King Koopa
All Star
Nah I get what you're saying, but it's not just making models and throwing em in the Unreal Engine. They gotta apply certain textures on the models to make sure the lighting/shadows hit the models in the right places to give it that "anime" feel. They even have an application dedicated to their own shader where they drop it in first before putting it in Unreal. It's a really interesting process. I'll search for the video of the guy who created this method explaining the process in detail and post it in here.I know they will be roster characters.
That excuse about it being to much work is kinda lazy tho. this game is run on the unreal engine, it would not be too much work to design alternate costumes when you take into consideration the earning potential of this game. Guilty gear has never been as popular as other fighting games so it's understandable not to waste money designing alternate costumes that don't make the studio much money. It certainly would be easier than designing whole new characters with different move sets for character models that are already in the game. Even if it's just goku and vegeta with the alt costumes.
Some random dude literally just modded the game to replace the current ssj goku and vegeta with their base form, how hard would it really be for the people who made the game to do the same?
The issue I have is that theres only gonna be 8 dlc characters, using two for characters that are already in the game, where it would be much easier to just swap the character model, just seems like a waste of two spots.
As for the modded Goku and Vegeta's, they already have their models on the disc somewhere. Dude just got those models and applied the same animations to those them if I'm not mistaken.