Well this will be my battle then
How are you going to incarnate a Witcher who hunts monsters if the difficulty setting don't create an incentive for you to act like one?
And the monsters in the beginning of the game are not representative of what's to come. You fight dogs at the beginning. The difficulty matters against real monsters and creatures.
When you play with the highest difficulty you have to know your enemies and learn about their weaknesses and strenghs so as to survive. If you don't prepare fights to come by healing, sharpening your weapons and armor, crafting adequate bombs and potions, you're running towards your death.
It forces you to stay on your toes the whole game and works as an incentive to develop your character through magic, new attack moves and abilities. It makes you want to explore all the more and find secret gear, new recipes for potions and bombs with crazy effects. You have to plan not only your fights in advance but also how you will develop your character and your style of fight.
The system is deep enough to keep you entertained for several playthroughs. During my first one I heavily focused on the ingenuity of my character and I invested in crafting bombs, potions and oils. I didn't use spells except for Yrden and I spent some points in heavy attack.
On another I was a full blown warrior. Now I can focus on magic or even some other type of combination.
Rushing through fight in easy mode is missing a huge part of the game
I understand that it's not everybody's cup of tea and I'm not saying my way of playing is the only right
But when I see people criticize combat and then how they play it I can't help but see a correlation ofc the combat's gonna suck if you just have to mash a button to get through the levels
You've been cordial so no disrespect big dog, but you could have easily posted this
I understand that it's not everybody's cup of tea
and left it at that.
I've beaten Bloodborne twice.
I've beaten Horizon on UH four times.
I only play TLOU on Grounded.
You can not convince me that there is something wrong with me for not enjoying a combat system that has been nigh universally critiqued in an otherwise acclaimed game. It's clunky and tedious, and I had more fun once I stopped trying to play on the higher difficulties and dropped it all the way down. The strength of this game isn't its' combat, and there are entirely too many different complaints for it to be a case of everyone "playing it the wrong way." The oils and "prep time" shyt? Isn't fun to me. The combat system in general? Isn't enjoyable to me. I'm glad you liked it, but I prefer to get through it as quickly as possible so I can focus on the narrative and stories.
Personally.