mass Effect with the live service looting of Destiny. But in the end, made a game worse than either. Far worse, in fact. Anthem was beautiful, from its environments to its armor textures to its faces, which would no longer become memes. Yet it was another game that needed more time in the oven, launching with horrific technical issues. But once those were resolved, it was clear BioWare didn’t have the Borderlands/Destiny looter magic. Even if some aspects of it were enjoyable, it never built a solid community base and never fully understood the genre it was in. And its other goal? Blending in story in a way the looter genre hadn’t seen? I can’t name a single memorable story moment from all of Anthem, and at this point, I can’t remember a single character’s name.

960x0.jpg

Anthem

BIOWARE
Act 3 is present day. Andromeda is a bad memory. Anthem is slowly bleeding out day by day. Most of BioWare appears to be concentrated on Dragon Age 4, which is not a Mass Effect game, though there are nebulous comments that seem to indicate BioWare will revive the series someday. But if a new Mass Effect game was any closer than 4-5 years away, I’d be shocked.

What’s happened to Mass Effect is a tragedy. Not just because we got a lot of bad games in the interim, but because of just how amazing the series was, and how attached everyone grew to its universe and characters, which I would declare one of the most well-crafted sci-fi worlds and collection of heroes and villains I’ve seen across video games, TV, film, comics or books. I do not think it is unreasonable to say that Mass Effect holds as much weight in some people’s hearts as Star Wars or Star Trek does in others. You could also argue that it’s had more of an impact due to the nature of it being a video game. We’re not watching Luke and Han and Leia blow up the Death Star. Rather, we are the hero, and the crew isn’t just a collection of characters, they’re family. We’ve talked to them for hours. Laughed with them, mourned with them, saved or abandoned them.

Across gaming, practically no other series has emulated this kind of “family” dynamic in a cast. Recently I just finished playing Outer Worlds, which felt dangerously close to being the most “Mass Effect”-like title in a long while with its extensive crew conversations and likable cast. But it’s still just an echo.

960x0.jpg

Outer Worlds

OBSIDIAN
It seems somewhat unlikely that we will ever see Mass Effect return to its full glory. BioWare continues to make games, but with wild swings in concept and quality, and with many of the original creators of Mass Effect departed at this point. If it does return, who knows what it will be like, and just making more Mass Effect is not even necessarily the answer, as Andromeda demonstrated. That magic may just be contained in those first three games forever.

Mass Effect feels dead. No doubt the name will be used again someday, in some form, as the IP is too valuable to abandon forever. But abandon it BioWare has for now, and it doesn’t seem like they grasp how to reclaim what made the series great, at least according to their last few releases.

But we’ll always have those memories. I’ll always have Mordin’s song or Tali’s shy flirting or that final Citadel party before our last mission. Nothing can take that, and I guess that’s what I’ll choose to remember, no matter what does or doesn’t happen in the coming the years.

--------------------------
:dead: @ the title
1000% accurate though :russ:
 

hex

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The last chance Bioware has as a studio is "Dragon Age 4". If they fail with that, they're done.

I'm not saying they'll cease to exist, I mean I'll just pretend they do. At that point they need to just hand off "Mass Effect" to someone like CD Project RED or Obsidian.

And bring back Shepard god damn it. If Bioware dropped a teaser for a next gen "Mass Effect" with Commander Shepard....that shyt would shut down the internet. :wow:

Fred.
 

xXMASHERXx

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The last chance Bioware has as a studio is "Dragon Age 4". If they fail with that, they're done.

I'm not saying they'll cease to exist, I mean I'll just pretend they do. At that point they need to just hand off "Mass Effect" to someone like CD Project RED or Obsidian.

And bring back Shepard god damn it. If Bioware dropped a teaser for a next gen "Mass Effect" with Commander Shepard....that shyt would shut down the internet. :wow:

Fred.
I think at this point they should just hand Mass Effect(and Knights of the Old Republic) off to another studio. I just think that with everything that has happened with the company I just think that they will make the game that EA wants and not what the fans want.
 
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