What bow is better?
Depends.What bow is better?
What bow is better?
Nah, i prefer the game grounded and realistic. No hang gliders or apples of eden are needed to enhance the experience.
But i do agree with you about the mini games, they need to find a way for the game to be as fun outside of combat as it is inside of combat. while still maintaining integrity to the story telling. For example the bamboo mini game, why not have archery mini game too, they already had targets at the dojo, just put a point system. Then when you're in town, there needs to stuff to do besides upgrade your equipment. In RDR you could watch a movie, visit a barber, hit the local pub, things like that. Plus everygame needs that one mini game that becomes its own distraction, like qwent, or something. Finally not every quest needs to focused around combat, hate to used rdr as an example again, but in that game sometimes you'll have a unique quest like the one where you just go out drinking with a companion, or go fishing/hunting made for an interesting diversion.
Never played BOTW. Looks too kiddish for me. But GOT sold 2.4 million copies in 3 days. BOTW took 30 days to reach that benchmark. To me it seems like Zelda should be learning from this not the other way around. Maybe pull a god of war, and redo the character designs to make everything look less anime and more realistic. not saying there is anything wrong with it though. I like Rugrats and i like the Wire. But i don't think they need to make Avon and Stringer into talking babies to improve the wire. I prefer it in it's own lane. Ghost of Tsushima is more self serious like RDR than BOTW. RDR does have video game mechanics though, like you mentioned smoke that heals, RDR has rabbits foots that reduce gun shot damage while on horse back. but neither one breaks the immersion, thats just background number crunching. they still look realistic.“Grounded” and “realistic” is the bread and butter of the current industry. BoTW wasn’t even a revolutionary take on open world, it made incremental improvements to the formula, namely on the exploration side of things, but it’s due to being fun, specifically traversal, that it’s so highly regarded.
I’m not saying Jin should start fighting dragons and ogres and shyt like that, however, they could do fun videogamey things in terms of traversal that still fall within being plausible for the world they’ve crafted.
Obsession with photo realism and groundedness is what often makes games feel repetitive and uninspired.
Jin is a hybrid samurai/ninja. I don’t see how a glider is any less realistic than throwing “healing smoke” on the ground or following golden birds that lead you to foxes that lead you to shrines that let you wear charms
anyway, I just see the potential for sandbox driven gameplay in this franchise(?)/IP
Never played BOTW. Looks too kiddish for me. But GOT sold 2.4 million copies in 3 days. BOTW took 30 days to reach that benchmark. To me it seems like Zelda should be learning from this not the other way around. Maybe pull a god of war, and redo the character designs to make everything look less anime and more realistic.
”Speaking purely artistically, I will say that there are games like Breath of the Wild and Shadow of the Colossus that I take a lot of inspiration from.”
Sucker Punch talks Ghost of Tsushima's inspirations, cultural authenticity, and the studio's growing identity | Eurogamer
They also claim RDR was an inspiration.BoTW is one of the most critically acclaimed titles of all time, with an insane attach ratio. Last time I checked it was at like 18M lifetime sales breh. It’s a juggernaut, and very much a point of reference for open world games now. shyt, Sucker Punch said Ghost Of Tsushima took inspiration from BoTW:
How do you take a picture in game and access it?
I bring up the photo option, but can only do a tracking shot. I tried looking online, cant really find any information.
I've gotten to the point of not ending suffering on these Mongols. Crawl in the mud and die you b*stards.