Is Ghosts of Tsushima lit?

Pressure

#PanthersPosse
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CookoutGang
...it plays absolutely nothing like God of War wtf is wrong with you. :what:
Swing mechanic: check
Climb mechanic: check
Stance for different poo poo goes == same mechanic as swapping from frost to fire
Semi open world arena == check
Cut scenes for the fukk of it == check
Same parry and dodge system == check
Same boss fight mechanics == check
Chasing after a bytch == check

:comeon:
 

Pressure

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I never understood the hype for the game. I thought it was crazy repetitive to the point where it was boring. But that's just me, I guess.
For the most part it’s very repetitive. Stealth is too easy. Arrows too easy.

You really got force your own hand in between boss fights.

Half the time I start drifting off during the story scenes, but there are some very enjoyable encounters.
 

Pressure

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Funny thing is I enjoy both games, I loved puzzle/party of war rag.


To find them, he journeys to Midgard and must rely on the wolves Speki and Svanna to follow the Norns’ scent. In gameplay, this translates to the player steering the sled that the wolves pull through Midgard’s open world, following their subtle head movements and barks to progress the quest. This resembles the Guiding Wind mechanic in Ghost of Tsushima, and Ragnarok could have taken more tips from the former game’s respect for immersion.
 

Khalil's_Black_Excellence

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Swing mechanic: check
Climb mechanic: check
Stance for different poo poo goes == same mechanic as swapping from frost to fire
Semi open world arena == check
Cut scenes for the fukk of it == check
Same parry and dodge system == check
Same boss fight mechanics == check
Chasing after a bytch == check

:comeon:
You don't know what the fukk you're even saying. Most of these are so blatantly wrong. The fact that you said climb as a mechanic....TF!? :aicmon: Just say you don't really play games like that.
 
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