Safe to say it looks like Metaphor ReFantazio is to the Persona series what Elden Ring is to the Souls series.
Safe to say it looks like Metaphor ReFantazio is to the Persona series what Elden Ring is to the Souls series.
All things considering, that sounds apt and apropos. What's your doubt or confusion to that take, lol?
All things considering, that sounds apt and apropos. What's your doubt or confusion to that take, lol?
I mean, as far as theme goes, I hear you. Everything else about Metaphor's style, form, function, and overall execution seems like a near 1:1 for that comparison tho.genre wise, Elden Ring is probably far less of a departure from Dark Souls, gameplay wise its probably spot on though.
Don't you ever in your life.
I need FF7 to sweep
Eagerly awaited by fans of Atlus' celebrated RPGs, Metaphor ReFantazio is built on the Persona engine with Persona mechanics, with a fantasy edge. In this extensive review, Oliver Mackenzie focuses on the PS5 code (the only review code offered, alas) but brings in comparisons from the PC and Xbox Series demos where appropriate. As expected, the game is terrific, but there are a number of technical problems and performance issues that demand attention.
Only way to have a stable 60fps is the PS4 version on PS5.
Series S drops to 30s
Series X and PS5 at around 40-60
120fps support but no VRR enabled, so feels bad.
No AA at all.
Crazy that a game that honestly looks like it could run on the ps3 is struggling on modern consoles
Engine probably mid. Rebirth is doing a fukk ton of shyt in real time and runs at 60fps albeit blurry on the base console. This should've been a locked 60fps from how it looks. Contemplating getting it on PC but not wanting to deal with any headaches there.Crazy that a game that honestly looks like it could run on the ps3 is struggling on modern consoles
Quick summary waiting for the text article.
Ollie requests:
- Roughly 1656P on PS5 /Series X which can drop into the 40s.
- PC needs 200% render scale at 4K for decent image.
- 1080P PS4 version on PS5 for 60 FPS consistency, just about locked.
- Moving to PS4 version has cutbacks to imposters, texture quality and UI element resolution like maps.
- Game seems GPU bound.
- Series S has a 1080P resolution - 1080P UI, can drop to the 30s for FPS.
- Series X has stutter when turning the camera below 60 FPS or 120 FPS, doesn't happen on Series S or PS5.
- Game has 120 Hz mode with no VRR.
- No 30 FPS capped mode.
- Waiting a month for PS5 Pro is the "nuclear option".
- Assumed PS5 Pro would lock the FPS to 60 using ultra boost mode.
1. Add a mode that targets 30 FPS with a cap.
2. Add a mode that targets 60 FPS with a cap.
3. Don't increase resolution on PS5 Pro or keep res boost optional.
4. Add LFC support for 120Hz output on with VRR on PS5.