There are multiple business models. Some are Microsoft pays a flat fee to the game publisher. Others are usage based on the number of downloads.I bet this is set up like streaming albums where you get a sale credit for a certain amount of streams
Who the fukk has pays a subscription service to get “free games” and then goes to buy the very game they get from said service …
It’s idiotic
And until I see real numbers I’m saying it fugazi
Wouldn’t all the big companies be jumping on game pass if retail copies and word of mouth would increase sales ?
I bet this is set up like streaming albums where you get a sale credit for a certain amount of streams
Who the fukk has pays a subscription service to get “free games” and then goes to buy the very game they get from said service …
It’s idiotic
And until I see real numbers I’m saying it fugazi
Wouldn’t all the big companies be jumping on game pass if retail copies and word of mouth would increase sales ?
of course MS pays to have games on thereI’m still waiting for someone to come here and tell me why if it’s making money publishers aren’t putting their games on there day one. The only games on there are first party titles, obscure games nobody gives a fukk about or games Microsoft paid money to have it on there who otherwise wouldn’t have.
But why do they have to pay if the service makes companies money? They should be paying Microsoft money to be there not the other way roundof course MS pays to have games on there
"Game Pass has been really great for us, especially if we look at our self-published title," says Holfve. "TheHunter: Call of the Wild helped us prove our service model and Xbox Game Pass was fantastic because we were able to reach so many more players. It's a good way for people to try [the game], and since we have such a massive DLC catalogue for that title -- over 20 DLCs -- it's a beautiful way of getting people in, getting engaged and showing that it's a stellar game. Then people are really tempted to buy more. So the business model really works to our advantage."
Call of the Wild has reached up to seven million players, and still averages around one million monthly active users in 2021 so far -- four years after release. Holfve reports many of these come through Game Pass.
"It's made Xbox a way more important platform than we ever initially thought. We thought [the game's userbase] was going to mainly be on PC. So we're reaching a way bigger audience."
Player revenue >>> “player numbers”