firemanBk
The Manslayer
Where did you see that? Cause it's wrongNo. It's built on the Xenoblade chronicles 3ds engine.
Not saying that's an excuse, but it is what it is.
And this is what I was saying before. A lot of recent JRPGs are built with handhelds/mobile in mind so you can see/feel that when playing.
shyts just don't feel/look as polished/complete as other console releases.
This quote is from the executive director of the game himself
Why Xenoblade Chronicles 2 Has A Tetsuya Nomura CharacterThe ease or speed of developing Xenoblade Chronicles 2 stems a lot from our having already created this architecture with Xenoblade Chronicles X. The game portion of Xenoblade Chronicles 2 is kind of overlaid on top of that fundamental architecture. I think that made the biggest contribution to why development went so fast. And in terms of Switch versus Wii U, another point is that we’ve only had to deal with one screen, so that also has made development a little bit easier.
And so to add to that, both at Nintendo and at Monolith, we wanted to have a major large-scale roleplaying game early in the Switch’s lifecycle. We thought about how we might accomplish that, and we wanted to do the same thing with the Wii U. But the development for Xenoblade Chronicles X was a little bit difficult, and that’s why it ended up being released a little bit later in the Wii U’s cycle. So we had a postmortem and tried to think ‘How can we deliver this at an earlier stage in the console’s lifecycle?’
Xenoblade Chronicles 3D was a downgraded version of the original Xenoblade Chronicles on the Wii. Why the hell would they use that engine. The custom engine they built for Xenoblade Chronicles X was specifically made for HD games, that's why it's been used here.
And I agree it's unpolished. That's why I said it was rushed