Ok fine...
but the sentiment is still not looking good on xbox's future... they need to have hard hitting games...
As an entity that makes consoles? Maybe not. But as an entity that gives people access to video games? Remains to be seen.
The problem is that they were in a no-win situation due to not growing their stable of in house developers earlier. They had to do something, but the reality is that modern AAA game development is so long, that they unfortunately a lot of those purchases ended up being teams that didn't necessarily have something ready ASAP, and those that did (like Bethesda) ended up being a bit messy in execution and presentation on what ended up being exclusive, and what didn't.
Taking about the Xbox brand specifically in the console space. Do you know what you're talking about? A quick read of your posts reveals that you usually don't.
Nadella's the guy who is going to push Xbox brand in the direction it needs to go, which is not spending R&D on home consoles.
The bolded seems to be the math that someone over there is doing. If they can get the majority of the Gamepass and publishing revenue they currently get without having to drop the heavy upfront R&D costs and continued manufacturing costs of consoles, why NOT do it? The problem is that that decision kind've overlooks the personal connection people make to the platform they buy video games on.
This isn't the same as deciding to go vast majority subscription based with Office, where people ultimately nearly all of those users will still have a computer, and some sort of need for that same software, regardless of how it's delivered. With gaming, players can decide to leave your platform/ecosystem entirely for another, and largely still have an enjoyable experience, albeit without all of the same games they used to. They've got to be careful to not piss off the diehard XBox brand supporters, since diehard supporters of anything can be irrational.