How is that cheap? You just said the gameplay is at odds with the story but then said that showing you the other side is cheap when that's literally the gameplay NOT being at odds. Being at odds with the story is if there was no other side to explore and it just hit you with a cutscene and kept you playing as one side. And again, even from the "other side", you are still fighting "another set" of people whom are still at conflict with the person you playing as and on top of that there's conflict during this whole ordeal but that's another spoiler topic discussion. I can tell you just skimmed through the spoiler thread and are basing your opinion off of what other people said/what you heard.No it’s not man stop playing. You kill dozens of no name people, then they switch and show you those no name people might have had a family/motivations/feelings as you play from the other side. That’s cheap as fukk breh and don’t make me feel shyt as I’ve already decided I have to kill these people to progress through the game.
The game has already taught me that I’m supposed enjoy killing these people in order to progress, now all of a sudden I’m supposed to care, But still go out and kill a whole nother set of people. That shyt is as shallow as it gets
Would have been impactful if you as the player had a choice of when and who to use force on, so then you could go back and think about your choices and how you effected the world. That would be dope, but that’s a much more difficult story to tell and a more difficult game to make.
You dudes who say this don't respect the artist's view or story. This is the story THEY want to tell, not your story you want to create. How you gonna say you should have choice in what you do, that's not their story then. You basically are creating an empty critique by saying why can't the game be something it isn't supposed to be. I could easily flip it and say "Ehh this game is cheap, they're giving me choices meaning they punked out and couldn't commit to a story beat. You created these characters and are afraid to have consequences, meh that's not a good story."Would have been impactful if you as the player had a choice of when and who to use force on, so then you could go back and think about your choices and how you effected the world.
Games that do that aren't typically very good stories in the long run and trip over themselves in the future. Either way you've displayed to me that these games suck very bad so I'm about to go to Gamestop to trade it in.