Meh. I still don't like the medieval theme of the game. Makes for a very dull color palette.
Did you not see the giant colorful kaiju fights?
Meh. I still don't like the medieval theme of the game. Makes for a very dull color palette.
The overall color palette and theme is still a bit muted due to the theme chosen for the game. It's a deliberate art style but I'm not really a fan of those e.g. Gears 1/2, Killzone 2 etc. I like the Steampunk settings and the mishmash setting found in IX.Did you not see the giant colorful kaiju fights?
――By the way, what is the current development status?
Takai : About 95%.
--It's almost finished!
TakaiThat 's right. The current situation is that we play through the game day by day, tweak the rough parts, and brush up the parts that have flaws in performance or drawing. The rest is bugfixing.
Yoshida Anyway, the scale of the game is large, so debugging takes a lot of time. Almost all programmers are fiddling with code to fix bugs.
TakaiThere is a notice that it is forbidden to add code because new bugs will appear (laughs).
――I'm curious about the release date because it's nearing completion. At the moment it's set to be "Summer 2023", but when do you think you'll find out the specific release date?
Yoshida : We plan to release the information again later this year, so I think we can say it at that time. I don't think it's going to be over the summer, so I think it's okay (laughs).
I've been used to the development environment for online games for the past few years, so I was a little surprised that I had to master it so quickly (bitter smile). If you think about producing physical discs, shipping them all over the world, and so on, it takes several months of physical time after mastering up. When I say that the development status is 90% and 50%, I think there will be voices saying "Please release it immediately", but there are such circumstances ....
a lot of new info out
『FF16』吉田直樹氏&高井浩氏&前廣和豊氏最新インタビュー。世界観やストーリーについて詳しく深掘り。裏テーマは“自己肯定”、発売日は年内に発表予定 | ゲーム・エンタメ最新情報のファミ通.com
『FFXVI』のプロデューサーを務める吉田直樹氏、メインディレクターを務める高井浩氏、クリエイティブディレクターでメインシナリオを担当する前廣和豊氏、開発チームの中核を担う3人にインタビューを実施。www.famitsu.com
Still day 1 but yeah that's a very whack answer.Lame answer, day one
Still day 1 but yeah that's a very whack answer.
Should just be honest and say we can't have too many black people or it hurts sales and we don't know how to properly represent black people