Horizon Forbidden West (PS4/5) & Burning Shores DLC Out Now! Complete Edition - 10/6, PC - Feb 2024

Gizmo_Duck

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Customize to survive

In the Horizon Forbidden West gameplay trailer, we mentioned a new feature called Workbenches, which can be found all over the world. Steven explains: “Aloy can forge the machine parts she’s harvested into her weapons and outfits, upgrading them to be even stronger. As you travel the Forbidden West, take note of machines that have visible horns, claws, tusks, or tails. While early upgrades may just need a bit of braided wire or sturdy hardplate, if you want extra mod slots, the strongest perks, or the biggest resistances… you’ll want to make sure you shoot off the Tremortusk’s parts before you take it down.”

Whether from downed machines, animals Aloy has hunted in her travels, plants she’s harvested, or even rare crystalline growths called Greenshine that can be discovered around the world — every resource she comes across will be valuable in some capacity.

“More advanced upgrades will require resources from specific machines, and Aloy’s Focus can help her scan the machine, identify key resources, and tag them for easy tracking,’ Steven says. ‘If you’re ever short on supply, merchants will happily take valuables to sell off your hands. And if you need even more, external machine parts can be harvested and sold for a fair price. A consummate crafter, Aloy can use animal skins and bones to sew new Pouch and Quiver upgrades, letting her carry more ammunition or resources with her in the field. All of these systems reward Aloy for exploring the world even as she travels deeper into the Forbidden West.”

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Settlements of the Forbidden West

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At the heart of that are the settlements in Horizon Forbidden West: bustling hubs where you can find weapons, outfits, and all the upgrades you need to continue your journey. “We wanted the towns and villages across the Forbidden West to feel lived in, vibrant, and useful,’ continues Steven. ‘In each settlement across the world, you’ll find opportunities for adventure. They are filled with merchants and vendors: Stitchers, who can sell Aloy powerful (and beautiful!) new outfits in exchange for shards and machine parts; Hunters, who offer an array of tactical new weaponry; Herbalists, who sell potent potions that Aloy is definitely strong enough to handle; and Cooks, who prepare invigorating meals that Aloy can carry with her for a boost.”



 
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Gizmo_Duck

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"We're very proud of what we have achieved together," says Espen. "We hope the player will encounter a world that feels more alive and more real than ever. We have put so much detail into the daily lives of our people: from groups of people gossiping on a street corner to rowdy customers in the bar who burst into spontaneous song. From children playing tag outside to play fighting with the town guard. We hope players will take a moment to watch what is going on around them and come away with their own favorite moments."
 

HiiiPower

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Even tho the game as a whole had a very positive response the first game fell short in some areas (the world, hand to hand combat), Looks like they know exactly what they were and have focused on them.
 

Gizmo_Duck

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Even tho the game as a whole had a very positive response the first game fell short in some areas (the world, hand to hand combat), Looks like they know exactly what they were and have focused on them.
Yeah I always said that game had a good foundation of a better game.

it was a FPS Dev transitioning to an open world rpg/adventure game with a unique gimmick. I have to assume they focused more on the bigger overall picture for the first game.

thus game looks to be refining and adding onto a lot of those systems. They seem really aware of the first games shortcomings
 

Gizmo_Duck

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Forgot how dope the story for this game actually is. Very similar to matrix/terminator but everyone actually dies.



There’s a lot of points they never went into that can be explored in upcoming games, like why the machines turned, where the copy of Apollo is, if original humans survived at all…what sylens intends to do with Hades..
 

Ezekiel 25:17

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"We're very proud of what we have achieved together," says Espen. "We hope the player will encounter a world that feels more alive and more real than ever. We have put so much detail into the daily lives of our people: from groups of people gossiping on a street corner to rowdy customers in the bar who burst into spontaneous song. From children playing tag outside to play fighting with the town guard. We hope players will take a moment to watch what is going on around them and come away with their own favorite moments."

This is it right here. My complaint with Zero Dawn was the world felt dead. I'm not gone get my hopes up, but if they succeed :wow:
 
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