Dragon Age 4 is a mess

xXMASHERXx

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Thank you! I feel like I'm the only one that thought ME2 was a completely different type of game than they alluded to after ME1. Not saying it wasn't good, but it sure as hell wasn't what they were going for...they just got incredibly lucky :francis:
ME2 made me quit about 4 hours in cause it felt like they were taking the series in a different direction. Felt like it was a shooter with rpg elements which is not what I wanted. To this day I haven't beat 2:yeshrug:
 

5n0man

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True. But Bioware probably would've fukked either up at that point :manny:
Maybe, but I'm not gonna absolve EA of responsibility for how their games turn out when studios go to shyt the moment EA buys them. Bioware was fine before the merge with EA, and every other studio under their umbrella seems to have the exact same problems.
 

winb83

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True. But Bioware probably would've fukked either up at that point :manny:

No it isn't. :mjlol: ME2 dropped any kind of exploration for corridor shooting, 1 way missions and even dropped the majority of RPG elements to keep everything as simple as possible. How do you trim a game down - yet make it more ambitious?

The Suicide Mission's quality is not the same level as the rest of the game. May as well say the opening of MGS 4 or 5 is indicative of how the rest of those games played out.
The entire game was your preparations for the suicide mission. Your course of action through the game influences how the mission plays out.

Separation of the suicide mission itself from the preparation for it doesn't work.

Yeah the game is a corridor cover shooter with some power and yeah from a narrative standpoint it does jack shyt to advance the plot of the series but it's still among the most standout games in gaming.
 

42 Monks

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The entire game was your preparations for the suicide mission. Your course of action through the game influences how the mission plays out.

Separation of the suicide mission itself from the preparation for it doesn't work.

Yeah the game is a corridor cover shooter with some power and yeah from a narrative standpoint it does jack shyt to advance the plot of the series but it's still among the most standout games in gaming.
the entire game was preparation for the suicide mission is a really flattering way to gloss over the actual content of the game. destination was dope, the journey?

ambitious is the exact opposite of what ME2 was
 

winb83

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ME2 made me quit about 4 hours in cause it felt like they were taking the series in a different direction. Felt like it was a shooter with rpg elements which is not what I wanted. To this day I haven't beat 2:yeshrug:
nothing wrong with that. Mass Effect 2 elevated the entire series to the level of success it has now or had.

I'm the first to admit the game in some cases was dumbed down. That needed to happen to take the series from a good game with Mass Effect to one of the most popular WRPGs in gaming with 2 and 3.

I'd also argue that until the final moments Mass Effect 3 has a case to be called superior to 2. People hyper focus on the ending but the entire game was a huge send off.
 

winb83

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the entire game was preparation for the suicide mission is a really flattering way to gloss over the actual content of the game. destination was dope, the journey?

ambitious is the exact opposite of what ME2 was
So your argument is the suicide mission, build up to it, and preparation for it wasn't ambitious?

Walk up to any gamer and ask them how they felt about the suicide mission and I bet they instantly know you're talking about Mass Effect 2. You don't even have to tell them it's from a video game and they'll still know.

Maybe the game was a let down for you. That's OK cause everything ain't for everybody but general consensus is that's one of the greatest games ever made. Greatness is achieved by general consensus.
 

xXMASHERXx

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nothing wrong with that. Mass Effect 2 elevated the entire series to the level of success it has now or had.

I'm the first to admit the game in some cases was dumbed down. That needed to happen to take the series from a good game with Mass Effect to one of the most popular WRPGs in gaming with 2 and 3.

I'd also argue that until the final moments Mass Effect 3 has a case to be called superior to 2. People hyper focus on the ending but the entire game was a huge send off.
Obviously there was something wrong with that for me. I never said if the game was bad, I was sharing a similar opinion to @datnigDASTARDLY that it felt like a completely different game than 1. None of the other stuff you posted matters to me cause it wasn't the game I was expecting or wanted so I didn't force myself to keep playing.
 

datnigDASTARDLY

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So your argument is the suicide mission, build up to it, and preparation for it wasn't ambitious?

Walk up to any gamer and ask them how they felt about the suicide mission and I bet they instantly know you're talking about Mass Effect 2. You don't even have to tell them it's from a video game and they'll still know.

