Official Destiny Thread [RISE OF IRON OUT NOW!]

GoldenGlove

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Defender Titan + Armor of Light and the Feedback Fence Gauntlets is pure fukkery

:banderas:
 

JordanwiththeWiz

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Haven't played since the initial release hype but i remembered i bought the season pass:banderas:, so i loaded destiny up with the expansions this weeknd and i'm so out of the loop :mindblown: are any of my exotic straps worth shyt these days ? (Primaries: Suros Regime & Monte Carlo, Secondaries: Invective, Icebreaker and Patience & Time.)
all these weapon is bushes status

Auto Rifles been nerfed to a bullet hose

The New Shotgun with range killing your Inventive

Icebreaker and Patience & time both low impact snipers you want high impact with aim assist like the queen's sniper.

Hand cannons and pulse rifles are the wave now with few good scouts out there
 

GoldenGlove

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all these weapon is bushes status

Auto Rifles been nerfed to a bullet hose

The New Shotgun with range killing your Inventive

Icebreaker and Patience & time both low impact snipers you want high impact with aim assist like the queen's sniper.

Hand cannons and pulse rifles are the wave now with few good scouts out there
:whoa:

Breh the Ice Breaker is still a great sniper because of the ammo regen. And Invective is good for PVE stuff like Prison of Elders because of the fire rate and it's full auto.
 

JordanwiththeWiz

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:whoa:

Breh the Ice Breaker is still a great sniper because of the ammo regen. And Invective is good for PVE stuff like Prison of Elders because of the fire rate and it's full auto.
Nah just speaking of PvP side of things. I prefer auto shotguns for PvE too.
 

Tha Gawd Amen

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Are the only 3 maps for iron banner cauldron, anomaly, and twilight gap? I swear those are the only 3 maps I've played so far.
 

Tha Gawd Amen

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#ByrdGang

He's right, the time to kill in Destiny is far too quick and relies on over powered perks rather than gun skill.

It's a big reason why these DLC's are pretty shallow feeling because everyone already has the weapons that are most effective in the game.

PvP what else do you need besides a Thorn, TLW, maybe a Messenger or Red Death?

Everyone is either rolling a shot package shotgun (I especially like how they added Felwinter Clones, further adding to the problem) and final round snipers.
 

gho3st

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i understand the thorn being OP but every other day you see some sucka complaining(begging bungie to nerf it) about a weapon they get killed by a lot in PVP... IMO bungie should have made it alot tougher for people to get the thorn like they did with elder cipher weapons.

So tired of shotguns brehs.

Blink. Shotgun. Melee.

Shoulder charge. Shotgun. Melee.

Basically all I ever see:aicmon:
distance is key vs shotguns users. And shotguns are good deterrents for shoulder charge abusers :pachaha:

blink + shotgun requires skill to pull off...
 

GoldenGlove

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i understand the thorn being OP but every other day you see some sucka complaining(begging bungie to nerf it) about a weapon they get killed by a lot in PVP... IMO bungie should have made it alot tougher for people to get the thorn like they did with elder cipher weapons.


distance is key vs shotguns users. And shotguns are good deterrents for shoulder charge abusers :pachaha:

blink + shotgun requires skill to pull off...
The Thorn's range is a problem... and it's fire rate. If you make it shoot slower and lessen the range on it, I think that's a good start.

And "Blink + Shotgun" Requires Skill to pull off? That might have been true if everybody didn't have these OP shotties now. I've played this game a ridiculous amount of hours and there's really no concrete way on how to counter Blink + Shotgun in modes like Control. Trials is a bit different because the engagements are more personal and isolated. But in 6v6, that shyt is not easy to deal with. And Titans really can't fight blink with blink so they are usually going to have to settle for a trade or be at a crazy disadvantage when up against it.
 

gho3st

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The Thorn's range is a problem... and it's fire rate. If you make it shoot slower and lessen the range on it, I think that's a good start.

And "Blink + Shotgun" Requires Skill to pull off? That might have been true if everybody didn't have these OP shotties now. I've played this game a ridiculous amount of hours and there's really no concrete way on how to counter Blink + Shotgun in modes like Control. Trials is a bit different because the engagements are more personal and isolated. But in 6v6, that shyt is not easy to deal with. And Titans really can't fight blink with blink so they are usually going to have to settle for a trade or be at a crazy disadvantage when up against it.
the moment i see a breh blink, i run in the direction dude blinked from.
 

McTwerk

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Thorn def needs a nerf imo. Reduce the range and make the poison proc after 3 rapid hits so it is a finisher and not a starter. This will give you time to take cover from it and not burn to death after 2, or sometimes 1 shot. Nothing worse than getting hit once with thorn and having to run and hide only to get hit by one other bullet from someone else and die.

I use HC a lot, they are just superior weapons, although I have been on the The Messenger (Adept) since I got it week 2 of trials. Also, never got or xurned a TLW and had one drop for me on my first IB match this week. I can see why people like using it, even unleveled, but I am one of the ones who hates it at the same time due to the TTK on that thing. Nice to have the option to run with it now.Thorn is on the back-burner for me, cause I thinking learning or forcing yourself to counter it is the best strat at this point.
 
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