it was a good story that overstayed its welcome
it had all the elements from character and setting development to rising conflict and resolution, but it drew out the transitionary periods for two long and the epilogue was entirely unnecessary from a narrative standpoint
i feel a similar way about the writing in the last of us 2, in that it was paced oddly and drawn out across certain sections
the difficult part about writing for a videogame is telling a cohesive story while giving consumers all the gameplay that they paid for; a complete story can be told in much less time than a 20-25+ hour videogame, and i think game writers are at the point now where theyre figuring out the tradeoff between having their product be bloated and not giving the story enough body to be emotionally powerful
god of war in my opinion found the perfect balance between the two
That was really a great breakdown. Makes you realize how hard it really is to keep someone focused on a story for 40 hours.. That's without you doing all the side missions, grabbing collectibles, listening to all the dialogue. Some games like skyrim got all the books that have stories that match up too.. It's a lot.. And it can also get boring fast. I find in most open world games, I'm skipping entire dialogue about halfway to 3/4s of the way through. It's just hard to keep that same fire from the early game.
RDR2 keep me going for a while. GTA too.. Rare just has a way of making it seem fun or unlocking shyt slowly or something in there. It still gets kinda long towards the end and I'm rushing to finish up the story. But it's a lot longer than most
TLOU doesn't really count to me cause it's not open world. They get to tell a direct story, no deviation or side content that goes outside the mission you're on. Here's a cutscene, go to next mission. That's a lot easier to write and hold grasp vs open world, 100 hour games