Ghost of Tsushima | PS4 | Out Now

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I haven’t been in this thread much, and I’m not massively far in still, but this game is a fukking blast, can only imagine how fun this gets fully geared out with the best abilities/items

I got the impression from the reviews these sidequests were trash too, Iv had no issues with them, but then maybe id feel different if the combat wasn’t so good..either way, great game
They're hating. Ain't nothing wrong with them.
 

HiiiPower

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I said it earlier in this thread, but I feel like with a bit more polish, and sandbox gameplay systems, this could be Sony’s answer to BoTW :ehh:

sometimes I climb up areas and I want to paraglide down like Link in BoTW.

For the sequel, they should just forget chasing photorealism, the game is beautiful as is, just go crazy with fun open gameplay systems. gimme that ninja hattori paraglider+joint to walk on water pack for fun traversal:

65bbe7943d70160cebee7f96057d96c43e041649.png


more mythic tales, mythic techniques, and armor. shyt, add a couple of mythic katanas in there (i'm pretty early, and I get that Jin's sword is a family heirloom, but it can't really be a samurai story if you're not chasing a legendary blacksmith to forge you a sword that'll cut god himself. this is one of the coolet samurai cliches :russ:)


also, add more mini-games on top of the bamboo cutting like fishing etc. The combat is already > BoTW, and they also have a leg up with storytelling, voice acting etc. They should just go crazy with the gameplay systems.

anyway, the game is piff, and the potential is scary :ehh:

yeah they have all of the groundwork, and it’s called The Ghost of Tsushima which is Jin, so they can put him somewhere else and the title won’t be weird, one thing I hope they do for a sequel, Is keep his legend in tact with no relearning of skills ect. I hate when other 3rd person adventure games do this (tomb raider)
 

Luke Cage

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I said it earlier in this thread, but I feel like with a bit more polish, and sandbox gameplay systems, this could be Sony’s answer to BoTW :ehh:

sometimes I climb up areas and I want to paraglide down like Link in BoTW.


65bbe7943d70160cebee7f96057d96c43e041649.png


more mythic tales, mythic techniques, and armor. shyt, add a couple of mythic katanas in there (i'm pretty early, and I get that Jin's sword is a family heirloom, but it can't really be a samurai story if you're not chasing a legendary blacksmith to forge you a sword that'll cut god himself. this is one of the coolet samurai cliches :russ:)


also, add more mini-games on top of the bamboo cutting like fishing etc. The combat is already > BoTW, and they also have a leg up with storytelling, voice acting etc. They should just go crazy with the gameplay systems.

anyway, the game is piff, and the potential is scary :ehh:
:scust:
Nah, i prefer the game grounded and realistic. No hang gliders or apples of eden are needed to enhance the experience.

But i do agree with you about the mini games, they need to find a way for the game to be as fun outside of combat as it is inside of combat. while still maintaining integrity to the story telling. For example the bamboo mini game, why not have archery mini game too, they already had targets at the dojo, just put a point system. Then when you're in town, there needs to stuff to do besides upgrade your equipment. In RDR you could watch a movie, visit a barber, hit the local pub, things like that. Plus everygame needs that one mini game that becomes its own distraction, like qwent, or something. Finally not every quest needs to focused around combat, hate to used rdr as an example again, but in that game sometimes you'll have a unique quest like the one where you just go out drinking with a companion, or go fishing/hunting made for an interesting diversion.
 

42 Monks

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:scust:
Nah, i prefer the game grounded and realistic. No hang gliders or apples of eden are needed to enhance the experience.

But i do agree with you about the mini games, they need to find a way for the game to be as fun outside of combat as it is inside of combat. while still maintaining integrity to the story telling. For example the bamboo mini game, why not have archery mini game too, they already had targets at the dojo, just put a point system. Then when you're in town, there needs to stuff to do besides upgrade your equipment. In RDR you could watch a movie, visit a barber, hit the local pub, things like that. Plus everygame needs that one mini game that becomes its own distraction, like qwent, or something. Finally not every quest needs to focused around combat, hate to used rdr as an example again, but in that game sometimes you'll have a unique quest like the one where you just go out drinking with a companion, or go fishing/hunting made for an interesting diversion.
One of the big things this game is missing is interior missions and compounds. Definitely looking forward to that in any sequel
 
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