Gotham Nights is proof “Cross/next gen” is a marketing farce.

MeachTheMonster

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No shyt if you replace that 1 second animation with a 30 second loading screen then the portals work on PS4 :what:
PS5 takes more than one second and PS4 wouldn’t take 30. PS4 loaded entire levels in like 6 seconds


But then you can't do all the instant back and forth world jumping in those set pieces later in the game.

Plenty of games have done this since the PS3 days including Ratchet and Clank itself.
 

CoolinInTheCut

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Meach the type of dude to be like if you remove practically everything that makes a game better and functional on a strong platform, it can work on a weaker platform. So GTA 6 can be developed for the Nintendo DS since all you have to do is lower the resolution to 120p, framerate to 18fps, reduce pedestrian and traffic density, remove graphical features and it'll end up working fine.

He should be a vegan chef. He can turn ribs vegan by removing the meat and bones and just giving you the plate with sauce.

:heh:

I honestly think he hasnt played the game and hes going off that cinematic from the trailers of Ratchet falling through that space between worlds and thinks thats how it is in the actual game.
 

MeachTheMonster

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Meach the type of dude to be like if you remove practically everything that makes a game better and functional on a strong platform, it can work on a weaker platform. So GTA 6 can be developed for the Nintendo DS since all you have to do is lower the resolution to 120p, framerate to 18fps, reduce pedestrian and traffic density, remove graphical features and it'll end up working fine.

He should be a vegan chef. He can turn ribs vegan by removing the meat and bones and just giving you the plate with sauce.
No buddy. We are only talking load times here.

That’s what makes Ratchet next gen is fast load times.

PS4 would just have longer load times.
 

MeachTheMonster

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:heh:

I honestly think he hasnt played the game and hes going off that cinematic from the trailers of Ratchet falling through that space between worlds and thinks thats how it is in the actual game.
Those are the only ones that are semi impressive as you jump to multiple worlds in seconds. But those still take a couple seconds to load.

The rifts like the one you posted in the video have been done multiple times in the past.
 

Fctftl

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1. Using an E3 demo that was probably faked to prove anything is dumb. I said the “cross gen debate” was more about marketing than technicals and this nikka really went out and got a marketing video to prove me wrong :dead:

2. Random hypotheticals conjured up in your head. In the past. Two separate games would have to be made because the hardware/software platform changed profusely. Now we move from like to like hardware/software platforms where everything just gets a bit faster. Games can and do scale across multiple generations now.

3. Never said more powerful hardware could not provide experiences other hardware can’t. Obviously there comes a point where more powerful hardware will leave behind weaker hardware. It’s just not some rigid cutoff dictated by which “generation” a game comes out. Most times cross gen or not is dictated by promotional and marketing needs, not technical ones. I.E. Sony needs to sell you on a PS5 so they chose a couple of the less popular games to sell as “next gen” while keeping the big stuff “cross gen” so they can cash in on the popularity of those franchises.

4. More hypotheticals made up in your mind. PS4 would have just taken a couple extra seconds to transition. This is that marketing i told you about. They needed to sell this game as “next gen” to sell you a playstation. In reality Ratchet isn’t doing anything that couldn’t be done on PS4. The shyt just loads faster:stopitslime:

5. I actually know what I’m talking about instead of just parroting the stories Devs/publishers have sold.

nikka really posted a E3 demo as proof of some shyt :mjlol:
Would have taken a lot more than just “a couple of extra seconds”

Theres sections that require you to constantly change rifts on the fly while solving environmental puzzles. Being stuck with long loading screens to constantly switch assets would have made those sections unbearable and fukked the games pacing. Its prolly why we havent seen a Ratchet game with those types of gimmicks till now.


You know, i take the loss for even entertaining this babble. You’re clearly upset about that other Series S thread given the timing of this one, and are lashing out with walls of nonsense.

Your premise is the below, when its obvious pushing new ideas and design choices can be held back by older hardware, and we’re more likely to see new experiences when the old shyt is left behind. And no, a game doesnt need new design to make it fun, but its always nice to see what people make when they can push the boundaries.

Gran Turismo 7=Fun game, great driving, but nothing mindblowing compared to GT Sport minus the duelsense. Cross gen

Rift Apart= fun game, offering sections the ps4 couldnt handle. Not cross gen.

Whether devs decide to push their design to make use of a higher base hardware is a different story.
The conventional thinking is that game that release on both generations are inherently “held back” and not officially “next gen”. They would be better off if the last gen version did not exist.
 

Fctftl

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Meach the type of dude to be like if you remove practically everything that makes a game better and functional on a strong platform, it can work on a weaker platform. So GTA 6 can be developed for the Nintendo DS since all you have to do is lower the resolution to 120p, framerate to 18fps, reduce pedestrian and traffic density, remove graphical features and it'll end up working fine.

