This seems more like a Ubisoft bashing video since they're often the main ones doing this but he makes some points about some devs starting to "homogenize" this formula of big open world games as a selling point under the guise of "content."
It seems like almost every dev is trying to 1up each other with the usual bullet points:
- Vast Open World
- RPG Elements
- FPS
I tend to lose focus in open world games and not finish them because the game's typically lack urgency. It feels like everything is alright and peaches and cream. A major story beat came up but oh let me go to Ralph's and fetch some golden sesame sticks for him in some random dungeon. The 4th mission is ready to be played but let me just go climb this tower and destroy satellites.
I still think that Batman Arkham Asylum was the most fun batman game. Arkham City is still GOAT too but I think AA had me hooked all the time because it felt like I was just going through the Batman story and it was fun as hell to play.
TL;DR Rockstar is the king of making these open world games. Other devs need to stop trying to 1up each other and just focus on making a fun, memorable game without resorting to padding to fluff up hour count.
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