Metro: Exodus | PS4/XB1/PC | Out Now

Alvin

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10/10 Game

One of the dopest endings ever

There were technical issue, but, damn near perfect
I beat it and got the good ending (had a full crew) RIP to the colonel
Time to start the dlc

Kinda wish it had a equal amount of underground situations and open world, on top situations, the last sequence in dead city was great from a atmospheric perspective, that's what made me enjoy 2033 and Last Light.
 

daze23

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DEEP SILVER AND 4A GAMES ANNOUNCE METRO EXODUS PC ENHANCED EDITION AND REVEAL MORE DETAILS FOR PLAYSTATION 5 AND XBOX SERIES X|S UPGRADE — 4A Games

DEEP SILVER AND 4A GAMES ANNOUNCE METRO EXODUS PC ENHANCED EDITION AND REVEAL MORE DETAILS FOR PLAYSTATION 5 AND XBOX SERIES X|S UPGRADE

Back in November last year we revealed our roadmap for the Metro series and confirmed that Metro Exodus would be coming to PlayStation 5 and Xbox Series X|S in 2021 as a free upgrade that would take full advantage of the power of these new consoles.

Today we’re ready to share more details on the work we’re doing, as well as confirm another exciting project set to release this year – the Metro Exodus PC Enhanced Edition!

When Metro Exodus released almost two years ago, it was one of the first games to feature Ray Tracing (on high-end PC only) thanks to NVIDIA’s new RTX series of graphics cards, although we still utilized many more traditional rendering techniques for console and older PC graphics cards.

But with Xbox Series X|S and PlayStation 5 consoles offering Ray Tracing support, we took the decision to radically overhaul our proprietary 4A Engine and realise our ambitions for a fully Ray Traced experience on next gen consoles and high-end PC.

We have built an all-new Fully Ray Traced Lighting Pipeline that brings a number of optimizations, upgrades, and new features to the Ray Traced Global Illumination and Emissive Lighting that we pioneered with the original release of Metro Exodus, as well as an upgraded implementation of our powerful Temporal Reconstruction technology to further boost resolution, visual detail, and performance.

And we’ve pushed these enhancements to the limit to take advantage of the latest Ray Tracing capable GPU hardware from NVIDIA and AMD, to create the ultimate version for our PC enthusiast fans.

Metro Exodus will run at 4K / 60FPS with full Ray Traced lighting throughout on PlayStation 5 and Xbox Series X. The base game and DLC expansions will feature both our ground-breaking Ray Traced Global Illumination (RTGI) and the Ray Traced Emissive Lighting techniques pioneered in The Two Colonels expansion across all content.

The next gen consoles will benefit from dramatically reduced loading times thanks to our use of their SSD storage optimizations, boast 4K texture packs, and a range of platform specific features including spatial audio and controller latency improvements on Xbox, and support for the haptic features of the PlayStation 5 Dual Sense controller – anyone who’s frantically tried to pump up the pressure on their Tikhar in the middle of a pitched battle will be able to imagine the kind of thing we’re aiming for!

We’re targeting 1080p on Xbox Series S, but the other benefits above will apply, including 60 FPS and full Ray Traced lighting throughout.

We’re also working on additional polish and quality of life enhancements, including the ability to change FOV for the first time in a Metro game.

These Gen 9 console versions will release later this year and will be available as a FREE upgrade to all current owners – and we’re delighted to confirm that we will support Smart Delivery on Xbox to deliver this upgrade.

For PC players, we’re taking advantage of our new Fully Ray Traced Lighting Pipeline and the latest GPU-capable hardware from NVIDIA and AMD to offer the ultimate Ray Traced experience – the Metro Exodus PC Enhanced Edition.

This upgrade is so extensive, it will require a Ray Tracing capable GPU as the minimum spec, and we will need to deliver this version as a separate product – it is not a simple ‘patch’ to the base game – instead it will be offered as an extra entitlement to all existing Metro Exodus PC players.

The PC Enhanced Edition will offer additional Ray Tracing features, including Advanced Ray Traced Reflections and support for DLSS 2.0 on NVIDIA hardware, which offers sharper image details and increased framerates and display resolutions.

Applying the same philosophy as our Xbox and PlayStation upgrades, this PC Enhanced Edition will be FREE to all existing Metro Exodus owners on the Epic Games Store, Steam, and GoG. You can expect the PC Enhanced Edition to release later this spring.

For a full breakdown of the new Ray Tracing features across Gen 9 consoles and PC, see the chart below.
NextGen-PCEnhanced-Asset_4AV3.png
 

Rain

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This is the most impressive RT looking game to me. The GI in this has it looking on a different level from anything else released when it comes to FPS. So the fact they’ve managed to make it look better is wild. I may have to do another playthrough

I’m not sure of the level of visual fidelity that consoles will retain when comparing to the PC version, but I think you will be impressed if it’s at least close to the pre-upgraded PC version
 

daze23

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Series X and PS5 versions come out June 18th. free upgrade if you already own the game
 

krackdagawd

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Another Gold Medal
Damn :huhldup:

Game is very demanding on PC, so I could see how consoles would have trouble playing it.

Also sounds like for whatever reason your HDR implementation wasn’t working correctly. On PC there’s a very specific way you have to set it up or the colors are washed out how you describe.

Sucks that you had those issues as it’s a great game, probably an example of one of the few games that should be definitely be played on PC.


yeah this joint had my pc like :damn:

also that control game with all the fukkery turned up n the shyt that makes reflections look dope :damn: think ima toss this joint to my kid and cop a new gaming pc. :patrice:
 

daze23

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Enhanced Edition looks real good. performance really isn't that bad, now that it has DLSS 2.0
 
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