My thoughts on this video (disclaimer I am a big ubisoft fan)
1. IT does seem strangely timed, like he had this tucked away fro awhile but just recently decided to upload it, he speak a lot about assassin creed syndicate but there wasn't even an assassins creed released this year. In fact I don't think he even referenced any thing in the video that hasn't been out for at least 6 months now. He also takes aim at the division but that open world was in fact very striking, seeing a completely abandoned new york city set a great atmosphere and back drop for the game imo. When you're first starting and see gang of baddies and you have to take cover because you don't know if they outleveled you it was a memorable experience, also the day night cycle, and weather added to the experience. Also Ubi appears to be learning to better curate the "content" in it's games if WD2 is any indication. No Towers, more focus on the actual main missions, letting you go around the map immediately, letting you fast travel immediately, and more side missions with actual story line.
2. It's interesting that he praises Witcher 3 and TES when they both are guilty of copy paste fetch quest, hell skyrim had the radiant quest which were "endless" in them, Witcher also had some copy/pasta quest as well. In fact I would argue that base witcher 3 is entirely too large for it's own good. There are so many side quests and activities it takes away from the main plot and imo made this game a step back from W2 story and pacing wise (not to mention combat but we'll get into that another time).
3. I think one big problem is the lack of delineation between side quest with story/production values and the copy/pasta trash. I was actually surprised that most all the side missions in WD2 had actual voice over work and most were multiparted. Right now I'm also playing FFXV and one thing I've been warned about is that some missions are just fetch quests and some of them are actually really good but it's hard to tell which is which. It's annoying because you don't want to miss out on good stuff and rewarding things but on the other hand you don't want to waste your time doing dumb stuff. I think that's tough thing to do in games because you don't want to say "these missions suck" but you also want to leave that in because some people enjoy it.
4. Overall I would say I've fallen out of love with open world games, I used to think I loved them after playing AC2 the first time, now I see that like anything they can be good or bad. I will say that it's difficulty to keep any sort of momentum going when there are endless non important side missions to do and at times you have to do them (looking at you AC syndicate). It's hard enough to keep a person interested in 20 hour game but when you bloat it to 40 with all these unrelated side quest it makes it even more difficult.
5. Often times I think an open world is adopted to hide other deficiencies or maybe it has the deficiencies because it's open world. Just look at GTA from 3 till now, all of them (well accept 4 maybe I never played it) have trash gunplay, when that after driving is probably the most common thing to do, I really thought that GTA V would take a page out of Max Payne 3 and have some really great gun play but you either had to choose to play whack a mole with aim assist or deal with a really sluggish aim
or look at combat in skyrim, almost complete lack of feedback, someone likened it to fighting with a nerf sword and that seems apt. Hell look at one my favorite games this year WD2, the driving was absolutely horrendous, hell the gun play took a step back from WD1 in that games case.
6. I'm a bigger fan of Sand box games than open world games. After spending a lot of time with hitman I'll say this if MGSV had like 5-10 locales that were as intricate as Ground zeros it would have been my GOTY (well if it got rid of those dumb timers and crap as well), instead we got a big ass barren desert..... twice
I don't want to run around for 15 minutes just to get to the mission and run across some suckas on patrol, kill them go to fulton some guy but he's only level D so what's the point. But games like Hitman, Splinter cell Chaos theory or blacklist, dishonored (1 and 2), DE: MD and HR they give you a mission and tools and tell you have it. I love that! I'm not against procedural generation or anything like that but I prefer a handcrafted world with multiple entries and exits and that can be complete in multiple ways.