God of War | PS4/ PC |

Phillyrider807

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"We’ve already told the story of The Hulk. We want to tell the story of Banner now,” Barlog told me after I watched the demo, and honestly, that sentence has me so incredibly excited for this game. I love the idea of a post-Last of Us Kratos who still retains his core tenets and traits, but suddenly has to deal wit the fact that he now has his own flesh-and-blood beside him at all times. Kratos has always been a character who’s made the wrong choices, and had to pay for the consequences of those mistakes. “What if he got a chance to do things differently?” Barlog told me. "To try to do things better?”

As we saw from the demo, the bond between Kratos and his son is at the heart of God of War. This is key throughout every moment of the game When his son gets nervous and misses a shot that should’ve killed a buck, Kratos begins to yell at him. Suddenly, a rage meter — generally used as a combat mechanic — appeared in the corner and began to rise and Kratos scolded the boy. But as the boy apologized and the God of War realized that he was overreacting, the rage meter subsided. This sort of subtle, contemplative detail was unexpected, but wholly appreciated."

:sas2:


It's quite possible im wrong and it is his son. But Kratos not even calling him by name and just "Boy" is just really weird.

Also the fact that we spent 6 games of Kratos going on a rampage due to the death of Calliope. He now wants to train his son to do the same shyt he did? Just dont make any sense to me.
 

CACarot

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Combat makes me worried. Looks like it may be watered down and not as fun. But I do understand how GOW has gotten stale over the years. Maybe it will be a well added change, just at the moment It doesn't look that great.
 

joeychizzle

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Kratos got a beard :dead:
and a kid :dead:

That axe though :lupe:

no load screens :lupe:

I need to buy a ps4 though :snoop::flabbynsick:
 

winb83

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Some of the stuff in this drunken rant is spot on. They should have let God of War end instead of turn it into another Last of Us dad simulator.

I really don't want that kid around. As much as I thought The Last of Us was a good game watching it spill over into all these other AAA games is sad.

They would have been better off with a real reboot.
 

Kamikaze Revy

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It's quite possible im wrong and it is his son. But Kratos not even calling him by name and just "Boy" is just really weird.

Also the fact that we spent 6 games of Kratos going on a rampage due to the death of Calliope. He now wants to train his son to do the same shyt he did? Just dont make any sense to me.
The developers already stated that the boy is his son and the information along with the interview is in the OP
 

rogue_riezo

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It's quite possible im wrong and it is his son. But Kratos not even calling him by name and just "Boy" is just really weird.

Also the fact that we spent 6 games of Kratos going on a rampage due to the death of Calliope. He now wants to train his son to do the same shyt he did? Just dont make any sense to me.

The kid calls him father several times throughout the trailer. I'm more concerned about where the mom is. In the beginning Kratos tells him the knife that belonged to her is the boys now and there is other dialogue that implies that she's gone. I wonder if she died, or she just got scooped up by a 6 cert 6 figure dude and is living lavish while Kratos has to raise the kid as a single father :wow:.
 

Rekkapryde

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New Info
PS4 Exclusive God of War Gets Tons of Info on Norse Setting, Gameplay, Kratos and His Son | DualShockers
=============

During PlayStation’s E3 live coverage, God of War Director Cory Barlog and Voice Actor Christopher Judge (who is the new voice of Kratos) talked about the new game announced yesterday.

Below you can read a recap of what they shared:

  • Barlog was floored by the response to Kratos’ entrance during the live demo at the E3 press conference.
  • Right from the beginning the team wanted to “rip the whole thing up” and rebuild the franchise “from scratch.” They wanted to find all the things that worked and keep them, but change all the things that didn’t match the vision of a more intimate view on Kratos’ life.
  • The team “kicked around” a bunch of different mythologies for quite a while. The setting that they ended up selecting isn’t the viking era. Before the viking era there’s the migration era, and before that there’s a pre-migration era. It’s the era when according to the vikings the gods used to walk the Earth among men.
  • Kratos and his son are in a world where nobody is friendly and everything is hostile. Kratos’ son is actually the only one among the two who understands the local language. Kratos is a stranger in a strange land. For instance, the troll speaks ancient Norse, which the kid understands, but Kratos doesn’t. This allows the team to focus on a new dynamic with Kratos and his son.
  • According to Judge, the script of the game is not simply a game’s script, but is a fully fleshed out story with fleshed out characters that have full emotional ranges.
  • Kratos faces the struggle to accept a new role and not be the same old Kratos, and that for Judge is the role of a lifetime, as it allows a large emotional breadth as an actor.
  • Barlog mentioned that this is not a new Kratos, he’s still the Kratos we know, but he’s older, and he’s looking at life through a different lens. The same goes for Barlog himself: his view of the world is different from when he started working on God of War.
  • Kratos is struggling with the idea of having to deal with another person, a tiny human not listening and not understanding what he thinks is very simple. He’s frustrated, because he can’t let the anger out and has to remain patient and convey his knowledge to his son. His real challenge lays in how much how his real self he’s going to show to his kid, and in how much of himself he sees in his kid.
  • According to Judge nothing changes a man more than having a child, and the game also portrays the challenge of finding out how to be a father when you have never been fathered.
  • The ending of the demo portrays a missed opportunity. The kid is ready to open up, but Kratos misses the opportunity to open up himself. He doesn’t have the strength to pat his son on the back, while he’s completely capable to take down a troll. He has grown up under the most brutal military training possible, and that doesn’t breed cuddly puppies.
  • There are going to be RPG elements and progression, even if it’s not yet set in stone how they will materialize.
  • The axe that we see in the demo has a history. There is a whole story around that connects to many characters within the game.
  • Going with a new weapon was a very deliberate design choice, because there is a whole new way of controlling the game. There is a while new set of controls and a whole new way of interacting with the controller. This had a long development cycle and it went through a lot of revisions.
  • The team isn’t yet ready to reveal the name of Kratos’ son.
  • The whole narrative is set around the idea of teaching, and that’s incredibly important to the gameplay. Through the entire game, Kratos is constantly teaching his son via banter and actual interactivity. There is actually a button entirely dedicated to interacting with Kratos’ son and prompting him to execute certain actions within the game, both in battle and in situations not related to combat, like puzzles.
 

