Microsoft says all their first party games for Series X will also be on Xbox One.

Rekkapryde

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So they discontinue production on xbox one but are focusing on cross-gen support for two years?

This doesn’t make sense to me.

When God Of War 2 dropped back in 07, it was a PS2 release that was playable on the PS3 due to Backwards Compatibility.

BC is one thing, but I dunno about this one.
 

Waldo Geraldo Faldo

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The XSX dev kit has a mode where developers can test their games in an X1/X1X environment, so basically developers design the game for Series X and then port it down.

Need to be careful with this statement while games can be scaled graphically to different hardware platforms.

Game design cannot be scale per platform.
 
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MarcP

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I don't know why this is seen as some radical shift to some people. Go look at last gen and you'll see that publishers weren't consistently releasing games on next gen only until late 2015....2 years after launch. Same shyt Phil is saying.
 

Gizmo_Duck

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Need be to careful with this statement while games can be scaled graphically to different hardware platforms.

Game design cannot be scale per platform.

exactly. There is a difference between scaling down things such as resolution, anti-aliasing, textures etc and trying to apply that to overall gameplay mechanics/design. Certain games need to be made specifically for next gen due to the bottle necking over the older models internal structure.

so, for example, the new Ratchet and Clank, that could easily be scaled down graphically to the ps4 version (which sitll looks good) but you cannot make use of the dimension transitions of the new game due to the limited hardware of the ps4. What the ps5 is doing in the new R&C is disguising loading times with portals like how they disguise it with slow walking or crawling through cracks in other games. The difference is that the ps5 loads new zones so insanely quickl (around .2 seconds) that you don't even notice you're going through them. The ps4 cannot do the same thing.

A lot of those gameplay mechanics are gonna be prevalent with the ps5 because thats what it's main feature is, non-existent loading times which means developers can now do a lot of different things they weren't able to do before specifically on the ps5.
 

MeachTheMonster

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exactly. There is a difference between scaling down things such as resolution, anti-aliasing, textures etc and trying to apply that to overall gameplay mechanics/design. Certain games need to be made specifically for next gen due to the bottle necking over the older models internal structure.

so, for example, the new Ratchet and Clank, that could easily be scaled down graphically to the ps4 version (which sitll looks good) but you cannot make use of the dimension transitions of the new game due to the limited hardware of the ps4. What the ps5 is doing in the new R&C is disguising loading times with portals like how they disguise it with slow walking or crawling through cracks in other games. The difference is that the ps5 loads new zones so insanely quickl (around .2 seconds) that you don't even notice you're going through them. The ps4 cannot do the same thing.

A lot of those gameplay mechanics are gonna be prevalent with the ps5 because thats what it's main feature is, non-existent loading times which means developers can now do a lot of different things they weren't able to do before specifically on the ps5.
The “scaling” for last gen would just be load screens:martin:

Sony marketing got y’all all applauding forced obsolescence so they can sell you new hardware and a bunch of remasters :mjlol:
 

CarltonJunior

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For the next few years. I dont really see a problem with that. :yeshrug:

It's like when TLOU1 launched at the end of the PS3 life cycle and they put out a remastered one with better graphics and framerate later, instead of doing 2 versions, you can just get 1 and upgrade later.
 
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