Halo 5 CSR Breakdown – Ranks and Divisions Explained
Halo 5: Guardians is so close to launch, and Halo fans around the world, both competitive and casual gamers, are gearing up to jump into the Campaign as well as the new multiplayer modes. Way back in December, fans got an early taste of what to expect from Arena Multiplayer in Halo 5, including a brand new ranking system – Competitive Skill Rating. Today, Josh Holmes of 343 Industries has released an Arena Multiplayer-focused developer blog that talks about CSR, matchmaking and more. Below is a Halo 5 CSR Breakdown, detailing everything you need to know about the new ranking system.
Placement Matches
Anyone who is familiar with a Division/League based ranking system will feel right at home with Halo 5’s CSR. Game’s such as League of Legends, StarCraft, and Call of Duty all categorize players into divisions based on their skill level, and matchmaker them together to provide the most intense form of competition. Before a player is placed into a division, however, they must go through a series of
Placement Matches.
In Halo 5: Guardians Arena Multiplayer, you will play 10 placement matches for each playlist you compete in. During these 10 matches, the matchmaking system will do its best job to assess your skill level and place you in the appropriate division.
Disclaimer: When you play your matches, the system does NOT know how good you are. You may match people with high skill levels, you may match people with low skill. The system will do its best to interpret who you will beat and who you will lose to, but placement matches are, for the most part, random. In the same regard, if you see someone who is not yet placed on your team (and they are underperforming), it is because the system still does not know what their skill level is, so don’t judge them too quickly!
After these matches are complete, you will be placed into a Division. As an example, if you lost 5 matches to Platinum players, and won 5 matches against Silver players, odds are you will be placed into the
Gold division.
Divisions
After you are placed into your division, you will begin being matched with opponents around your skill level; as you win matches, your rank will increase, and as you lose matches, your rank will decrease. The ranking system is entirely based on Win/Losses so make sure you work with your team to pull off a victory each match.
Disclaimer: Matches won’t always be 100% balanced due to numerous variables. Do not expect to get a perfect 4v4 with all Gold players every single time. Additional factors affect matchmaking such as Connection, Location, Playlist Population, and more. However, the system will do its best to place you around people who are assumably within 1-2 Divisions from your rank.
There are five
primary divisions in Halo 5: Guardians’ Arena mode. In the
Multiplayer Beta last year, you may remember these as Iron, Bronze, Silver, Gold, and Onyx. For the launch of Halo 5, the ranks have been moved around and renamed to follow suit with other popular competitive titles. Here they are below:
Bronze
Silver
Gold
Platinum
Diamond
Each of these Divisions is divided into six sub-tiers to hopefully provide a more specific assessment of your skill level. For example the five Diamond ranks would be Diamond 1, Diamond 2, Diamond 3, Diamond 4, Diamond 5, and Diamond 6. Each of these tiers will have a separate symbol to indicate how you are moving as you win and lose matches in your division. If you are Platinum 6 and you keep winning matches, you will eventually move up to Diamond 1 – same goes for all the other divisions. Once you are at the peak of competition at Diamond 6, you can make the final push to become a
Champion.
Onyx and Champion
After progressing through the initial five Divisions, players can make their way to the Onyx/Champions League. If you played the Beta, you’ll recognize these two titles as the Semi-Pro and Pro division. Similar to the previous five divisions, they have been renamed, but still serve the same purpose. Now, we have Onyx and Champions:
Onyx
Champion
When you make your way to this Division, your rank becomes a lot more specific. You are assigned a number rating that directly compares your skill level with other players. The division is then sorted by people who have the highest ELO/CSR Ratings. If you beat someone with a higher rating, you will likely rank up, if you beat someone with a lower rating it will be less meaningful of an increase.
Finally, the Top 200 players with the highest ELO Ratings (in your selected playlist) will be titled the
Champions of that playlist. Therefore if I am Ranked 201 in the Breakout playlist (with a Rating of 1800) and I defeat the Ranked 200 player (with a rating of 1820), I will increase in rank, and will likely take their spot on the leaderboard. I become a Champion, and they are knocked back down to Onyx. It is unlikely that a situation will arise that is this specific, but the idea is that your rating dictates which League you are in: Onyx, or Champion?
Playlists and Matchmaking
If you’ve been missing some of the news lately, you might not know that 343 Industries also recently released the launch lineup of playlists for Halo 5: Guardians multiplayer. You can learn the full details of each playlist
here, but I have listed the Arena playlists below:
- Team Arena (Official HCS Gametypes)
- Team Slayer
- Breakout
- Free-For-All
- SWAT
- Weekend Social (Double XP/REQ Points, Unranked)
All of these playlists, with the exception of the Weekend playlists, will have a separate CSR Rank. You can earn a Gold rank in Breakout, and a Silver rank in Team Slayer, for example.
In addition, it is confirmed that 343 will perform seasonal rank resets to prevent boosting while also keeping the game fresh for players.
Finally, 343 Industries also explained that there will be increasingly strict punishments for matchmaking misconduct such as:
- Quitting matches
- Betrayals or team killing
- Idling (AFK)
- Intentional suicides
- Excessive disconnects