winb83

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New Info
PS4 Exclusive God of War Gets Tons of Info on Norse Setting, Gameplay, Kratos and His Son | DualShockers
=============

During PlayStation’s E3 live coverage, God of War Director Cory Barlog and Voice Actor Christopher Judge (who is the new voice of Kratos) talked about the new game announced yesterday.

Below you can read a recap of what they shared:

  • Barlog was floored by the response to Kratos’ entrance during the live demo at the E3 press conference.
  • Right from the beginning the team wanted to “rip the whole thing up” and rebuild the franchise “from scratch.” They wanted to find all the things that worked and keep them, but change all the things that didn’t match the vision of a more intimate view on Kratos’ life.
  • The team “kicked around” a bunch of different mythologies for quite a while. The setting that they ended up selecting isn’t the viking era. Before the viking era there’s the migration era, and before that there’s a pre-migration era. It’s the era when according to the vikings the gods used to walk the Earth among men.
  • Kratos and his son are in a world where nobody is friendly and everything is hostile. Kratos’ son is actually the only one among the two who understands the local language. Kratos is a stranger in a strange land. For instance, the troll speaks ancient Norse, which the kid understands, but Kratos doesn’t. This allows the team to focus on a new dynamic with Kratos and his son.
  • According to Judge, the script of the game is not simply a game’s script, but is a fully fleshed out story with fleshed out characters that have full emotional ranges.
  • Kratos faces the struggle to accept a new role and not be the same old Kratos, and that for Judge is the role of a lifetime, as it allows a large emotional breadth as an actor.
  • Barlog mentioned that this is not a new Kratos, he’s still the Kratos we know, but he’s older, and he’s looking at life through a different lens. The same goes for Barlog himself: his view of the world is different from when he started working on God of War.
  • Kratos is struggling with the idea of having to deal with another person, a tiny human not listening and not understanding what he thinks is very simple. He’s frustrated, because he can’t let the anger out and has to remain patient and convey his knowledge to his son. His real challenge lays in how much how his real self he’s going to show to his kid, and in how much of himself he sees in his kid.
  • According to Judge nothing changes a man more than having a child, and the game also portrays the challenge of finding out how to be a father when you have never been fathered.
  • The ending of the demo portrays a missed opportunity. The kid is ready to open up, but Kratos misses the opportunity to open up himself. He doesn’t have the strength to pat his son on the back, while he’s completely capable to take down a troll. He has grown up under the most brutal military training possible, and that doesn’t breed cuddly puppies.
  • There are going to be RPG elements and progression, even if it’s not yet set in stone how they will materialize.
  • The axe that we see in the demo has a history. There is a whole story around that connects to many characters within the game.
  • Going with a new weapon was a very deliberate design choice, because there is a whole new way of controlling the game. There is a while new set of controls and a whole new way of interacting with the controller. This had a long development cycle and it went through a lot of revisions.
  • The team isn’t yet ready to reveal the name of Kratos’ son.
  • The whole narrative is set around the idea of teaching, and that’s incredibly important to the gameplay. Through the entire game, Kratos is constantly teaching his son via banter and actual interactivity. There is actually a button entirely dedicated to interacting with Kratos’ son and prompting him to execute certain actions within the game, both in battle and in situations not related to combat, like puzzles.
This is another game with the main character from God of War strapped on to it from the sound of it. God of War was a creatively bankrupt franchise they had milked dry. This probably should have been a different game and a new IP but calling it God of War and using that character gets it instant attention so I see why they did it.
 

