Ni-Oh [NEW Hard Missions Added in 1.06 Patch]

TheGodling

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So after coming back to it I beat the boss on my third attempt. I got the message that I completed the demo and could activate the DLC that comes with the full game on the PSN store, so apparently the second stage in the demo is just an extra? That stage is ridiculously hard btw. Played it for like two hours and I'm just :francis: at how fukking difficult these goddamn ninjas are.

Anyway, this is definitely a game to master. The Ki system (stamina) has a long learning curve to it to get the timing right and use it optimally. The game makes a big deal out of it too with enemies also having their own Ki bar and Yokai who can create auras that drain your Ki. Ki control is like 50% of the combat system once you get to the more challenging bits. It doesn't help that the lock-on is pretty much crap. I said it in my occasional first thoughts but unless you're blocking, every move away from the enemy turns your back to him, which makes you extra vulnerable. And since blocking both slows down Ki recovery and drains your Ki when your block is hit, it is almost completely useless against anything but the weakest enemies.

Loot drops also need a fix. Enemies drop tons of loot to the point where I keep going to the shrine to offer up 75% of my inventory just because I'm out of pace, including uncommon and occasionally even rare items. It's sorta a necessity too because the game barely gives you any elixirs and offering pretty much fills them up for you. On the other hand you'd say the heavy loot drops tie in to your weapons/armor breaking down faster, but even the items that restore them become so plentiful that my inventory is full of them. Pretty much the only reason that shyt is so heavy is because every weapon/armor has its own perks so a la Borderlands or Diablo you can look for whatever weapon benefits your style the most.

I could bytch some more, like the fact the game often veers dangerously close to unfair situations rather than challenging, but in the end it's still addictive as hell and that's a testament to a good core game.
 

Kamikaze Revy

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So after coming back to it I beat the boss on my third attempt. I got the message that I completed the demo and could activate the DLC that comes with the full game on the PSN store, so apparently the second stage in the demo is just an extra? That stage is ridiculously hard btw. Played it for like two hours and I'm just :francis: at how fukking difficult these goddamn ninjas are.

Anyway, this is definitely a game to master. The Ki system (stamina) has a long learning curve to it to get the timing right and use it optimally. The game makes a big deal out of it too with enemies also having their own Ki bar and Yokai who can create auras that drain your Ki. Ki control is like 50% of the combat system once you get to the more challenging bits. It doesn't help that the lock-on is pretty much crap. I said it in my occasional first thoughts but unless you're blocking, every move away from the enemy turns your back to him, which makes you extra vulnerable. And since blocking both slows down Ki recovery and drains your Ki when your block is hit, it is almost completely useless against anything but the weakest enemies.

Loot drops also need a fix. Enemies drop tons of loot to the point where I keep going to the shrine to offer up 75% of my inventory just because I'm out of pace, including uncommon and occasionally even rare items. It's sorta a necessity too because the game barely gives you any elixirs and offering pretty much fills them up for you. On the other hand you'd say the heavy loot drops tie in to your weapons/armor breaking down faster, but even the items that restore them become so plentiful that my inventory is full of them. Pretty much the only reason that shyt is so heavy is because every weapon/armor has its own perks so a la Borderlands or Diablo you can look for whatever weapon benefits your style the most.

I could bytch some more, like the fact the game often veers dangerously close to unfair situations rather than challenging, but in the end it's still addictive as hell and that's a testament to a good core game.
That's dope man. Some good impressions in your lost. I agree 100% that the aim lock is very poor. Keeping in mind this is an alpha I think they have a GREAT foundation to build on. They definitely have A LOT to tweak, but I think they are headed in the right direction.
 

Grand Conde

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Game definitely takes a lot from Bloodborne. If you're having trouble just grind it out. Kill the first 4 or 5 enemies and go back to shrine. Trade in any unused items and level up. I haven't had any major trouble with any of the enemies yet. I'm just grinding to get better weapons and armor. I have a full samurai set now with a Raiden style hat. Only thing I'm not really feeling is the item drop rate. Weapons get dull and loss attack power. Finding items to fix them is seeming like it's rare.

I notice being patient and biding your time like in Bloodborne doesn't work against these mobs.
 

TheGodling

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I notice being patient and biding your time like in Bloodborne doesn't work against these mobs.

This is pretty much were stances and weapons come into play more because some combos start with a horizontal range swing and others don't. You also gotta pour as much of your Samurai Skill Points (which you receive after leveling up) into your favored weapon/stance combination. They upgrade physical damage, Ki damage (draining your enemy's Ki faster and breaking their block) as well as reducing Ki consumption for yourself. The latter two in particular are necessary for mobs because you'll wear them down faster so you can recover.

When I stopped playing last night I got the ax/mid stance and katana/mid stance fully leveled up but more importantly I've equipped an ax with a bonus that does additional Ki damage so I can break through most regular enemies' blocks with ease now.
 

