Marvel's Spider-Man 2 (PS5) NO OPEN SPOILERS

Gizmo_Duck

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I rather it be at least 20 hours long with replayability. I hate super long games that just feel bloated and take forever to end like recently how I felt with FFXVI. Game felt just padded at times.

20 hours is perfect for this type of game imo

Most games don’t really need to be longer than 20 hours for the main quest. As long as they put more effort into sidequest
 

Justin Nitsuj

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Looking at it now, that "rage mode" thing Peter got for symbiote suit sounds awesome....until he fukks around and uses it on Miles and Venom fukks around and use it on both Spider-Men :picard:
 

RennisDeynolds

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I don't like the way the symbiote looks in this game :hhh: . Or the play style tbh.


They need to have the symbiote affect those doc ock arms Peter is using :banderas:
 

Justin Nitsuj

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Just think about all those puzzles at the lab you did in the first game that went to making those arms stronger for Doc Ock. Think about all the upgrades that you will make for the symbiote suit and Venom ends up using them on Peter and Miles....😬
 

Rekkapryde

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Just think about all those puzzles at the lab you did in the first game that went to making those arms stronger for Doc Ock. Think about all the upgrades that you will make for the symbiote suit and Venom ends up using them on Peter and Miles....😬

The Pimpslap a prostitute mission?
Eat a homeless person for dinner?

:damn:
 

Gizmo_Duck

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Swing Assists >​

    • Steering Assistance: Higher values allow for easier web-swinging while lower values reduce the amount of resistance and cause physics to have a greater affect on web-lines while swinging.
    • Slow Corner Timescale: Slow game speed during corner transitions to reduce disorientation when whipping around a corner at high speeds.
    • Web Line Bending: Turn on/off the ability for Web Lines to bend while walking on them.
 
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