Deezay

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New Info
PS4 Exclusive God of War Gets Tons of Info on Norse Setting, Gameplay, Kratos and His Son | DualShockers
=============

During PlayStation’s E3 live coverage, God of War Director Cory Barlog and Voice Actor Christopher Judge (who is the new voice of Kratos) talked about the new game announced yesterday.

Below you can read a recap of what they shared:

  • Barlog was floored by the response to Kratos’ entrance during the live demo at the E3 press conference.
  • Right from the beginning the team wanted to “rip the whole thing up” and rebuild the franchise “from scratch.” They wanted to find all the things that worked and keep them, but change all the things that didn’t match the vision of a more intimate view on Kratos’ life.
  • The team “kicked around” a bunch of different mythologies for quite a while. The setting that they ended up selecting isn’t the viking era. Before the viking era there’s the migration era, and before that there’s a pre-migration era. It’s the era when according to the vikings the gods used to walk the Earth among men.
  • Kratos and his son are in a world where nobody is friendly and everything is hostile. Kratos’ son is actually the only one among the two who understands the local language. Kratos is a stranger in a strange land. For instance, the troll speaks ancient Norse, which the kid understands, but Kratos doesn’t. This allows the team to focus on a new dynamic with Kratos and his son.
  • According to Judge, the script of the game is not simply a game’s script, but is a fully fleshed out story with fleshed out characters that have full emotional ranges.
  • Kratos faces the struggle to accept a new role and not be the same old Kratos, and that for Judge is the role of a lifetime, as it allows a large emotional breadth as an actor.
  • Barlog mentioned that this is not a new Kratos, he’s still the Kratos we know, but he’s older, and he’s looking at life through a different lens. The same goes for Barlog himself: his view of the world is different from when he started working on God of War.
  • Kratos is struggling with the idea of having to deal with another person, a tiny human not listening and not understanding what he thinks is very simple. He’s frustrated, because he can’t let the anger out and has to remain patient and convey his knowledge to his son. His real challenge lays in how much how his real self he’s going to show to his kid, and in how much of himself he sees in his kid.
  • According to Judge nothing changes a man more than having a child, and the game also portrays the challenge of finding out how to be a father when you have never been fathered.
  • The ending of the demo portrays a missed opportunity. The kid is ready to open up, but Kratos misses the opportunity to open up himself. He doesn’t have the strength to pat his son on the back, while he’s completely capable to take down a troll. He has grown up under the most brutal military training possible, and that doesn’t breed cuddly puppies.
  • There are going to be RPG elements and progression, even if it’s not yet set in stone how they will materialize.
  • The axe that we see in the demo has a history. There is a whole story around that connects to many characters within the game.
  • Going with a new weapon was a very deliberate design choice, because there is a whole new way of controlling the game. There is a while new set of controls and a whole new way of interacting with the controller. This had a long development cycle and it went through a lot of revisions.
  • The team isn’t yet ready to reveal the name of Kratos’ son.
  • The whole narrative is set around the idea of teaching, and that’s incredibly important to the gameplay. Through the entire game, Kratos is constantly teaching his son via banter and actual interactivity. There is actually a button entirely dedicated to interacting with Kratos’ son and prompting him to execute certain actions within the game, both in battle and in situations not related to combat, like puzzles.
Powerful moment.
Can't wait for this.
 

Deezay

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The kid calls him father several times throughout the trailer. I'm more concerned about where the mom is. In the beginning Kratos tells him the knife that belonged to her is the boys now and there is other dialogue that implies that she's gone. I wonder if she died, or she just got scooped up by a 6 cert 6 figure dude and is living lavish while Kratos has to raise the kid as a single father :wow:.
Freyja - Simple English Wikipedia, the free encyclopedia

Would be dope,huh?
 

Rekkapryde

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TYRONE GA!
This is another game with the main character from God of War strapped on to it from the sound of it. God of War was a creatively bankrupt franchise they had milked dry. This probably should have been a different game and a new IP but calling it God of War and using that character gets it instant attention so I see why they did it.

A lot of fans who said the series had grown stale said they should tackle another mythology. Another character would have been interesting, but the comparisons to Kratos wouldn't have died so I see why they chose Kratos himself to continue from that perspective as well.

Since the Greek Gods are dead, I'm wondering how the Norse gods will "develop". Sounds like they came to power and rose from the ashes of the Greek Gods. That would be an interesting take and I'd like to see how Cory develops that. Of course with the big time gap between the events at the end of GOW3 and this, there is so much potential storywise that could make it very interesting.

The Norse Gods developing out of the literal ashes of the Greek gods would be really dope to see and put an interesting "twist" on things. Were all of the Titans killed? Did the Titans create the Norse Gods as replacements for the dead Greek ones? Very interested to see how they run with this...
 
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