Dominic Brehetto

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The fukk? :mjlol: TheColi.com y'all

There's no reason not to try DA:I now. It's dirt cheap for the GOTY editions.
What? It's the truth. The game actually stops you from just doing the main quest and forces you to do busy work side quests to progress. It's garbage.

Please name other games that lock you out of the main quest and forces you to do side quests.
 

hex

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What? It's the truth. The game actually stops you from just doing the main quest and forces you to do busy work side quests to progress. It's garbage.

Please name other games that lock you out of the main quest and forces you to do side quests.

Did it? I don't remember.

What exactly did it do? You mean the "points" or whatever to expand the map and your territories, or something else?

Fred.
 

scarlxrd

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What? It's the truth. The game actually stops you from just doing the main quest and forces you to do busy work side quests to progress. It's garbage.

Please name other games that lock you out of the main quest and forces you to do side quests.

Most games do this, breh. The main quest is locked until you've completed the zone you're in.

Some games lock the rest of the main quest out behind walls and other artificial means. DA:I locks you out of the main quest until you've done A, B, and C.

Grand Theft Auto V off the top of the head does it. You can't go through the "main" quest until you've done all the "side" quests for each character. Even if you can't stand Trevor, you have to do his bullshyt flying missions to advance the story.

I'm not sure why you're singling DA:I out for this but it's basic game progression. It pads the game to make it feel longer than it is.
 

scarlxrd

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Did it? I don't remember.

What exactly did it do? You mean the "points" or whatever to expand the map and your territories, or something else?

Fred.
Every game does it now and most of them do it in the same way. Lock the next zone until you've done A, B, C objective. DA:I just calls it a side quest instead of a really long main quest chain.
 

hex

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Every game does it now and most of them do it in the same way. Lock the next zone until you've done A, B, C objective. DA:I just calls it a side quest instead of a really long main quest chain.

I get that but I'm asking if that specific game play element (the points, whatever they were called, can't remember) is what he's referring to.

Fred.
 

Dominic Brehetto

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Most games do this, breh. The main quest is locked until you've completed the zone you're in.

Some games lock the rest of the main quest out behind walls and other artificial means. DA:I locks you out of the main quest until you've done A, B, and C.

Grand Theft Auto V off the top of the head does it. You can't go through the "main" quest until you've done all the "side" quests for each character. Even if you can't stand Trevor, you have to do his bullshyt flying missions to advance the story.

I'm not sure why you're singling DA:I out for this but it's basic game progression. It pads the game to make it feel longer than it is.
Most games is a blatant lie.

I'm singling out DAI because of how horrid the side quests in that game are and because I can't think of any other game I played that locked me out of the main quest.

And I beat more games a year then you probably do in 10,so fukk outta here with that nonsense
 

Dominic Brehetto

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I get that but I'm asking if that specific game play element (the points, whatever they were called, can't remember) is what he's referring to.

Fred.
The power points. It would not allow to progress until you had sufficient power points only to be aquired by doing side quests
 

hex

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The power points. It would not allow to progress until you had sufficient power points only to be aquired by doing side quests

I figured that's what you meant.

I didn't like that either, but for the opposite reason. Towards the middle of the game you could obtain those points so easily and fast it made the whole process pointless.

My main beef with the game (and most modern RPGs) is the crafted gear was 100x better than anything you could find, rendering loot obsolete. And I'm a big loot whore in RPGs.

Fred.
 

MidniteJay

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I figured that's what you meant.

I didn't like that either, but for the opposite reason. Towards the middle of the game you could obtain those points so easily and fast it made the whole process pointless.

My main beef with the game (and most modern RPGs) is the crafted gear was 100x better than anything you could find, rendering loot obsolete. And I'm a big loot whore in RPGs.

Fred.

Yeah, IMO it was only a problem for like maybe the first 20% of the game. Once you get to Skyhold you can even buy the power points to avoid that problem.

My only real complaint about the game was how the powerful armor usually looked like doodoo and how trash my pay was for me being the Inquisitor :russ: Had to do the dupe glitch so I could ball and style on these Fereldans.

I feel you on the crafting but once I understood how it worked I felt :banderas: crafting weapons/armor beyond my level.


Most games is a blatant lie.

I'm singling out DAI because of how horrid the side quests in that game are and because I can't think of any other game I played that locked me out of the main quest.

And I beat more games a year then you probably do in 10,so fukk outta here with that nonsense

:mjgrin: And despite all that the game still whoops Andromeda's ass. I've got at least 5 Inquisitors I finished the game with and an incomplete Ryder. MEA is the real trash.
 

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What? It's the truth. The game actually stops you from just doing the main quest and forces you to do busy work side quests to progress. It's garbage.

Please name other games that lock you out of the main quest and forces you to do side quests.
Even GTA5 made you do that, but because Dragon Age does it its a crime?

All the RPGs you gotta grind in, all the FPS campaigns where you gotta backtrack at any point, etc - its there. If you really want to get down to DA:I's sidequests, bring up all of the other much, much bigger RPGs that were waaaaaaaaaaaaaaaay worse about it. FFXV was damn near all filler trash until chapter 9 or something :dead: Persona 5 wasted your time at every fukking opportunity by the hour :scusthov: Fallout was MAJORITY sidequests :heh:
 
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