Maybe the game was a let down for you. That's OK cause everything ain't for everybody but general consensus is that's one of the greatest games ever made. Greatness is achieved by general consensus.

Can't answer for the breh, but for me ME2 should've been the "Starfield" of it's time. I should've been on a random planet Maco'ing shyt up and...I don't know just exploring new shyt, meeting/playing new species.

It got recognition for being great in a completely other way which is fine, but I agree there was no ambition in the way it got there. It's the precursor to a lot of "cinematic" games now. But if you told 26 year old me that's what the series would be after playing the first...then naw, I'm not excited I'm annoyed :ld:
 

42 Monks

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So your argument is the suicide mission, build up to it, and preparation for it wasn't ambitious?

Walk up to any gamer and ask them how they felt about the suicide mission and I bet they instantly know you're talking about Mass Effect 2. You don't even have to tell them it's from a video game and they'll still know.

Maybe the game was a let down for you. That's OK cause everything ain't for everybody but general consensus is that's one of the greatest games ever made. Greatness is achieved by general consensus.
do you know what the word ambitious even means? :dahell: no - a dumbed down rpg system, corridor layouts, mission scenarios going from stuff like noveria to horde mode with a side of cockfighting on tuchanka is NOT ambitious lmao

i swear half yal don't even know how to form a clear thought

"but but but other people on the internet say x so if i just halfass repeat what i heard im making a point" :dead: you lucky people even respond to you without bringing up all the degenerate shyt you post on a regular basis. fukking hilarious how you got a whole thesis ready for why some half naked loli torture porn simulator is thought provoking and immersive but you can't understand how trimming content and shrinking concepts is the opposite of whatever ambition you're trying to communicate
 

42 Monks

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Can't answer for the breh, but for me ME2 should've been the "Starfield" of it's time. I should've been on a random planet Maco'ing shyt up and...I don't know just exploring new shyt, meeting/playing new species.

It got recognition for being great in a completely other way which is fine, but I agree there was no ambition in the way it got there. It's the precursor to a lot of "cinematic" games now. But if you told 26 year old me that's what the series would be after playing the first...then naw, I'm not excited I'm annoyed :ld:
playing battleship by launching probes at planets isn't ambitious enough for you? :ld: make sure you spend x hours collecting enough materials or party members will die in a scripted event leading into the last scenario btw. can't forget the riveting walking simulator loyalty mission for the fish breh or the daddy issues in space episode. last mission was great but lets just literally never talk about how dumb the collectors are

wild how folk just regurgitate arguments and don't even bother to understand where the emphasis is supposed to be:dead:
 

datnigDASTARDLY

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playing battleship by launching probes at planets isn't ambitious enough for you? :ld: make sure you spend x hours collecting enough materials or party members will die in a scripted event leading into the last scenario btw. can't forget the riveting walking simulator loyalty mission for the fish breh or the daddy issues in space episode. last mission was great but lets just literally never talk about how dumb the collectors are

wild how folk just regurgitate arguments and don't even bother to understand where the emphasis is supposed to be:dead:

Facts.

Not even trying to shyt on BioWare like that, I grew up on Baldur's gate and neverwinter, played KoToR and I don't even like Star Wars :mjlol:...them nikkas had next for real, but they fukked it up. I even repped Anthem until I couldn't stand that garbage anymore :gucci:

Bethesda's next. Morrowind was the truth :whew:...but they been dumbed downed doo doo shyt ever since. We'll see what they do with Starfield buuuuut.... :usure::manny:
 

Uitomy

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So many of these games are created to churn money and if they happen to entertain you, great, but if not, oh well. These long time devs leaving because they are probably bumping up against that pressure to add features that don't make sense just to squeeze a few extra bucks. Hopefully it will change at some point but I'm not holding my breath.
shyt sad as hell not even gonna front. I remember as a kid triple A games were bar none better than your favorite show or movie premiering or having a sequel or new season. Now, it's still alot of great games but, the triple A culture feels so different. Like they making games for us right, but at the same time it feels like they're making games for themselves. Even folks on halo infinite complaining about the micro transactions n shyt and it's got me wondering if these companies are so desperate with infinite online gaming consumer spending cause of the value of the dollar and economy coming down cause like this shyt just not making sense to me anymore.
 
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