Halo 5: Guardians [Official Thread]

be back in a bit

All Star
Joined
Aug 8, 2014
Messages
4,025
Reputation
380
Daps
8,529
Outside of the pistol the shooting skill isnt that great. The Autos are too easy to use. The BR and DMR are too easy to use and the sniper got everyone looking like pros. The game has similar mechanics to other fps games (sprint and clamber) so that adjustment period isnt going to be as long as going from blops 3 to halo 1-3.
agree on all that. Though I'm shyt with the sniper, Halo 2 ruined me with its swipe sniping. :wow2:

I feel like clamber and sprint add complexity to the game though, in a good way. You can choose to sprint away but risk having a longer uncharged shield. And like you said clamber makes chasing enemies more complicated because they have so many more options.

All in all I think the game is pretty dope. The maps are probably the worst aspect of the game for me, but I prefer them to Halo Reach and 4's at least. Sprinting is the main problem here when it comes to map design.
 

Sly Cookin

based
Joined
May 20, 2012
Messages
7,488
Reputation
716
Daps
15,769
Reppin
Atlanta
Akademik is halo purist. I understand his concerns about the game changing.

Personally, I like the game better this way. It will make the halo community larger. Those who are new to the game wont get flustered when they cant land 3 headshots with a br or dmr.

AR is way too strong tho. I like sprinting. I used to hate the days of walking at a snail pace to get across valhalla.
 

stepbackj34spud

Top 75 All-Time
Joined
May 23, 2012
Messages
31,514
Reputation
-5,510
Daps
63,771
Reppin
BK
@AkaDemiK

I agree with all of your design points. Despite this, I feel like this is the best Halo since 3, easily. Biggest problem (from a competitive standpoint) is definitely the AR. It's too good.

Don't agree Halo 5 being easier to get into than previous Halos in terms of skill required. I've been playing Halo on and off for 10 years, and have actually found playing Halo 5 pretty challenging. And I was quite good at H1 and H2. It still very much feels like a Halo game.

The AR? You use that over the magnum? :huh:
 

AkaDemiK

I Love Hip-Hop
Joined
Apr 30, 2012
Messages
42,179
Reputation
6,160
Daps
106,158
Personally, I like the game better this way. It will make the halo community larger. Those who are new to the game wont get flustered when they cant land 3 headshots with a br or dmr.

Making the game "easier" is literally the worst way to make halo more accessible to players and it's what 343 is doing. Halo has failed to retain to a healthy population since 343 took over. As much as they try to mold halo into something to attract more ppl it's simply not keeping their interests. Halo 4 had the fastest fall off in terms of population and I know Halo 5 already had a crazy drop off. Can't really tell though because 343's ego made them remove the population counter from the game so we can't tell how many ppl are playing now. Twitch numbers went from about 50k the first week to now hovering around 2-5k on avg. Smh.
 

Sly Cookin

based
Joined
May 20, 2012
Messages
7,488
Reputation
716
Daps
15,769
Reppin
Atlanta
Making the game "easier" is literally the worst way to make halo more accessible to players and it's what 343 is doing. Halo has failed to retain to a healthy population since 343 took over. As much as they try to mold halo into something to attract more ppl it's simply not keeping their interests. Halo 4 had the fastest fall off in terms of population and I know Halo 5 already had a crazy drop off. Can't really tell though because 343's ego made them remove the population counter from the game so we can't tell how many ppl are playing now. Twitch numbers went from about 50k the first week to now hovering around 2-5k on avg. Smh.
Idk about that bro. A harder game would make for an even smaller community. It would only be halo enthusiasts online and less casual gamers.

Another factor is no more splitscreen. My roommate and used to play halo all day. Now we cant play with each other cause nobody wants to sit and watch. No more having friends over to play halo. Its becoming a solo game.
 

be back in a bit

All Star
Joined
Aug 8, 2014
Messages
4,025
Reputation
380
Daps
8,529
Making the game "easier" is literally the worst way to make halo more accessible to players and it's what 343 is doing. Halo has failed to retain to a healthy population since 343 took over. As much as they try to mold halo into something to attract more ppl it's simply not keeping their interests. Halo 4 had the fastest fall off in terms of population and I know Halo 5 already had a crazy drop off. Can't really tell though because 343's ego made them remove the population counter from the game so we can't tell how many ppl are playing now. Twitch numbers went from about 50k the first week to now hovering around 2-5k on avg. Smh.
nah man, the console audience just isn't into skill based MP games like that. CoD4 and onward is what "killed" Halo. Casuals prefer CoD because it's easy to get into. Making Halo 5 more "harder" would scare them off even more.
 

GoldenGlove

😐😑😶😑😐
Staff member
Supporter
Joined
May 1, 2012
Messages
59,659
Reputation
5,760
Daps
140,516
Making the game "easier" is literally the worst way to make halo more accessible to players and it's what 343 is doing. Halo has failed to retain to a healthy population since 343 took over. As much as they try to mold halo into something to attract more ppl it's simply not keeping their interests. Halo 4 had the fastest fall off in terms of population and I know Halo 5 already had a crazy drop off. Can't really tell though because 343's ego made them remove the population counter from the game so we can't tell how many ppl are playing now. Twitch numbers went from about 50k the first week to now hovering around 2-5k on avg. Smh.
Honestly... Halo's decline in popularity started trending downward when Bungie was still there.

I remember being on Halo 3 hard, but then things changed when COD4 dropped. That's when people started gravitating towards twitch shooters/perks/killstreaks. If Halo was still as pure as you wish it was to the OG games, it wouldn't matter, it would still be behind these other shooters.
 