Grand Conde

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WTF am I supposed to do against this dual dagger wielding fakkit ass monster immediately after the second shrine?? Dude is super aggressive and never runs out of stamina. :what:
 

Barney Rubble

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I finally beat the second boss :whew: The shyt had me :sadbron: I haven't felt that kind of difficulty since Demon Souls and Ninja Gaiden on the OG xbox. Sadly, I enjoyed this demo more than dark souls 3. Day one cop
 

TheGodling

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WTF am I supposed to do against this dual dagger wielding fakkit ass monster immediately after the second shrine?? Dude is super aggressive and never runs out of stamina. :what:

There's a way to avoid the fight by going back up the road from the shrine, you can see a ledge where there's one of the green shrine guys and if you drop down you basically swoop around that part. However, you can only go back to the shrine through that dual wielding Yokai so it's far from ideal, especially since you'll have to make it all the way across the fukking map to open the door (shortcut to the boss) right of the shrine, and there's another big Yokai midway you have to face midway through the level as well. I do think you get a travel amulet somewhere along the way so it might be worth it if you collect enough Amrita to level up a bunch of times.

For the fight, if you have them, make sure you equip those explosive balls. There's two kinds and it doesn't really matter which one you have because both do decent damage but more importantly, they do a ton of chip damage so they tear down dude's health fast. Aditionally, make sure you upgraded some jutsu that envelop your sword into an element (earth, wind, fire, water). Additionally, you can grind enemies in the previous area to fill up your Guardian Spirit gauge (the Guardian Spirit in the top left corner is blinking, Guardian Spirit must be with you otherwise it's empty!) so you can turn on The Living Weapon (triangle + circle at the same time) which is the most powerful way to inflict massive damage. Keep in mind that although you can't die in this mode, it melds your life bar with your Ki bar so both every hit you take as well as every move you make depletes it faster.

There's also a jutsu you can unlock that speeds up Ki recovery and depletes (surrounding) Yokai energy that pretty much swings advantage in your favor against such enemies.
 

Grand Conde

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Thanks breh. You obviously have a much deeper understanding of the game than I do as I have no idea wtf The Living Weapon is. :russ:

I'm currently level 13 which is surely over-levelled to fukk. I love these kinds of games but I suck at them.
 

TheGodling

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Thanks breh. You obviously have a much deeper understanding of the game than I do as I have no idea wtf The Living Weapon is. :russ:

I'm currently level 13 which is surely over-levelled to fukk. I love these kinds of games but I suck at them.

Level 13 is actually a bit low I think. I was level 22 pure strength build when I made it to the second shrine.:russ:

And the game goes pretty deep but similarly you're thrown into the deep as well. I had no idea how the Ki Pulse worked until I read it online (I knew R1 was supposed to do something but I had no clue what) and you only randomly learn how Living Weapon works in the forest/hill part of the first half of the first stage, where I didn't even get until two hours into play (in fact, if you go straight for the mansion with the Yokai and key to the door, you can skip that forest/hill part completely). Hopefully that shytty tutorial was just because this is a demo and they had to put it somewhere because fukk that shyt.
 

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The camera is :trash::trash::trash:. In games like these, the camera contributes to your death more than the enemies. I got murked by one of those demons in the house because I couldn't see his attack.:pachaha: I still fukks with the game, it reminds me of old school Tenchu and Bushido Blade. :ohlawd:
 

TheGodling

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So...what do we get if we complete the demo? What DLC exactly?

That's still a secret. Probably just a special armor or weapon or some shyt.

I just beat the second boss on my fourth try. I felt he wasn't as hard as the first boss because you got more space to move in and his attacks are way easier to read, but the are before it is a madhouse.
 

Grand Conde

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There's a way to avoid the fight by going back up the road from the shrine, you can see a ledge where there's one of the green shrine guys and if you drop down you basically swoop around that part. However, you can only go back to the shrine through that dual wielding Yokai so it's far from ideal, especially since you'll have to make it all the way across the fukking map to open the door (shortcut to the boss) right of the shrine, and there's another big Yokai midway you have to face midway through the level as well. I do think you get a travel amulet somewhere along the way so it might be worth it if you collect enough Amrita to level up a bunch of times.

For the fight, if you have them, make sure you equip those explosive balls. There's two kinds and it doesn't really matter which one you have because both do decent damage but more importantly, they do a ton of chip damage so they tear down dude's health fast. Aditionally, make sure you upgraded some jutsu that envelop your sword into an element (earth, wind, fire, water). Additionally, you can grind enemies in the previous area to fill up your Guardian Spirit gauge (the Guardian Spirit in the top left corner is blinking, Guardian Spirit must be with you otherwise it's empty!) so you can turn on The Living Weapon (triangle + circle at the same time) which is the most powerful way to inflict massive damage. Keep in mind that although you can't die in this mode, it melds your life bar with your Ki bar so both every hit you take as well as every move you make depletes it faster.

There's also a jutsu you can unlock that speeds up Ki recovery and depletes (surrounding) Yokai energy that pretty much swings advantage in your favor against such enemies.

If I kill one of these guys do they stay dead or do they re-spawn every time I go to play at the shrine like the mobs?
 
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