Insensitive
Superstar
They make games with DX11 because they have to support the graphicsSon.. They've been making games for DX11..what he's saying makes absolutely no sense cause all the multiplats for the consoles are on the PC as well..they look better on pc..and here's games on the PC that look better graphically than shyt like Assassins Creed Black Flag over a year ago...someone needs to point out what these games that are on consoles are doing that are so much different graphics wise cause I don't see it..and I have a PS4 and a gaming PC..
cards but largely they don't use techniques specific to DX11, DX10 was pretty
much skipped over because of this.
Why ?
Because developers were sticking to DX9 and making games around that.
On top of that there are a lot of things you won't SEE because they're
doing different things in software for example their engines will likely be more GPU
based because the consoles are CPU starved this time around.
The introduction of the new machines will impact games visually though,
games will be using much more ram going forward because most games were 32 bit applications
last generation, so even on PC they didn't use much more than 4 gigs of ram.
Not to mention all of those titles are using the same assets as the ps3/360, they're just running them
at a higher resolution (larger rendering resolution, higher resolution textures, but largely the same
polycounts Assassin's Creed and Bioshock Infinite are perfect examples of this.)
Most of the later games in this generation have been in a transitional state, Assassin's Creed 4 for instance
was created with 360 and Ps3 in mind, and it not only LOOKS that way but it shows that was ported afterwards
not made on ps4/xbox one then crammed into 512mb's.
This is like the move from Xbox 1 to Xbox 360, a lot of the titles we're drooling over
aren't indicative of what to expect moving forward.
Think Halo 4 vs Quake 4.