He should be a vegan chef. He can turn ribs vegan by removing the meat and bones and just giving you the plate with sauce.
Im still ashamed of rockstar for releasing GTA 3 on the ps2 but not the ps1. All they had to do was scale down the graphics. Just devs being lazy:troll:
 

MeachTheMonster

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Would have taken a lot more than just “a couple of extra seconds”

Theres sections that require you to constantly change rifts on the fly while solving environmental puzzles. Being stuck with long loading screens to constantly switch assets would have made those sections unbearable and fukked the games pacing. Its prolly why we havent seen a Ratchet game with those types of gimmicks till now.
There have been games that have done very similar things dating all the way back to PS3.

Since you are only switching between two predetermined levels in a predetermined area. They both could be loaded in the background.

It was detailed by a developer here.

You know, i take the loss for even entertaining this babble. You’re clearly upset about that other Series S thread given the timing of this one, and are lashing out with walls of nonsense.
Thread has nothing to do with Series S or console wars. That’s all you goofys think about :smh:
Your premise is the below, when its obvious pushing new ideas and design choices can be held back by older hardware, and we’re more likely to see new experiences when the old shyt is left behind. And no, a game doesnt need new design to make it fun, but its always nice to see what people make when they can push the boundaries.

Gran Turismo 7=Fun game, great driving, but nothing mindblowing compared to GT Sport minus the duelsense. Cross gen

Rift Apart= fun game, offering sections the ps4 couldnt handle. Not cross gen.

Whether devs decide to push their design to make use of a higher base hardware is a different story.
It’s marketing. Gran turismo sells hella copies no matter when/where it’s released. Wouldn’t make financial sense for them to lock that game down to Hardware they can’t even produce enough of to meet demand.

Ratchet don’t sell as much, so it would actually get a boost from being a “next gen only launch game” as people are very likely to try new stuff early on when games are scarce. It also serves as marketing for selling people on the idea of “next gen” But if they really wanted to, they could have made a PS4 version and it would not have “held back” the PS5 one.

Like Dark Souls is literally PS3 gameplay and level design, but it had to be “next gen only” for reasons.

Destruction All stars is “Next Gen only” but Gran turismo is Cross gen.

Make it make sense :comeon:
 

MeachTheMonster

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Im still ashamed of rockstar for releasing GTA 3 on the ps2 but not the ps1. All they had to do was scale down the graphics. Just devs being lazy:troll:
Things are very different now.

PSX and PS2 had very different hardware, development tools and capabilities.


This is no longer the case. New generations are just iterative advances over the last. Like moving from one PC graphics card to the next. Games will scale.
 

MeachTheMonster

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LMAO the irony in you posting this after complaining about random developers shytting on the Series S :russ:

Bots always want it both ways :mjlol:
No this is an actual Dev who’s worked on similar gameplay techniques and who made an entire video with examples and technical details explaining his position. And the video is still up and attached to his name and his company for everyone to see.

Those guys y’all posted were not even devs. They were twitter users who claimed to be vfx artists who also admitted they were just randomly speculating and hadn’t worked on any of the shyt they were talking about, then the promptly deleted the posts and locked their twitter accounts down.

Very different situations. But you already knew that.

Sony stans :smh:
 

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1.

this ended up getting scrapped cuz the xbox couldn't handle it.

the idea was later realized on more powerful hardware with ODST on the 360.

2. had halo 2 been cross gen, it woulda had better graphics, frame rate, etc on the 360, but would have lacked the above demo gameplay, because you woulda had to build an entirely new version just for the 360 to get it to run right, therefore making it a different game.

3. just because one dev pushed out a junk game doesnt mean more powerful hardware cant provide experiences older hardware couldn't handle. old hardware can and does hold back games when you have to design for that base hardware to run.

4. Rift Apart woulda had a seizure on the PS4 when changing environments on the fly. prolly why its ps5 only.

5. threads like these are why I call you MeachTheMoron. do better.

So does this apply to the upcoming God of War? :banderas:
I see you said the same goofy shyt about Ratchet

How the hell that game gonna work with load times lmao
We already covered this...
Im still ashamed of rockstar for releasing GTA 3 on the ps2 but not the ps1. All they had to do was scale down the graphics. Just devs being lazy:troll:
Sony struggling to give you PS3 games TODAY :mjlol:
But since last gen these systems have been designed to work more like PC's... and then sony modifies theirs so its not so smooth
Why is what you described very possible here...
LMAO the irony in you posting this after complaining about random developers shytting on the Series S :russ:

Bots always want it both ways :mjlol:
What part of what this developer said do you disagree with :popcorn:
When you guys blatantly lie, we get to the bottom of it. We we tell the truth, you pull a maga move and act like any and everything is the same thing

#Shambles
 

CoolinInTheCut

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No this is an actual Dev who’s worked on similar gameplay techniques and who made an entire video with examples and technical details explaining his position. And the video is still up and attached to his name and his company for everyone to see.

Those guys y’all posted were not even devs. They were twitter users who claimed to be vfx artists who also admitted they were just randomly speculating and hadn’t worked on any of the shyt they were talking about, then the promptly deleted the posts and locked their twitter accounts down.

Very different situations. But you already knew that.

Sony stans :smh:

And what about the video of crodie from Digital Foundry saying the same thing :mjgrin:
 
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