AkaDemiK

I Love Hip-Hop
Joined
Apr 30, 2012
Messages
42,179
Reputation
6,160
Daps
106,158
nah man, the console audience just isn't into skill based MP games like that. CoD4 and onward is what "killed" Halo. Casuals prefer CoD because it's easy to get into. Making Halo 5 more "harder" would scare them off even more.

Halo went neck to neck with Cod4 and MW2 and was 1/2 on the xbl charts. It had an avg of 1 million players a year after release and stayed above 700k easily till the next title. That game had slow kill times, a slow pace and a BR that was iffy (bullet spread, shots dropping)...but kept a healthy population for 4 years. Halo changing too much is what killed halo, not the simplistic nature of COD. If halo devs did what cod devs do....make the same game while not changing it's core drastically then halo wouldn't be in the position it's in now. It's not a coincidence that the population numbers dropped when the game evolved too much into something that wasn't 100% halo.
 

AkaDemiK

I Love Hip-Hop
Joined
Apr 30, 2012
Messages
42,179
Reputation
6,160
Daps
106,158
Honestly... Halo's decline in popularity started trending downward when Bungie was still there.

I remember being on Halo 3 hard, but then things changed when COD4 dropped. That's when people started gravitating towards twitch shooters/perks/killstreaks. If Halo was still as pure as you wish it was to the OG games, it wouldn't matter, it would still be behind these other shooters.

I'm not doubting that it wouldnt be behind other shooters...especially multiplat games...but I truly believe the population numbers would be much more healthier when compared to a game like Halo 4 if it stayed as close to classic halo as possible. Halo Reach, which introduced sprint and a couple abilities hovered around 700k for it's lifetime, because at it's core it was still 100% halo. It went downhill fast once halo 4 came out and changed too much. Then you got halo 5 changing even more of the franchise's identity.

If MCC wasn't such a fukk up the population numbers would be great. The love ppl have for halo 2 and halo 3 is crazy....but 343 fukked it all up....as usual..
 

be back in a bit

All Star
Joined
Aug 8, 2014
Messages
4,025
Reputation
380
Daps
8,529
Eh, Reach was the beginning of the end for me. Bloom and armor abilities ruined the game for me. H5 is definitely my favorite halo since 3.
 

Ruck

Where the hell is, Diamond?!
Supporter
Joined
Aug 12, 2013
Messages
10,073
Reputation
3,248
Daps
30,512
Reppin
Last Frontier
im gonna boot up my xbone for the first time on friday. gonna do a legendary solo run than hit up mp
 

Tic Tac T O

Registered User
Supporter
Joined
May 2, 2012
Messages
5,403
Reputation
520
Daps
5,474
Reppin
TORONTO!
People got to learn how to adapt to change. I never got deep into the Halo games in the past cuz they all felt the same. They were straight up boring to me to be honest, and nothing that they added made any significant impact. Gears of War series and COD up to BO2 held it down for me for years.

I don't even know why some of the Halo "purist" out there even fukk with the series like that still because every game when they add something new or tweak something old, they complain about it :mjlol: like literally everything different. I liked the series - didn't love it - so I moved on after a few days of Reach.

One thing I always liked about Halo was there was never an outright 'crutch' to allow lesser skilled or inexperienced players to even the playing field but at the same time, that can turn off a lot of people and direct them (myself included) to other games. I think the additions to this game add a familiarity to todays shooters but still feels like an actual Halo sequel.
 
Last edited:

Rice N Beans

Junior Hayley Stan
Supporter
Joined
May 5, 2012
Messages
11,072
Reputation
1,625
Daps
22,932
Reppin
Chicago, IL
People got to learn how to adapt to change. I never got deep into the Halo games in the past cuz they all felt the same. They were straight up boring to me to be honest, and nothing that they added made any significant impact. Gears of War series and COD up to BO2 held it down for me for years.

I don't even know why some of the Halo "purist" out there even fukk with the series like that still because every game when they add something new or tweak something old, they complain about it :mjlol: like literally everything different. I liked the series - didn't love it - so I moved on after a few days of Reach.

One thing I always liked about Halo was there was never an outright 'crutch' to allow lesser skilled or inexperienced players to even the playing field but at the same time, that can turn off a lot of people and direct them (myself included) to other games. I think the additions to this game add a familiarity to todays shooters but still feels like an actual Halo sequel.

Purists have a right to be upset because they started McDonalds-ing the series with 3 and it's gonna boil down to CoD: Space Ring with the next releases.

Halo's combat was perfect when it came out. Wasn't some rush bs tactical air strike faster reloading nonsense.
 

AkaDemiK

I Love Hip-Hop
Joined
Apr 30, 2012
Messages
42,179
Reputation
6,160
Daps
106,158
Halo's combat was perfect when it came out. Wasn't some rush bs tactical air strike faster reloading nonsense.

Basically. Halo had it's own identity. The fact that there are people thatove it now because it feels similar to other shooters is a problem. Imagine if you hopped on the next COD game and it had shields + health, guns that take 4-5 trigger presses to kill a player, no sprint and no ads......it would feel as if you are playing a different franchise. It would alienate the original fan base.

Anyway...I'll be home today so i'll be playing h5...anyone from the coli can holla at me....plz don't suck.
 

GoldenGlove

😐😑😶😑😐
Staff member
Supporter
Joined
May 1, 2012
Messages
59,659
Reputation
5,760
Daps
140,516
I could see if the changes to the movement in the game were perk related and gave players an advantage that others didn't have, but.... everybody has access to all the moves at their disposal. Everybody gets the same guns, everybody throws nades the same distance, everybody has the same amount of shield.

I don't get it
 
Top