By boring do you mean "I'm not an imaginative enough person to figure out all the different ways to play the game"
Because that is almost always what someone means when they call a game...boring
The game
at times was boring
to me.
Specifically, the cookie cutter shrine designs and excessively big map that can be pretty boring to traverse to at certain times. I put in 100 hours into the game, I didn't say it was trash.
I just felt like the "dungeons" were weak compared to past Zelda dungeons and the shrines even though the puzzles can be quite cool, the
same theme/music for virtually each one wore thin on me after a while. I wish the 4 dungeons were actual dungeons based on the theme respective to the town the divine beasts were protecting instead of just a shell of the beast with a little element added to it. Adding 120 shrines all throughout the world sounds great on paper but I rather it was 8~10 dungeons scattered with puzzles using the tools Link has that are designed organically with maybe some shrines here and there vs 4 "dungeons" with the samey boss fight.