Final Fantasy XV [PS4|XONE]

Mowgli

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summons via dlc sounds like a bad idea. summons usually have a backstory related to the main story so i'm not sure how it's gonna work to just randomly add them and what if you beat the game before they release those summons? it'll be pointless since you couldn't use them throughout the game. doesn't sound good to me.
From what he said he's alluding to their being more summons then the 7 or 8 that we already know about. They asked him if there were more and he said you'd have to play the game and see.

That wouldnt be funny if I played the game and saw nothing :demonic:
 

ahomeplateslugger

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From what he said he's alluding to their being more summons then the 7 or 8 that we already know about. They asked him if there were more and he said you'd have to play the game and see.

That wouldnt be funny if I played the game and saw nothing :demonic:

i was reading that interview and to me, it sounded like he said play the game to find out. didn't see anything about a DLC or anything else. as long as the homie bahamut is in it then they did right in my eyes.
 

Mowgli

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i was reading that interview and to me, it sounded like he said play the game to find out. didn't see anything about a DLC or anything else. as long as the homie bahamut is in it then they did right in my eyes.
Maybe you should reread it then.

It's obvious you glazed it over
 

ahomeplateslugger

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Maybe you should reread it then.

It's obvious you glazed it over

you're right and i don't know how this is gonna work. i don't wanna pay for a DLC just to get a summon late in the game, unless it's bahamut:blessed:

Because Final Fantasy XV has been in development for a long time, we really do want to make it so those people who do buy it can enjoy it and keep playing for as long as possible. As part of that, once the development on the main game is finished, we looking into keep doing further developments to make new extras to add onto the game. Within that there may very well be a chance to add new Summons into the world and into the gameplay. If people really want to see some that aren't in there they should keep telling us they want to see them. There's a very good chance we may include them if we see people really want them.
 

Mowgli

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While one can't quantify greatness with longevity, at this point, 10 years in development means that game, at the very least, has to be 50+ hours long. The bad? You might be paying 60+ zamolians for a Kingdom Hearts simulator with very little sidequests.
It is 50 hours long but the game itself hasn't been in development for ten years like they been working in this ps4 shyt as we see it now for ten years. The game was scrapped and gutted.

But the ten year thing will be the reason no name cac reviewing publications give it average scores even if it is good.


For a game ten years in development this game is great but it's not blowing me away so I give it an 8, because it's been in development firm ten years.

The game will be punished for development time and won't be judged for what it is.

The difference between judging this game as an indie title and by a square having it in development for ten years.

"Normally I'd give this game a 9.5 but because it's been in development for ten years im giving it and 8.4
 

ahomeplateslugger

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So the first half of the game is open while the second half is linear. The director hajime tabata said

“As for Final Fantasy XV’s structure, it has both an open world part and a linear part. The open world [element] continues throughout the first half, and because of the story, the second half progresses linearly"

and the main quest will take 40-50 hours to finish. I don't mind a "linear" style at all but seems like it would make sense to have it more open in the second half as you open the game up more.
 

Black Magisterialness

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So the first half of the game is open while the second half is linear. The director hajime tabata said

“As for Final Fantasy XV’s structure, it has both an open world part and a linear part. The open world [element] continues throughout the first half, and because of the story, the second half progresses linearly"

and the main quest will take 40-50 hours to finish. I don't mind a "linear" style at all but seems like it would make sense to have it more open in the second half as you open the game up more.

Not really...13 did what you are sugessting and it was totally fukking stupid. It felt like it too way too long to get there and with little to no pay off or population in the world. This way, you can go ham on side quests (which not only satisfies the hard core but also the casuals who will pick it up) and then it will funnel you to the end of the game. This is how most games function now. There's usually a "point of no return" in all RPGs anyway.
 

Action Mike

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Adventure game status if linear, whole point of rpgs is the freedom to role play.

Still copping not first day tho
 

ahomeplateslugger

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Not really...13 did what you are sugessting and it was totally fukking stupid. It felt like it too way too long to get there and with little to no pay off or population in the world. This way, you can go ham on side quests (which not only satisfies the hard core but also the casuals who will pick it up) and then it will funnel you to the end of the game. This is how most games function now. There's usually a "point of no return" in all RPGs anyway.

FF13 was weak because of a lot of other issues, not the game path.

FF7, 9 and i would say 10 both started linear and opened up in the second half and they were great, even tho 10 was more linear than the rest. once you get past the phase of character introduction and plot development, you throw side quests where you have to travel all over the map and grind for weapons and summons or go to a bunch of different towns to piece together a puzzle for a reward or character, the former taking usually the first half of the game. and how can players go ham on side quests if it's linear in the 2nd half? if anything it should be open so they can go back to side quests that they missed.
 

Black Magisterialness

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FF13 was weak because of a lot of other issues, not the game path.

FF7, 9 and i would say 10 both started linear and opened up in the second half and they were great, even tho 10 was more linear than the rest. once you get past the phase of character introduction and plot development, you throw side quests where you have to travel all over the map and grind for weapons and summons or go to a bunch of different towns to piece together a puzzle for a reward or character, the former taking usually the first half of the game. and how can players go ham on side quests if it's linear in the 2nd half? if anything it should be open so they can go back to side quests that they missed.

Did you play the game? :what: The linear game path was one of the number one complaints about it...
 

ahomeplateslugger

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Did you play the game? :what: The linear game path was one of the number one complaints about it...

yes i played the game and you're right, the game being linear was one of the biggest issues about it. what i was trying to say was that if a lot of the other stuff was good then ppl wouldn't care about it being linear. FF13 had terrible dialogue, bland characters, especially lightning who's the main character, a bad summon system and a weird story. all of the best FF games have some linear game play but ppl still love it.
 
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