Mirror's Edge Catalyst - Official Thread [Mirror's Edge Reboot] PS4|XB1|PC - 6/7/16 Release

Kamikaze Revy

Bwana ni mwokozi wangu
Supporter
Joined
Sep 4, 2012
Messages
29,695
Reputation
9,376
Daps
76,060
Reppin
Outer Heaven
Mirror’s Edge Catalyst officially announced

You'll see more of the new Mirror's Edge at E3.


Electronic Arts has officially announced Mirror’s Edge Catalyst, the new title for the E3 2013-announced Mirror’s Edge reboot.
In a message on the game’s official website, senior producer Sara Jansson promises we’ll see more of the game at E3 next week, and clarifies that this is not a sequel, but rather a new vision that “honors the first game” while bringing “new, interesting gameplay and features” to the table.
Read Jansson’s full message below.
Hello everyone,
Two years ago we revealed that we were making a new Mirror’s Edge. Last year, we gave you a behind the scenes look into some of the early progress we had made. And though we haven’t said much else in all that time, we have been listening. Thank you for your incredible passion and your patience. I’m excited to tell you that it’s paid off — by this time next week, you will have finally seen more of the game at E3.
Mirror’s Edge has always had a special place in the hearts of all of us at DICE. The first game had a lot of promise. It was unlike anything else in terms of the gameplay and style — it had a unique soul. But as much as we loved that game, we knew it could be more. So that’s what we have set out to do as we introduce Mirror’s Edge to a new generation.
The team has spent a lot of time re-evaluating every aspect of the game and making it a new experience. This is not a sequel, this is not Mirror’s Edge 2. We have landed on a vision that honors the first game — pushing the boundaries of first person movement and diving deeper into the story behind our heroine Faith — but also brings a lot of great new, interesting gameplay and features to the experience for our players.
So on behalf on the entire team here at DICE, we can’t wait to show you what we have been pouring our heart and soul into. We can’t wait to introduce you to Mirror’s Edge Catalyst.
Sara Jansson
Senior Producer, Mirror’s Edge Catalyst

Read more at http://gematsu.com/2015/06/mirrors-edge-catalyst-officially-announced#bTD4eG8mtT0Co8RW.99
 
Joined
May 10, 2012
Messages
19,364
Reputation
6,290
Daps
42,707



mirrors-edge-enemy.jpg

mirrors-edge-vista.jpg

mirrors-edge-downtown.jpg

ME_Wallpaper_16x9_1920x1080_01.jpg

ME_Wallpaper_16x9_1920x1080_02.jpg
 

KravenMorehead™

Barrel Brothers.®
Joined
Nov 4, 2014
Messages
33,273
Reputation
9,740
Daps
95,415
Reppin
NoVA
Blue is my favorite color and I'm kinda melancholy/mellow/ de la-tribe called questish as far as my default mode, so I absolutely LOVED the mood and aesthetic of this series.​



fukkin beautiful:why:
 

Kamikaze Revy

Bwana ni mwokozi wangu
Supporter
Joined
Sep 4, 2012
Messages
29,695
Reputation
9,376
Daps
76,060
Reppin
Outer Heaven

Hands-On Preview: Mirror’s Edge Catalyst
The original Mirror’s Edge, released back in 2008 and quickly became one of the quiet cult hits in EA’s catalog when it first debuted. At the time it was a new IP that managed to, in the eyes of both fans and critics, stand out on its own among the company’s bestsellers like the heavy-hitting Battlefield series or its wide range of EA Sports titles.
Yet, nearly against all odds, two years ago at E3 2013 a new Mirror’s Edge was announced in development. That title would be confirmed at this year’s E3 2015 under its more official title of Mirror’s Edge Catalyst. The upcoming game serves as a prequel that chronicles the origins of protagonist and fierce “runner” Faith and it’s coming to consoles and PC early next year.
While on the show floor of E3 2015, DualShockers had the chance to attend a hands-on preview session for the title, and to look at how moving Faith’s story back to the beginning will move the franchise forward even more.
me_catalyst_screen2-670x377.jpg

