TheGodling
Los Ingobernables de Sala de Cine
So after coming back to it I beat the boss on my third attempt. I got the message that I completed the demo and could activate the DLC that comes with the full game on the PSN store, so apparently the second stage in the demo is just an extra? That stage is ridiculously hard btw. Played it for like two hours and I'm just at how fukking difficult these goddamn ninjas are.
Anyway, this is definitely a game to master. The Ki system (stamina) has a long learning curve to it to get the timing right and use it optimally. The game makes a big deal out of it too with enemies also having their own Ki bar and Yokai who can create auras that drain your Ki. Ki control is like 50% of the combat system once you get to the more challenging bits. It doesn't help that the lock-on is pretty much crap. I said it in my occasional first thoughts but unless you're blocking, every move away from the enemy turns your back to him, which makes you extra vulnerable. And since blocking both slows down Ki recovery and drains your Ki when your block is hit, it is almost completely useless against anything but the weakest enemies.
Loot drops also need a fix. Enemies drop tons of loot to the point where I keep going to the shrine to offer up 75% of my inventory just because I'm out of pace, including uncommon and occasionally even rare items. It's sorta a necessity too because the game barely gives you any elixirs and offering pretty much fills them up for you. On the other hand you'd say the heavy loot drops tie in to your weapons/armor breaking down faster, but even the items that restore them become so plentiful that my inventory is full of them. Pretty much the only reason that shyt is so heavy is because every weapon/armor has its own perks so a la Borderlands or Diablo you can look for whatever weapon benefits your style the most.
I could bytch some more, like the fact the game often veers dangerously close to unfair situations rather than challenging, but in the end it's still addictive as hell and that's a testament to a good core game.
Anyway, this is definitely a game to master. The Ki system (stamina) has a long learning curve to it to get the timing right and use it optimally. The game makes a big deal out of it too with enemies also having their own Ki bar and Yokai who can create auras that drain your Ki. Ki control is like 50% of the combat system once you get to the more challenging bits. It doesn't help that the lock-on is pretty much crap. I said it in my occasional first thoughts but unless you're blocking, every move away from the enemy turns your back to him, which makes you extra vulnerable. And since blocking both slows down Ki recovery and drains your Ki when your block is hit, it is almost completely useless against anything but the weakest enemies.
Loot drops also need a fix. Enemies drop tons of loot to the point where I keep going to the shrine to offer up 75% of my inventory just because I'm out of pace, including uncommon and occasionally even rare items. It's sorta a necessity too because the game barely gives you any elixirs and offering pretty much fills them up for you. On the other hand you'd say the heavy loot drops tie in to your weapons/armor breaking down faster, but even the items that restore them become so plentiful that my inventory is full of them. Pretty much the only reason that shyt is so heavy is because every weapon/armor has its own perks so a la Borderlands or Diablo you can look for whatever weapon benefits your style the most.
I could bytch some more, like the fact the game often veers dangerously close to unfair situations rather than challenging, but in the end it's still addictive as hell and that's a testament to a good core game.