This review is pretty positive. I mostly agree. He has all the same gripes, but end of the day he really enjoyed the game. I'll prolly replay after all the patches just to see what changes and what they flesh out.
Jesus you suck at this game.I like XIII better because I don't value freedom over storytelling in a game. I don't really mind linearity in a game. I'm not an explorer in JRPGs. I also like the battle system and strategy to it far better. My main problems with the game were:
- half of it was a tutorial for a battle system that wasn't too complex in the first place.
- The antagonist is very dull.
- The world felt inconsequential overall.
- The side characters are almost irrelevant because the game focuses on the main cast too much and doesn't develop them.
So when you look at people's biggest gripes with the game hallways and linearity those don't bother me.
My main problems with XV are:
- while I feel that the core plot is good but the game doesn't do much storytelling at all. It rushes through the story as if it's an after thought. Many events happen off screen.
- Characters like Luna the game desperately wants you to care about are barely in the game.
- Many of the antagonists of the game are barely in the game.
- In the battle system 2 of the 3 AI characters are almost useless. Gladdy usually was helpful but Ignis and Prompto spend much of the game on the ground with no HP and I didn't bother to revive them.
- You can't implement a proper battle strategy because there aren't any commands in the game for that.
- Magic isn't worth bothering with because of collateral damage to allies. You don't really need it anyway.
- The antagonist is very underdeveloped in-game when it comes to backstory. I learned more about him online than in-game
- The world felt inconsequential overall. Most of it is bare roads or unseeable / unexplorable.
- The side characters are almost irrelevant because the game focuses on the main cast too much and doesn't develop them.
- The game is padded with side content and the main story doesn't fill out the proper expected length of a game of this caliber. I think the actual main story is 20-25 hours.
- As you play through the game you can just tell that much of the original plan of it was cut. It feels very much like a compromise to reach a deadline
Because when you get good and learn how to control the entire battlefield, magic happens. Starting off attacking on the ground, going into arial, switching weapons on the way down, finish with warp strike then use magic in mid airHow can you say this gameplay is amazing. you literally just indiscriminately press attack and use potions when necessary.
Because when you get good and learn how to control the entire battlefield, magic happens. Starting off attacking on the ground, going into arial, switching weapons on the way down, finish with warp strike then use magic in mid air
You just buy 99 potions and pray for the best. I think you were already feeling salty playing the game and purposely made a decision to not have fun and master the gameplay.
Whats your gamertag i think its time to check some receipts.
You haven't done 20 side quests.
nikka Im a wayyyy better gamer than you. I beat pretty much every game I buy on thr hardest difficulty, and at one point I was one of the nicest marvel players in the states. my gangsta been solidified on the sticks
Psn is callmeyeshua. check away
If you done one of those fetch quests ypuve dome them all. Stop frontingYou haven't done 20 side quests.
I'm sorry but you're casual in ffxv
Nope. They lead to fighting new unique enemies and more ancestor swords for noctis. Also need to dungeon areas you otherwise would miss. Also lead you to parts of the world youd missIf you done one of those fetch quests ypuve dome them all. Stop fronting