Set before the events of the first title, Mirror’s Edge Catalyst is set to bring players into a new city and a new adventure that will reveal the origins of Faith in the city called Glass. Though it’s a new setting compared to the first game, visually it’s highly reminiscent of the original Mirror’s Edge with its stark white buildings and pops of color, not only for a distinctive visual flair, but also to alert players to areas in the environment that are climbable or used for traversal.
Like the first game, Mirror’s Edge Catalyst puts its main emphasis on parkour-like moves for players to climb, slide, vault, and run through the city of Glass to accomplish objectives. As the development team from DICE have emphasized, movement and fluidity is vital to success in Mirror’s Edge, with the key components of its gameplay providing players with strings of jumps, vaults, and slides combined with punches and kicks to take down enemies and, most of all, keep on moving.
Combining a movement style that is parkour-esque with first person hand-to-hand combat, Mirror’s Edge Catalyst already shows many of the elements that made the first game such a cult classic, while building on its foundation in some new and exciting ways.
me_catalyst_screen3-670x377.jpg

With a hands-on demo providing about 13 minutes of time with the game, the striking art direction and visuals are already impressive, bringing back the distinctive visual aesthetic of Mirror’s Edge with current-gen polish.
Playing a pre-alpha demo at 60fps on PC, the title already looks as striking as the original title did, with new lighting effects and a nighttime scene at the demo’s beginning providing nice variety to the game’s sunny outer areas, reminiscent of a playable Blade Runner with moody lighting and shadows. Getting outside though for the game’s crucial parkour areas, the game ran with barely a hitch, with smooth gameplay and robust performance the exciting and visually elaborate demo was impressive considering how early it still is in playable form.
Much of the time we spent with Mirror’s Edge Catalyst reflected what made the original game great: it’s parkour running still feels exhilarating and gravity-defying and its emphasis on movement still rewards players for thinking on-the-fly with combos of jumps and slides over obstacles.
Combat in the demo has been refined for a bit more simplicity: though guns are now completely removed from the experience. Faith is still able to take down enemies with a flurry of punches and kicks that can be combined with her jumps and slides, along with more context-sensitive options like riding a zipline and pouncing on enemies from above.
me_catalyst_screen4-670x377.jpg

Though combat was a little light in the demo, being able to take down enemies quickly and effectively is still going to be huge part of Mirror’s Edge Catalyst, which new finishing moves being added to Faith’s arsenal that take some skill to pull off, but will offer big rewards and quick takedowns of enemies.
While much of Mirror’s Edge Catalyst shares the same DNA as the original game, the most immediately striking change that Catalyst will offer is the change to an open-world format from the original game’s more linear structure. Putting players into the city of Glass, Faith’s missions are now divided up into various missions across the city that can be completed in lieu of a more structured story like the first game, offering an experience that will be a new change of pace for players of the original game but still just as exciting.
During our time with the game, we were able to complete three different types of missions within the 13-minute demo: the first mission was a race against another friendly Runner to complete an obstacle course in a set amount of time providing the most familiar Mirror’s Edge experience, especially for those that spent countless hours in the game’s time trial modes.
The second mission involved Faith trying to hack into the city’s various billboards to remove propaganda and advertisements and instead display the Runner’s messages across the city: think something similar to the graffiti missions of inFAMOUS: Second Son. While movement and speed are still crucial to the experience, these missions instead offer more vertically-inclined platforming puzzles, with emphasis on climbing and jumping to get to the billboards in sometimes hard to reach places.
me_catalyst_screen1-670x377.jpg

To cap off the demo, the final mission we played involved a delivery mission, where after picking up a flash drive with important files, Faith had to endure obstacles and defeat enemies to deliver the drive to its destination, combining the best aspects of the game’s movement and combat to reach a destination as quickly as possible.
For fans of the original title, Mirror’s Edge Catalyst provides both a familiar experience and a breath of fresh air for the series. Much of the original aspects that made the first title such a beloved title are still intact, with the first-person combat and parkour stunts still as exhilarating as ever. However, with the switch to an open-world structure there leaves plenty of questions left to how the game’s story will weave into a large open world: wherever the story ends up taking us, I’ll be trying to catch up with Faith no matter what for an experience as thrilling as Mirror’s Edge Catalyst.
Mirror’s Edge Catalyst will release for PS4, Xbox One, and PC on February 23rd, 2015.
 
Top