Next Gen Screenshots

Insensitive

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Son.. They've been making games for DX11..what he's saying makes absolutely no sense cause all the multiplats for the consoles are on the PC as well..they look better on pc..and here's games on the PC that look better graphically than shyt like Assassins Creed Black Flag over a year ago...someone needs to point out what these games that are on consoles are doing that are so much different graphics wise cause I don't see it..and I have a PS4 and a gaming PC..
They make games with DX11 because they have to support the graphics
cards but largely they don't use techniques specific to DX11, DX10 was pretty
much skipped over because of this.
Why ?
Because developers were sticking to DX9 and making games around that.
On top of that there are a lot of things you won't SEE because they're
doing different things in software for example their engines will likely be more GPU
based because the consoles are CPU starved this time around.
The introduction of the new machines will impact games visually though,
games will be using much more ram going forward because most games were 32 bit applications
last generation, so even on PC they didn't use much more than 4 gigs of ram.

Not to mention all of those titles are using the same assets as the ps3/360, they're just running them
at a higher resolution (larger rendering resolution, higher resolution textures, but largely the same
polycounts Assassin's Creed and Bioshock Infinite are perfect examples of this.)
Most of the later games in this generation have been in a transitional state, Assassin's Creed 4 for instance
was created with 360 and Ps3 in mind, and it not only LOOKS that way but it shows that was ported afterwards
not made on ps4/xbox one then crammed into 512mb's.
This is like the move from Xbox 1 to Xbox 360, a lot of the titles we're drooling over
aren't indicative of what to expect moving forward.


Think Halo 4 vs Quake 4.
 

daze23

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too many words and not enough screenshots :comeon:

1A81FC848956B068EF2DA4941E9978FF02371F3D


:to:
 

spliz

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They make games with DX11 because they have to support the graphics
cards but largely they don't use techniques specific to DX11, DX10 was pretty
much skipped over because of this.
Why ?
Because developers were sticking to DX9 and making games around that.
On top of that there are a lot of things you won't SEE because they're
doing different things in software for example their engines will likely be more GPU
based because the consoles are CPU starved this time around.
The introduction of the new machines will impact games visually though,
games will be using much more ram going forward because most games were 32 bit applications
last generation, so even on PC they didn't use much more than 4 gigs of ram.

Not to mention all of those titles are using the same assets as the ps3/360, they're just running them
at a higher resolution (larger rendering resolution, higher resolution textures, but largely the same
polycounts Assassin's Creed and Bioshock Infinite are perfect examples of this.)
Most of the later games in this generation have been in a transitional state, Assassin's Creed 4 for instance
was created with 360 and Ps3 in mind, and it not only LOOKS that way but it shows that was ported afterwards
not made on ps4/xbox one then crammed into 512mb's.
This is like the move from Xbox 1 to Xbox 360, a lot of the titles we're drooling over
aren't indicative of what to expect moving forward.


Think Halo 4 vs Quake 4.
Son..ur saying all this for no reason.. Wanna know why?.. Cause there's literally ZERO true next gen games out right now...that's what IM saying..consoles are offering nothing more than PC right now as far as next gen gaming...the best "next gen" game on a console right now doesn't look better than the best "last gen" game on the PC...unless u want to limit the screenshots to all the multiplats that came out since the PS4/XOne came out..other than that..what's the difference in the games that are out RIGHT NOW for these "next gen" consoles vs PC?..what are they doing different?..so far I don't see anything.. Not from games we can actually take screenshots of anyway..I actually have a gaming rig and a next gen console..so it's not like I'm not seeing shyt for myself..shyt like tesselation and advanced dof and extra lighting and soft shadows n bloom and all kinds of shyt..
 
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Insensitive

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Son..ur saying all this for no reason.. Wanna know why?.. Cause there's literally ZERO true next gen games out right now...that's what IM saying..consoles are offering nothing more than PC right now as far as next gen gaming...the best "next gen" game on a console right now doesn't look better than the best "last gen" game on the PC...unless u want to limit the screenshots to all the multiplats that came out since the PS4/XOne came out..other than that..what's the difference in the games that are out RIGHT NOW for these "next gen" consoles vs PC?..what are they doing different?..so far I don't see anything.. Not from games we can actually take screenshots of anyway..
That's exactly what I said in my post.
What he's saying is that graphically the game may be doing MORE than console but that
doesn't necessarily mean they're doing NEXT GEN things with their graphics technology.

