How long did it take you to start making beats you like?

Pinyapplesuckas

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ive started on maybe like 20 beats and only 2 of them are sort of listenable...theres 2 or 3 others that are decent but i gave up on them too fast because i was too early in the game and only added drums to a sample or had a trash loop that didnt hit right and needed fixed up.

only been doing it for about a month now...its confusing as fukk but music runs in my family so i feel like once i get a true feel for the program and learn some of the terms i'll be cranking out fire left & right.
 

ibrokemyneck

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really 3 years i'd say, when i could objectively say that some of my stuff was good. i mean you still gotta experiment to grow as an artist so even though i can make some decent stuff, i dont feel as validated if i'm "staying in my lane".
 

Cole Cash

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it took me 2 years to make the shyt i felt i wanted to make, but MY OWN SOUND? That took literally 9 years. but i had about 3 years off, but my own sound that nikkas can easily spot? 9 years, Im a slow learner.
 

DJ Mart-Kos

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it took me 2 years to make the shyt i felt i wanted to make, but MY OWN SOUND? That took literally 9 years. but i had about 3 years off, but my own sound that nikkas can easily spot? 9 years, Im a slow learner.

yeah me to.
I watched tutorials on compression for the whole weekend and still don't know how to use it on drums.
 

ZEB WALTON

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It takes atleast a year of rzperimenting to figure out agat sound you like.

My first beats are clean as hell. My later beats have the vibe i been wanting but i had to make those first beats first. Really some of my fist beats are my best tho.

U can start right away but you wont really know how to get what you want till you make ya first 75-100 joints imo n play around wit the eqs n changing tempos n shyt
 

Apex

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FL Studio is my bytch :win:

grab a four bar drum loop, throw it into Feuity Slicer (Channels>Add one>FL Slicer, click and drag sample)

23w751d.jpg


  1. Top right where it says '4 Beats,' when you drag the sample into Fruity Slicer, it'll originally be like 25 beats, drag that shyt all the way down to 4.
  2. Then right click on that button with the razor, click 'Slice To Beat'
  3. Then run the '4 Beats' up to 8. (Also, barely bring up the ATT/DEC like 10ms to clean up the chop 'clicks').
Go to piano roll, you have four chops, repeat the first two drum chops, add the other two on the 4th measure for the changeup :lawd:..

Find a 4 bar sample, Slice it the same way and play it over the drums.

Q2W3E4R5T6Y is the order of fl slicer notes when you're using just keyboard/mouse

30navis.jpg

the top row of the keyboard becomes a piano for all you 'I miss my triton's 88 keys' cats, in other words, q-w-e-r-t-y are 7 white keys, and the 23 is C#/D#, then 567 is F#/G#/Bb or the black keys. The chops get slightly lagged, so you go into piano roll to realign them.



Then you can take like four 4-bar loops, Slice each one, and then play around like that. Group all the Fruity Slicers together onto one mixer, and add filters or sidechain compress it.



that's the Zen of FL brehs, go fukkin' bananas. :cape:

I've got that shyt down to a science, je suis artiste :blessed::banderas:
I read this months later and realized a vital mistake I've been making when it comes to sampling sheer melodies. I would add a complete 4-bar loop into Fruity Slicer as opposed to making 4 separate Fruity Slicer files (1 bar for each Slicer).
 

DJ Mart-Kos

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I read this months later and realized a vital mistake I've been making when it comes to sampling sheer melodies. I would add a complete 4-bar loop into Fruity Slicer as opposed to making 4 separate Fruity Slicer files (1 bar for each Slicer).

You should chop your sample in Edison. Than drag it over to Fruity Slicer. It's more precise
 

Drip Bayless

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Damn man, I haven't touched FL Studio in like a year. Bout to get back on this shyt aint no stopping this time negus :wow:
 
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