Metaphor: ReFantazio (PC, Xbox Series X|S, PS5, PS4) (October 11, 2024)

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
75,559
Reputation
5,679
Daps
160,919
Reppin
Duckburg, NY
Safe to say it looks like Metaphor ReFantazio is to the Persona series what Elden Ring is to the Souls series. :leon::ohlawd:


larry-david-unsure.gif
 

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
75,559
Reputation
5,679
Daps
160,919
Reppin
Duckburg, NY


Eagerly awaited by fans of Atlus' celebrated RPGs, Metaphor ReFantazio is built on the Persona engine with Persona mechanics, with a fantasy edge. In this extensive review, Oliver Mackenzie focuses on the PS5 code (the only review code offered, alas) but brings in comparisons from the PC and Xbox Series demos where appropriate. As expected, the game is terrific, but there are a number of technical problems and performance issues that demand attention.

Only way to have a stable 60fps is the PS4 version on PS5.

Series S drops to 30s
Series X and PS5 at around 40-60
120fps support but no VRR enabled, so feels bad.

No AA at all.
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
60,594
Reputation
7,970
Daps
111,007
Crazy that a game that honestly looks like it could run on the ps3 is struggling on modern consoles
Engine probably mid. Rebirth is doing a fukk ton of shyt in real time and runs at 60fps albeit blurry on the base console. This should've been a locked 60fps from how it looks. Contemplating getting it on PC but not wanting to deal with any headaches there.
 

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
75,559
Reputation
5,679
Daps
160,919
Reppin
Duckburg, NY
Quick summary waiting for the text article.
  • Roughly 1656P on PS5 /Series X which can drop into the 40s.
  • PC needs 200% render scale at 4K for decent image.
  • 1080P PS4 version on PS5 for 60 FPS consistency, just about locked.
  • Moving to PS4 version has cutbacks to imposters, texture quality and UI element resolution like maps.
  • Game seems GPU bound.
  • Series S has a 1080P resolution - 1080P UI, can drop to the 30s for FPS.
  • Series X has stutter when turning the camera below 60 FPS or 120 FPS, doesn't happen on Series S or PS5.
  • Game has 120 Hz mode with no VRR.
  • No 30 FPS capped mode.
  • Waiting a month for PS5 Pro is the "nuclear option".
  • Assumed PS5 Pro would lock the FPS to 60 using ultra boost mode.
Ollie requests:
1. Add a mode that targets 30 FPS with a cap.
2. Add a mode that targets 60 FPS with a cap.
3. Don't increase resolution on PS5 Pro or keep res boost optional.
4. Add LFC support for 120Hz output on with VRR on PS5.
 

StatUS

Superstar
Supporter
Joined
Apr 30, 2012
Messages
28,200
Reputation
1,815
Daps
61,827
Reppin
Everywhere
Playing P5 Royal on PC right now with mods. Game is so much better. I guess you could play it that way on a modded console too.

I'll probably cop this and play it vanilla some time this week and see what them nerds can do with it later.
 

daze23

Siempre Fresco
Joined
Jun 25, 2012
Messages
32,067
Reputation
2,714
Daps
44,245
I had to use 2.25x DLDSR to get rid of the shimmering and aliasing in the demo
 
Top