A lot of these games are built largely with 8/9 year old tech in mind.
This is why we'll see a leap visually in games on both console AND pc because
Developers will be developing technology for Direct X 11 and on.
And everything I said in my last post was just expanding on what I meant by
"next gen" technology in this post.


With that said there are games that do "next gen" things visually.
Battlefield 4, Killzone Shadowfall, and Ryse all come to mind.
Both Shadowfall and Ryse are just as good looking as any PC game
minus cranking up the resolution, AA,AF, etc.
Why ?
Because the assets are just that detailed.
Not to mention the physically based lightning engines that the games employ.
The physics based rigs, the blendshapes etc.
The sound engine in KZSF is pretty unique and "Next gen" in a way also.
These are all very "next gen" things and a good deal of them you probably
won't "see", secondary animation for instance and physics based stuff like
belts and capes may not be in your face like revamping an entire character model
and adding a bunch of new effects like they did Tomb Raider definitive edition.

I don't expect you guys to get it because largely you don't follow it :ld:
With that said I also plan on picking up a workstation for stuff I do as a hobby
so I already know the benefits of a high end rig.
Not to mention both the ps4 and xbox one are only a month and some weeks old at this
point.
 

daze23

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And everything I said in my last post was just expanding on what I meant by
"next gen" technology in this post..

"next gen" has no context outside of generations of consoles. the Wii U is a "next gen" console

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spliz

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That's exactly what I said in my post.

And everything I said in my last post was just expanding on what I meant by
"next gen" technology in this post.


With that said there are games that do "next gen" things visually.
Battlefield 4, Killzone Shadowfall, and Ryse all come to mind.
Both Shadowfall and Ryse are just as good looking as any PC game
minus cranking up the resolution, AA,AF, etc.
Why ?
Because the assets are just that detailed.
Not to mention the physically based lightning engines that the games employ.
The physics based rigs, the blendshapes etc.
The sound engine in KZSF is pretty unique and "Next gen" in a way also.
These are all very "next gen" things and a good deal of them you probably
won't "see", secondary animation for instance and physics based stuff like
belts and capes may not be in your face like revamping an entire character model
and adding a bunch of new effects like they did Tomb Raider definitive edition.

I don't expect you guys to get it because largely you don't follow it :ld:
With that said I also plan on picking up a workstation for stuff I do as a hobby
so I already know the benefits of a high end rig.
Not to mention both the ps4 and xbox one are only a month and some weeks old at this
point.
Son I HAVE Killzone...ain't shyt "next gen" about that compared to PC games..and I do know what u mean about physics details...but look fam..there's no games right now that do anything different to warrant a comment like "only post next gen screens" when dudes is tryna post PC screenshots..cause based on what's out there right now..and shyt that u can screenshot RIGHT NOW..there's nothing on consoles that is better graphically than the best looking PC games..what can happen in the future have nothing to do with the thread cause it's a screenshots thread...which is why I said all that shyt ur saying is for no reason..do u even play PC games fam?..
 

Insensitive

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"next gen" has no context outside of generations of consoles. the Wii U is a "next gen" console
Well it does actually, buzzwords aside I'm certain you get my point.
*I never stated the Wii U wasn't next gen :ld: and I have no idea why it was brought up
When I say "Next Gen" mind you, I'm not talking about hardware, I'm talking about sofware.
The rendering technology changed a great deal between Cry Engine 2 and Cry Engine 3 for example.
The move from a Forward Rendering Engine to a Deferred Solution is THE reason
Crysis is even on console.
The move from Unreal Engine 3 to Unreal Engine 4 focuses on certain features that are only possibly
in software because of faster hardware, core parts of the engine have been rewritten because of this like
the way they handle particles and materials for example.
The same goes for Frostbite and the transition from 2 to 3, whole chunks
of the engine were rewritten to accommodate the change expected for the next
generation of consoles and what can be done to improve games going forward.

They don't just add on numbers to these game engines for the sake of it.

