Sub-Zero Abilities
As with any other character in
Injustice 2, Sub-Zero has a suite of equipable abilities that you can obtain from Mother Boxes or through leveling up. You will run into these abilities in ranked play, so it's good to know what they do if you run into a Sub-Zero player.
It's worth pointing out that these abilities can't be used in offline tournaments though, due to their nature as RNG drops, as well as for balance reasons.
- Barrier of Frost (Level 10): An ice shield forms in front of Sub-Zero that will parry the opponent’s attack & absorb projectiles. Meter Burning Barrier of Frost will freeze the opponent.
- Ice Port (Level 20): Sub-Zero quickly teleports & reappears behind or away from the opponent.
- Hammer Slam: Meter Burning Air Frost Hammer will launch the opponent into the air allowing for follow up.
- Frozen Aura: Encases Sub-Zero’s body with ice allowing him to take less damage & inflict damage to opponents that strike him.
- Klone Charge: Able to launch deadly Ice Clones at his opponent, while on the ground. Meter Burning Klone charge will launch that Klone across the entire arena.
- Air Klone Kick: Able to launch deadly Ice Klones at his opponent, while in the air. Meter Burning Air Klone Kick will cause the opponent to bounce & allow for a follow-up attack.
- Ground Freeze (2 Slots): Creates a patch of ice on the ground that causes the opponent to slip & fall. Meter Burning Ground Freeze will cover a larger area of the arena with ice & cause the player to freeze in place