Ghost of Tsushima | PS4 | Out Now

Mowgli

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Looks too easy. Everything was a 1 hit kill damn near in the combat.

@Mowgli is this Elite Gaming material?
:jbhmm:
it really all depends on what the middle game content is like in terms of combat options and enemy variety. To me this game looks like Sony's answer to The Witcher 3 so it's really going to be a toss-up in terms of how good it will be. if the story/quests aren't matching the scale of the world it may be a disappointment to a lot of gamers. To me I need to see a little more dismemberment in the action to get excited.

The one shot killing looked a little easy. Hopefully later enemies pose more of a challenge and there are a large number of enemies attacking you at once.

I get the combat style it's supposed to be like those old School samurai movies where only one hit matters

I may wait for the 5 release
 
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GoldenGlove

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it really all depends on what the middle game content is like in terms of combat options and enemy variety. To me this game looks like Sony's answer to The Witcher 3 so it's really going to be a toss-up in terms of how good it will be. if the story/quests aren't matching the scale of the world it may be a disappointment to a lot of gamers. To me I need to see a little more dismemberment in the action to get excited.

The one shot killing looked a little easy. Hopefully later enemies pose more of a challenge and there are a large number of enemies attacking you at once.

I get the combat style it's supposed to be like those old School samurai movies where only one hit matters

I may wait for the 5 release
If the enemies can take you out in a few hits, maybe that balances it out if they're going for a precision angle for the combat. You slip up and their strikes end you just like yours do them.
 

-DMP-

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Im not tryna hear dull open world when yall was praising Death Stranding...

Death Stranding had user provided content that drastically changed your traversal and they lay out of the land. Signs bridges vehicles shelters roads underground hide outs charging stations Holo grams hints etc. User defined paths based on where players walked most often was the coolest.

As well as Different terrain, weather etc that all made going from point a to b challenging.

Not to mention different vehicle types (vans, ATVs, bikes etc) methods of traversal (ziplines, ladders, ropes bridges hover boards etc) along with different exoskeletons for different on foot options.

Death Stranding almost had too much stuff in the open world at times and is nothing like this game.
 
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