Son I HAVE Killzone...ain't shyt "next gen" about that compared to PC games..and I do know what u mean about physics details...but look fam..there's no games right now that do anything different to warrant a comment like "only post next gen screens" when dudes is tryna post PC screenshots..cause based on what's out there right now..and shyt that u can screenshot RIGHT NOW..there's nothing on consoles that is better graphically than the best looking PC games..what can happen in the future have nothing to do with the thread cause it's a screenshots thread...which is why I said all that shyt ur saying is for no reason cause it doesn't apply to what nikkas can actually screenshot..it's not about u being into shyt that most people ain't into or noticing shyt that most people don't notice..it's about going into an irrelevant explanation bro cause it doesn't apply to the thread fams..lol..that's for when more games drop later in the year..
Are you sure that you know what I mean ? Cause you wouldn't just brush it off if you did.
Having physics based animations at run time that aren't canned animations that some animator
did is ONE example of "next generation" and it's actually pretty damn cool.
We see it games on current/last gen consoles but they were restricted to a few characters at a time
now you can run it on every character on screen and you won't take a significant hit to performance
Another example is The Last Of Us vs Ryse.
In Ryse they have access to significantly more ram so they can run
more blendshapes which allows them to hold more static facial poses in memory
to bend in with the normal animations allowing for more extreme poses in facial
geometry.
The last of us could only hold a few in the game at any given time due to 512mb limit,
in Ryse they didn't have to worry about such a thing.

I think I realized I was wasting my time when I tried to explain WHY, no one really cares about WHY they just want to post really nice screenshots :drakehe:
 
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daze23

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Well it does actually, buzzwords aside I'm certain you get my point.
*I never stated the Wii U wasn't next gen :ld: and I have no idea why it was brought up
When I say "Next Gen" mind you, I'm not talking about hardware, I'm talking about sofware.
The rendering technology changed a great deal between Cry Engine 2 and Cry Engine 3 for example.
The move from a Forward Rendering Engine to a Deferred Solution is THE reason
Crysis is even on console.
The move from Unreal Engine 3 to Unreal Engine 4 focuses on certain features that are only possibly
in software because of faster hardware, core parts of the engine have been rewritten because of this like
the way they handle particles and materials for example.
The same goes for Frostbite and the transition from 2 to 3, whole chunks
of the engine were rewritten to accommodate the change expected for the next
generation of consoles and what can be done to improve games going forward.

They don't just add on numbers to these game engines for the sake of it.

where does PC fit into that since it's hardware is constantly upgrading (as opposed to every ~7 years)? many of those above iterations happened during the last gen of consoles, so it's not like new hardware is the only reason to upgrade an engine. and again, where is that new hardware gonna be first? where was it just a few months ago? where will it be when DDR4 drops? where will Oculus Rift be available?

1D5ADE6C2B4FDB9D828E80D78276501923432B61
 
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NatiboyB

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Look I know y'all ain't trying to hear this...PC games look better and will always look better....but console gamers just don't care.
 

Insensitive

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where does PC fit into that since it's hardware is constantly upgrading (as opposed to every ~7 years)? many of those above iterations happened during the last gen of consoles, so it's not like new hardware is the only reason to upgrade an engine. and again, where is that new hardware gonna be first? where was it just a few months ago? where will it be when DDR4 drops? where will Oculus Rift be available?
Well it does actually, buzzwords aside I'm certain you get my point.
*I never stated the Wii U wasn't next gen :ld: and I have no idea why it was brought up
When I say "Next Gen" mind you, I'm not talking about hardware, I'm talking about sofware.
The rendering technology changed a great deal between Cry Engine 2 and Cry Engine 3 for example.
The move from a Forward Rendering Engine to a Deferred Solution is THE reason
Crysis is even on console.
The move from Unreal Engine 3 to Unreal Engine 4 focuses on certain features that are only possibly
in software because of faster hardware, core parts of the engine have been rewritten because of this like
the way they handle particles and materials for example.
The same goes for Frostbite and the transition from 2 to 3, whole chunks
of the engine were rewritten to accommodate the change expected for the next
generation of consoles and what can be done to improve games going forward.

I hate to repeat myself :yeshrug:
There are generations in PC by the way.
Next gen in the hardware sense is just a hardware refresh, which does
happen on PC, every year :ld: though most of you are referring to GPU's
not necessarily every aspect of the computer.
On the Software front they usually wait a few years before bringing in a new
iteration of Direct X, and thus new things are done on GPU's that weren't
written into Direct X.
Tessellation for example has been in AMD's GPU's for a while now
but it wasn't looked at seriously until it was supported in Direct X.
You're right new hardware doesn't necessarily mean they need to update
their engines but in this case they needed to, I'm certain almost all of these updates
were in response to the new machines coming to the market.
And because of this they'll be writing games with ps4/xbox one as the baseline instead of the ps3/360
which means PC will only benefit from this. :ld:

I realize this is off topic, so I'll stop here.
 
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Fatboi1

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Look I know y'all ain't trying to hear this...PC games look better and will always look better....but console gamers just don't care.
:yeshrug: I never really cared about PC gaming graphics and frame rates until one day I just decided to build my own computer and get back into the gaming aspect.
 
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