Kamikaze Revy

Bwana ni mwokozi wangu
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How does it work? Is it like pvp death matches or what?

I didn't even know there was multiplayer
Part 3 had multiplayer and it was integrated into the single player.
Your progress in the multiplayer gave you a boost in the final mission of the single player.
It had a name which I forgot, something like intergalactic readiness or something like that.
It was decent enough
 

He Who Posts Well

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Part 3 had multiplayer and it was integrated into the single player.
Your progress in the multiplayer gave you a boost in the final mission of the single player.
It had a name which I forgot, something like intergalactic readiness or something like that.
It was decent enough

I'm glad I played ME 3 after the multiplayer died down.

I can only imagine putting in all that work for it not to matter. :huhldup:
 

Easy-E

I 💗My Tribal Chief
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Dude reviews article on podcast interview from one of the guys that worked on the game.

  • The issues came when EA demanded the game be open world
  • EA wanted to milk the game as much as possible
  • The success of ME3 multplayer is the reason EA pushed multiplayer into so many of their games
  • Someone spend $15,000.00 on "cards" playing ME3
:baldD:

 

He Who Posts Well

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Someone Spent $15,000 On Mass Effect Multiplayer Cards
"You need to understand the amount of money that's at play with microtransactions," says former BioWare developer Manveer Heir.

The recent shuttering of Dead Space developer Visceral and the planned overhaul of the studio's Star Wars game paints a rather bleak picture for the future of single-player titles, at least from some major publishers like Electronic Arts. Now, a former BioWare developer has offered some firsthand insight on the reason for EA's changing priorities.

In a recent podcast on Waypoint, Manveer Heir, who was a designer at BioWare for seven years and worked on both Mass Effect 3 and Mass Effect Andromeda, discussed the EA's seeming shift away from single-player experiences to more open- and shared-world titles like the upcoming Star Wars Battlefront II. Heir says the reason for this is because the publisher "can monetize" those kinds of games better. It's also this reason that card packs were introduced in Mass Effect 3's multiplayer.

"The words in there that were used are 'Have them come back again and again,'" Heir said. "Why do you care about that at EA? The reason you care about that is because microtransactions: buying card packs in the Mass Effect games, the multiplayer. It's the same reason we added card packs to Mass Effect 3: how do you get people to keep coming back to a thing instead of 'just' playing for 60 to 100 hours?"

According to Heir, microstransactions have become one of the publisher's primary concerns thanks to the sheer amount of money they can bring in. "You need to understand the amount of money that's at play with microtransactions," he said. "I'm not allowed to say the number but I can tell you that when Mass Effect 3 multiplayer came out, those card packs we were selling, the amount of money we made just off those card packs was so significant--that's the reason Dragon Age has multiplayer, that's the reason other EA products started getting multiplayer that hadn't really had them before, because we nailed it and brought in a ton of money." He also said he's "seen people literally spend $15,000 on Mass Effect multiplayer cards."

This move away from dedicated single-play experiences is also the reason BioWare's upcoming game, Anthem, looks so different from the studio's previous output. "If that's what you're seeing from a place like BioWare, owned by EA, a place where I worked for seven years; if that's what you're seeing from Visceral now closing and going to this other Vancouver studio; what it means is that the linear single-player triple-A game at EA is dead for the time being," Heir said.

Anthem releases for PlayStation 4, Xbox One, and PC in 2018. The game is a "science-fantasy" action-RPG that's "built around a live service" and features a heavy emphasis on cooperative play. The Star Wars game Visceral was developing, meanwhile, was originally going to be a linear, story-based adventure; following the studio's closure, development has been moved to EA Vancouver and the game will be reworked "to deliver an experience that players will want to come back to and enjoy for a long time to come."

Someone Spent $15,000 On Mass Effect Multiplayer Cards
--------------------------

Man I have a feeling they will be coming for our wallets with Anthem. EA gonna have a lootbox for the options :mjlol:
 

He Who Posts Well

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Dude reviews article on podcast interview from one of the guys that worked on the game.

