Captain Crunch
Veteran
Gamepass
The level of care they've given to backwards compatibility, even upgrading the performance of older games on it hasn't gone unnoticed. The fact that they even allowed it at all is nice.
I was thinking of playing Xenosaga today. On PlayStation I gotta dig out my PS2. Lucky for me I still have a controller and a memory card both plugged into the damn thing but I haven’t used it in well over two decades so not sure it works. Hell I still have classic JRPGs like the Lunar games in PS1. I should be able to play those games on my PS5. It’s more than powerful enough to emulate that older hardware. Hell I believe Sony has working PS2 emulation on the PS4.this is really underrated…the old games things is jokes but with current gen games still being relatively sparse across both systems, I’ve had fun playing updated old games in between current gen games…playing the dishonored series and sleeping dogs in 60 fps really made a noticeable difference
Making that leap will require even more investment to grow out the cloud business, leading to more variety for current Xbox customers, along with more value, and more high-quality games. It drives Microsoft to try new things, it drives them to be more inclusive, and invest in accessibility technology. The returns will fund even more games, even more exclusives, and even more technological innovation, too. The rewards are already being reflected in Xbox's financials. And this is just the tip of the iceberg representing Xbox's slumbering potential that a perfect storm of leadership vision, and cloud tech advancement is making possible for the first time
Nobody has ever put this kind of might behind game streaming and a gaming subscription service before. Some people just can't see it because they're used to gaming how we do now where you buy the hardware and buy the games individually. I will continue to say look at every other from of media and they're all going this way. Gamers not having to buy $500 consoles just to play new games. Not having to spend $70 per game on titles. Being able to hop in and out of a monthly sub as they see fit. It's just a win win for everyone involved. The only real tradeoff I see is gamers trading ownership of games for them as a service.Satya has turned Microsoft into a cloud based company. Phil has intertwined the Xbox vision with the Microsoft vision, making it one and the same. That's why they are spending this money. They legit might have over a billion dollars currently wrap up in gaming development on just games. Once I understood the end goal, I knew what the outcome was going to be. However, I just did not know what speed they'd move at. It is beyond breakneck speed. In a few years, there is going to be an Xbox related something in more homes than any other gaming centric platform ever in less than, say, five years with the Xbox App loaded on televisions, the Xbox stick for hdmi outlets, consoles, tablets and computers.
Xbox Game Pass is Microsoft's biggest opportunity since Windows itself
It's happening. fukk you Steve Ballmer. fukk. You. I hope the Clippers lose tonight too.
Satya has turned Microsoft into a cloud based company. Phil has intertwined the Xbox vision with the Microsoft vision, making it one and the same. That's why they are spending this money. They legit might have over a billion dollars currently wrap up in gaming development on just games. Once I understood the end goal, I knew what the outcome was going to be. However, I just did not know what speed they'd move at. It is beyond breakneck speed. In a few years, there is going to be an Xbox related something in more homes than any other gaming centric platform ever in less than, say, five years with the Xbox App loaded on televisions, the Xbox stick for hdmi outlets, consoles, tablets and computers.
Xbox Game Pass is Microsoft's biggest opportunity since Windows itself
It's happening. fukk you Steve Ballmer. fukk. You. I hope the Clippers lose tonight too.
For the price of a console and 1 game $570 you can have a Game Pass sub for 4.75 years. This buys you an instant persistent library of several hundred games and first party new releases day 1 as well as whatever games they partner with. The way it is now I spend $570 and that's a console and a single game.
And the annoying part is that they are almost all long games.Competition is good. But again, none of those games are remotely close to being done, we're talking 2023 for most of those. If they were ready, they would've shown them. Get out of here with that doomsday bullshyt
And the annoying part is that they are almost all long games.
Fable, Avowed, and starfield in the same year you won't have time for many other games if you're a completionist
Don't get me wrong I completely understand the benefits it entails for MSFT. I may joke around in terms of games on a personal level but business-wise it makes sense and it's not a matter of if but WHEN others(Sony/NTDOY) adopt it. The upfront costs may be higher to the company but a freemium model to grow the customer base eventually can offset those costs via upselling. It's why MSFT is going ham offering $1 sign-ups for 1~2 months and/or constantly adding more and more content for the user. We live in a society that pays more money for convenience. It's not that we can't drive or catch a bus, we just rather press a button on our phone to have someone come pick us up or deliver food to us. This extends to entertainment and software usage.For the price of a console and 1 game $570 you can have a Game Pass sub for 4.75 years. This buys you an instant persistent library of several hundred games and first party new releases day 1 as well as whatever games they partner with. The way it is now I spend $570 and that's a console and a single game.
As a gamer that's a win. You don't even have to hunt down a console on release day you just load it on what you have now.
For Microsoft they don't have to sell $500 hardware at a loss. Also when a game is sold at a store they don't even get all that. When you sub to that service all that money goes directly to them so that's a win for the company.
Again the down side is you give up ownership. For all the non-first party games they'll rotate in and out. I'd say that's a fair trade. Even so like Stadia they can give you the option to buy the other games even if it's through the cloud.
First though - Why is the subscription world so important
It may seem obvious, but let's look at the true power of recurring revenue. While you may have to pay a larger portion up front to acquire a customer, the beauty of the recurring revenue world is that these customers are the gifts that keep on giving.
In a one time payment model, you get results like the below, where you make a profit, but in order to make more money on a customer, you have to sell them another item.
Contrast this relationship with Monthly Recurring Revenue (MRR). Now, you may have higher costs upfront (traditionally at least), but the accumulated revenue very quickly covers those costs and then starts to exceed those costs within a reasonable amount of time.
The secret and beauty isn't in the recurring piece necessarily, but in the relationship building, which is accounted for through good ol' expansionary revenue. If you're able to get into that particular account and essentially upsell through added value (either through more usage of your product, add-ons, etc.) you can not only recover your customer acquisition cost (CAC) quicker, but you can maximize profits, as well.