IGN said Resident Evil 6 had too much action

duck

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what do these reviewers and fanboys want? go back to tank like controls? aiming guns by guessing where your crosshair may or maynot be based on what angle your arm is at? maybe a need for a typewriter ribbon to save the game?
 

5n0man

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what do these reviewers and fanboys want? go back to tank like controls? aiming guns by guessing where your crosshair may or maynot be based on what angle your arm is at? maybe a need for a typewriter ribbon to save the game?

Yeah that what we want:rudy:
 

88m3

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And that was a "con/negative" to them :wtf:


Resident Evil 6 Review - IGN Review - YouTube



I seriously think cats would give the game a 10/10 if the entire game centered around a small ass mansion and slow ass zombies tho :facepalm:


Same cats complained about the same shyt for RE5 and I enjoyed that also (I honestly felt like RE5 was better than RE4....but RE4 was slower and had much less action so I guess its the better game :ehh:). Too much action should never be a negative, if I want slow paced ass Resident Evil then I'll play the Gamecube remake.


It's all about evolution, if they kept making the same game since 96' these same nikkas would be complaining about it


Game looks dope, copping tomorrow

You're really about that life huh bruh



:smugfavre:
 

Poppa_Dock

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played the demo for like 5 minutes shyt is trash bags

they need to make resident evil like hitman or splinter cell IMO
i don't like that gears of war style camera
 

Fatboi1

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what do these reviewers and fanboys want? go back to tank like controls? aiming guns by guessing where your crosshair may or maynot be based on what angle your arm is at? maybe a need for a typewriter ribbon to save the game?
:stopitslime: RE4, and RE5 had tank controls and it made the game much more suspenseful and scary because you couldn't run circles around monsters which made sense for that game.

RE0-CV all was great because the game auto aimed for you and you just knew what was working. The tank controls made your interaction with the chainsaw man in 4/5 so thrilling because you'd be shooting a gang of dudes and next thing you know you have to run forward THEN turn around to see dude charging at you.

Now in RE6 you can literally
Mac-Mierzejewski-mawashi-geri-2.jpg
monsters and clothesline motherfukkers with no problem or they can get the knife to the face. :childplease:
 

spliz

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4.6 out of 5

and they call it a "Must Buy""

Resident Evil 6 Review for Xbox 360 - Cheat Code Central


I really think RE is a victim of the Illmatic syndrome, no matter how many dope LPs Nas drops people will always complain about it not being illmatic. (Lyrics aside ...substance wise Illmatic is probably his weakest LP....still a classic tho)

the nikka is almost 40 and not 18 anymore, why nikkas get mad at growth and evolution?


Likewise the same applies to RE.


Pefect example is these series of videos on Capcom's horror games, if u watch all parts of these videos you'll notice that they actually complained about the first 3 resident evils and its sequels on DC, PS2 and Gamecube, stating that they were good games but stale

Capcom Horror Part 1: ...did you hear that? - YouTube


u switch up and the same nikkas want the shyt they complained about back :why:


nikkas on some Common I used to love her tip instead of just enjoying what's in front of u now. Imagine 6 resident evil cannon games that all played like the first one :scusthov:
Yea...u dont know what u talkin about...u cant strip away EVERYTHING that makes a franchise popular and think its gonna go over well...u cant copy a bunch of other games in which has NOTHING to do with the genre at hand...Resident Evil became popular BECAUSE of the shyt they changed and took out and that ur complaining about...its all good to improve on things...thats great...as long as u dont lose the essence that made people draw to u in the first place...the franchise is a shell of its former self...period..
 

Mowgli

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And that was a "con/negative" to them :wtf:


Resident Evil 6 Review - IGN Review - YouTube



I seriously think cats would give the game a 10/10 if the entire game centered around a small ass mansion and slow ass zombies tho :facepalm:


Same cats complained about the same shyt for RE5 and I enjoyed that also (I honestly felt like RE5 was better than RE4....but RE4 was slower and had much less action so I guess its the better game :ehh:). Too much action should never be a negative, if I want slow paced ass Resident Evil then I'll play the Gamecube remake.


It's all about evolution, if they kept making the same game since 96' these same nikkas would be complaining about it


Game looks dope, copping tomorrow
New generation. fakkits doing reviews now and they dont appreciate the old ways.
 

Mowgli

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:stopitslime: RE4, and RE5 had tank controls and it made the game much more suspenseful and scary because you couldn't run circles around monsters which made sense for that game.

RE0-CV all was great because the game auto aimed for you and you just knew what was working. The tank controls made your interaction with the chainsaw man in 4/5 so thrilling because you'd be shooting a gang of dudes and next thing you know you have to run forward THEN turn around to see dude charging at you.

Now in RE6 you can literally
Mac-Mierzejewski-mawashi-geri-2.jpg
monsters and clothesline motherfukkers with no problem or they can get the knife to the face. :childplease:

Isnt that what a man would do to zombies nikka? You're restricting a soldier with your limited imagination. .
 
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spliz

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what do these reviewers and fanboys want? go back to tank like controls? aiming guns by guessing where your crosshair may or maynot be based on what angle your arm is at? maybe a need for a typewriter ribbon to save the game?

Smh...another person who dont know what they talkin bout...
 

Mowgli

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:whoa: stop right there, re4 was better in every way

I played waiting to see the next hot boss. I cant think of many other things that kept me mtoviated. Both were fun games. Re4 stanning is excessive.
 
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