  • The issues came when EA demanded the game be open world
  • EA wanted to milk the game as much as possible
  • The success of ME3 multplayer is the reason EA pushed multiplayer into so many of their games
  • Someone spend $15,000.00 on "cards" playing ME3
:baldD:


Video is down :francis:

@42 Monks come explain yourself breh:troll:
 

Brief Keef

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Someone Spent $15,000 On Mass Effect Multiplayer Cards
"You need to understand the amount of money that's at play with microtransactions," says former BioWare developer Manveer Heir.

The recent shuttering of Dead Space developer Visceral and the planned overhaul of the studio's Star Wars game paints a rather bleak picture for the future of single-player titles, at least from some major publishers like Electronic Arts. Now, a former BioWare developer has offered some firsthand insight on the reason for EA's changing priorities.

In a recent podcast on Waypoint, Manveer Heir, who was a designer at BioWare for seven years and worked on both Mass Effect 3 and Mass Effect Andromeda, discussed the EA's seeming shift away from single-player experiences to more open- and shared-world titles like the upcoming Star Wars Battlefront II. Heir says the reason for this is because the publisher "can monetize" those kinds of games better. It's also this reason that card packs were introduced in Mass Effect 3's multiplayer.

"The words in there that were used are 'Have them come back again and again,'" Heir said. "Why do you care about that at EA? The reason you care about that is because microtransactions: buying card packs in the Mass Effect games, the multiplayer. It's the same reason we added card packs to Mass Effect 3: how do you get people to keep coming back to a thing instead of 'just' playing for 60 to 100 hours?"

According to Heir, microstransactions have become one of the publisher's primary concerns thanks to the sheer amount of money they can bring in. "You need to understand the amount of money that's at play with microtransactions," he said. "I'm not allowed to say the number but I can tell you that when Mass Effect 3 multiplayer came out, those card packs we were selling, the amount of money we made just off those card packs was so significant--that's the reason Dragon Age has multiplayer, that's the reason other EA products started getting multiplayer that hadn't really had them before, because we nailed it and brought in a ton of money." He also said he's "seen people literally spend $15,000 on Mass Effect multiplayer cards."

This move away from dedicated single-play experiences is also the reason BioWare's upcoming game, Anthem, looks so different from the studio's previous output. "If that's what you're seeing from a place like BioWare, owned by EA, a place where I worked for seven years; if that's what you're seeing from Visceral now closing and going to this other Vancouver studio; what it means is that the linear single-player triple-A game at EA is dead for the time being," Heir said.

Anthem releases for PlayStation 4, Xbox One, and PC in 2018. The game is a "science-fantasy" action-RPG that's "built around a live service" and features a heavy emphasis on cooperative play. The Star Wars game Visceral was developing, meanwhile, was originally going to be a linear, story-based adventure; following the studio's closure, development has been moved to EA Vancouver and the game will be reworked "to deliver an experience that players will want to come back to and enjoy for a long time to come."

Someone Spent $15,000 On Mass Effect Multiplayer Cards
--------------------------

Man I have a feeling they will be coming for our wallets with Anthem. EA gonna have a lootbox for the options :mjlol:
its really scary someone would drop that much money on some card game...thats why this shyt never going sway
 

He Who Posts Well

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its really scary someone would drop that much money on some card game...thats why this shyt never going sway
I stopped playing Pokemon Go because I was getting into the habit of dropping small amounts of money on it here and there. It was so easy buy things on there especially when you can add it to your T-MOBILE bill. It was all good until I saw my bill was $90-$100 when it was normally $54. :huhldup:

That was my only experience with microtransactions. It's not like I couldn't afford it but I just felt I should have been spending that money elsewhere.

I am hoping you can get a good experience with Anthem without having to always buy things.
 

He Who Posts Well

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Imagine being that breh who dropped 15k on ME 3 only to get to the ending. His galaxy readiness rating was probably maxed too

anigif_sub-buzz-25972-1479741401-2.gif
 
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