Ni-Oh [NEW Hard Missions Added in 1.06 Patch]

Kingshango

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The following changes have been made to the game via feedback:

#NiOh improvement points from Alpha Demo feedbacks #KTFamily
Overall Directions

-Expand Tutorial for game systems
-Balancing difficulty, especially on prologue stages which gets too imbalanced
-Improve camera & controls
-Improve User Interface
-Optimize Graphic Performance


Detailed fixes

1. Tutorial
-Add training stage where tutorial on basic controls can be accessed

2. Action & Controls
-Improve camera & player movement during lockon
-Revise requirements on stamina stagger when stamina reaches 0
-Expand item shortcut slots
-Revise interactions & responses for long-held buttons
-Improve input for half-circular spin for levers

3. Enemies
-Rebalancing enemy attack & defense stats
-Revise enemies' pursuing ability
-Rebalancing super armor (flinching) for each enemy type & attack
-Rebalancing Revenant AIs

4. Level Design / Stages
-Improve exploration features like adding shortcut paths
-Add hints to signify you'll be approaching boss battles
-Revise methods to display objects that hide the player chara
-Revise damage in fire area

5. Interface
-Improve layout and contents displayed
-Revise font size
-Allow batch control of offering in Shrine

6. Online
-Improve synchronization during online play
-When having co-op with a Visitor, the host will be able to access Shrine menu
-Rebalance rate of enemy stats increasing in co-op play

7. Others
-Remove durability bars for weapons & armors
-Rebalance drop rate of equipments
-Add new control scheme
-Implement a flow to get out of missions
-Miscellaneous bug fixes
 

Kingshango

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Making it noob friendly I see.

I'll wait until I see new footage from the game before I jump to that conclusion.

Casuals should be glad Itagaki is not there anymore, otherwise he would have made the game harder.

The one change that im:lupe: about is the stamina management.
 

Kamikaze Revy

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Nioh alpha demo survey results announced
Koei Tecmo outlines planned improvements.


Koei Tecmo has announced the survey results for the Nioh alpha demo, which was downloaded over 850,000 times, as well as the improvements it will be making in response to the feedback.

First, the planned improvements:

■ Overall

  • Add tutorials regarding the game system.
  • Adjust balance mainly in the opening sections to make battles fairer.
  • Improve controls and camera system.
  • Improve the understandability and usability of the UI.
  • Improve graphic performance
■ Details

Tutorials

  • Implement a training stage for tutorials on basic controls and core game actions.
Action & Controls

  • Improve player & camera behavior during lock-on.
  • Change the conditions under which the player character becomes unresponsive when the Ki Gauge is empty.
  • Expand item shortcut slots.
  • Revise the objects which require holding a button and the response to the hold input.
  • Improve detection for the half-circle analog stick input.
Enemies

  • Adjust attack and defense parameters of enemies.
  • Revise enemy pursuit of the player.
  • Revise superarmor (stagger/no stagger) for each enemy and attack.
  • Adjust Revenant AI.
Level Design/Stages

  • Improve exploration elements such as shortcuts, etc.
  • Add hints to guide players to boss areas.
  • Revise the display of objects that block the view of the player character.
  • Adjust fire area damage.
UI

  • Improve layout and displayed information.
  • Adjust text size.
  • When making an offering at a shrine, allow the player to perform all actions at once.
Online

  • Improve online synchronization.
  • Allow the host to use the Shrine menu during co-op play with a Visitor.
  • Adjust the rate at which enemy parameters increase during co-op play.
Other

  • Remove durability stat for weapons and armor.
  • Adjust the drop rate for equipment.
  • Add a new control type.
  • Implement a flow to allow players to exit a mission.
  • Fix other bugs.
Next up, the survey results:


image: http://gematsu.com/wp-content/uploads/2016/05/Nioh-Alpha-Demo-Survey-Results_001-600x306.jpg






image: http://gematsu.com/wp-content/uploads/2016/05/Nioh-Alpha-Demo-Survey-Results_002-600x306.jpg





image: http://gematsu.com/wp-content/uploads/2016/05/Nioh-Alpha-Demo-Survey-Results_003-600x306.jpg





image: http://gematsu.com/wp-content/uploads/2016/05/Nioh-Alpha-Demo-Survey-Results_004-600x306.jpg





Read more at Nioh alpha demo survey results announced
 

Kamikaze Revy

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  • Improve player & camera behavior during lock-on.
  • Remove durability stat for weapons and armor.
:obama: Looks like they were actually listening. These were my 2 main complaints about the alpha.
 

Kingshango

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I just hope the difficulty isn't toned down, other than that, the changes seem fine.:ehh:

And :mjlol: @ Japan being trash at the game.
 
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