"AT&T Unlocked Games" Enters the Gaming World as First of Its Kind Game Developer Competition for Women
Today through Oct. 26, AT&T Unlocked Games will be taking open submissions from women developers across the U.S. Six will be chosen to participate in a livestream development pitch for a chance to receive $50,000 toward the final development of their game, mentorship and additional support to elevate their game – and their talent – within the industry.
In 2019, only 24% of respondents from a survey of game developers identified as women in the United States.i But women account for 46% of all game enthusiastsii. With AT&T Unlocked Games, AT&T is elevating, empowering and connecting women developers and women gamers to bring their creations to the world of gaming and inspire more women to do the same.
“The disparity in the number of women developers to women gamers hit home for us,” said Shiz Suzuki, assistant vice president, AT&T – Sponsorships and Experiential Marketing.
“As an active member of this industry, we saw an opportunity to not only support underrepresented developers but help bring their games and stories to life through our position as an endemic brand in the gaming space.”
Hosted by well-known streamers
AnneMunition and
Bnans, and simulcast on
AT&T Twitter on Dec. 2, the six finalists will demo and pitch their game live on Twitch to a team of End Bosses, experts from across the gaming spectrum who will select a Grand Prize winner and Runner-Up. Additionally, fans will have the chance to vote for their Gamers' Choice winner.
The Grand Prize winner will receive:
- $50,000 to fund final game development and/or offset game development costs.
- A dedicated activation, AT&T Unlocked Games at Dreamhack 2021, inspired by their game brought to life by AT&T, where they can demonstrate and debut their work. They’ll also receive complimentary travel, VIP attendance and spending cash for themself and a guest.
- Mentorship and paid lifetime membership to International Game Developers Association (IGDA).
- Promotional and marketing support from AT&T, including a $3,000 credit to be used toward AT&T products like phones, tablets and hotspots to help keep their teams connected, test on mobile, work on design elements or capture their game in action.