Is the Xbox Series S already a failure?

invincible1914

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The Series S would be alright if it either had a disk drive and more hard drive space. I feel like the S and the X both should have double the space out the box...

but that's not how you sell memory cards.
 

Koba St

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The Series S would be alright if it either had a disk drive and more hard drive space. I feel like the S and the X both should have double the space out the box...

but that's not how you sell memory cards.
All it needs are games. Not just games but good AAA games.
 

Gizmo_Duck

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All it needs are games. Not just games but good AAA games.

I’ll never understand why some xbox fans push back against the idea of AAA games making a difference on your console. Like, obviously the console needs big exclusives, or else microsoft wouldnt be spending 80+ billion dollars buying IP and Studios.

and if you’re an xbox player why wouldn’t you want MORE games? Makes no sense
 
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Dorian Breh

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I’ll never understand why some xbox fans push back against the idea of AAA games making a difference on your console. Like, obviously the console needs big exclusives, or else microsoft would be spending 80+ billion dollars buying IP and Studios.

and if you’re an xbox player why wouldn’t you want MORE games? Makes no sense
Makes no sense after they spent two and a half years talking about 12.155 teraflops
 

Koba St

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I think we can finally put this argument to rest.

The console that was supposed to bring in millions of new gamers who only wanted a cheap gamepass console and didn’t care about graphics is a failure.

Good night :sas1:
 

Half A $

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Funny how lameboxs were trying to pop off about the S when it was selling because it the only thing in stock, like bragging about picking up that 4 out of 10 when the joint bout to close.
 

winb83

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The Xbox Series S was such a bad idea. Said it from day 1. It's quickly become a liability.
I noted in the intro that Sony has a 2:1 advantage over the Xbox Series X|S, but it's actually a little worse than that.

I was quite bullish on the Xbox Series S strategy in the early days. On paper, it makes a lot of sense to have a more affordable SKU that can potentially target students, younger gamers, the gift market, and stuff like that. The Xbox Series S makes up a significant chunk of the Xbox Series X|S player base, although we don't know exactly by how much.

I thought it was a good strategy, but unfortunately, it seems to have come at the expense of the more powerful, direct-PS5 competitor Xbox Series X, which increasingly doesn't seem to have the install base developers and, perhaps Microsoft, need it to have. So, for third-party developers, not only is developing for the Xbox Series X|S lineup more expensive (having to test and maintain two separate versions), it also comes with poorer margins, since you're obviously going to sell far less on Xbox Series X|S. The "S" version will also showcase games at their worst, which is not something developers would want to do ideally, making it easier for PlayStation to land marketing deals.

Much ado was made about the power gap between the PS5 and the Xbox Series X at launch. On paper, the Xbox Series X is "more powerful" than the PS5, but we've yet to really see that manifest into actual results. Outside of Gears 5 and Forza, Microsoft hasn't really produced games that are truly visually impressive generally, with the spectacular license we've seen out of games like Horizon Forbidden West and Final Fantasy 16. Additionally, analysts like Digital Foundry repeatedly cite the Xbox Series X versions of games as having slightly worse performance than their PS5 counterparts.
 

Gizmo_Duck

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