42 Monks

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Nah a decent rolled messenger, time worn spire and vigilance will damn near outgun anything and have more range. HCR is mandatory, all you have to do is throw one handcannon shot off target or get out of their range to win a 1v1


like I said, most of you mfs crying don’t know what you’re talking about
pulses can't hang outside of casual games really....

you need to be exposed for the full damage, the hc user doesn't. hc users can engage at fukk off ranges from the air. PRs are glued to the ground and ADS if they believe in being efficient at all. any HC user thats consistently eating full on PR bursts is a garbage player, straight up. :manny:

the game speeding up and GLs being introduced fukked up Pulse rifles more than any other primary
 

bigdaddy88

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Nah a decent rolled messenger, time worn spire and vigilance will damn near outgun anything and have more range. HCR is mandatory, all you have to do is throw one handcannon shot off target or get out of their range to win a 1v1


like I said, most of you mfs crying don’t know what you’re talking about

yea i got damn near 1000 kills just this season with my no time to explain., my next closes is my hammer 500 plus, and i got that mid season lol.

pulses cause people to flinch so that is probably the main reason why i can outduel alot of folks. The bad part is that u pretty much gotta land all crits unlike a hand cannon 1 head 2 body. even in trials my most successful matches have been with the pulse not the handcannon

when we say 120s have to much range, i have outdueled scout rifles , pulses, at very good range. that should not happen
 
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You got build up your stasis powers, you just don't get them because you paid for beyond light.

Ehh, it's still a bad experience, though.

For one, as far as I know, they don't separate lobbies for people with and without Beyond Light, so players can still get murked by shyt they don't have.

Additionally, earning your Stasis aspects are a bit of a grind, so even if you bought Beyond Light and PvP is what you prefer, you either have to grind out playlists you don't really want to play, or grind it out in PvP, getting murked by crazy Stasis abilities.

The problem, at least as I see it (I'm not really into PvP like that) is that there really aren't reliable counters or mitigation for Stasis. It's crazy that you can get slowed, and then frozen, and there's no gear loadout to cancel or even reduce any of those effects.

Honestly, it comes off as if Stasis got rolled out before they really had it fleshed out. We're just now getting a Stasis weapon outside of the token Exotic from Beyond Light. We've only got one confirmed piece of gear that suggests it can counteract Stasis effects, and it's a class specific exotic.
 

bigdaddy88

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pulses can't hang outside of casual games really....

you need to be exposed for the full damage, the hc user doesn't. hc users can engage at fukk off ranges from the air. PRs are glued to the ground and ADS if they believe in being efficient at all. any HC user thats consistently eating full on PR bursts is a garbage player, straight up. :manny:

the game speeding up and GLs being introduced fukked up Pulse rifles more than any other primary

of course hitting nikkas from angles they dont see me helps:mjlol:

have seen twist and turn not knowing where the shots are coming from and when the exotic perk kicks in the kill time is :picard:
 

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if you not using strong tools then you're doing your own thing

a balanced game is more fun for everyone because there's more ways to play the game :manny: i got no horse in the race other than saying bungie can't keep its own stories straight but are quick to play the victim.

and i also think there really, really should be more said about separating pc/console balancing because outside of a few things like SMGs, its extremely impactful and I wouldn't even realize it if it didn't play both. you can't even use auto rifles or pulses on PC without getting your teeth kicked in.

120s have more active range than lightweight bows, handle better than every non-exotic scout, have the best per bullet damage out every primary by far (not counting bows because no one counts bows), full access to every relevant damage perk in pvp, and they don't have to worry about stability because most shyt is dead before it becomes a factor. it is what it is, they're strong as fukk.

"in their range" what isn't their range :leostare: until we get a host of new maps, they're dominant.

not talking about outside of pvp. hell, if destiny was a straight up pve game then everyone would be happier probably.

again i got no horse in this race and will abuse strong shyt because its strong like everyone else. but it creates a very stale pvp experience and damn near 2 years without new maps with less maps than we already had, yeah - legit complaints imom

they don’t have more range than bows, bows don’t even have range falloff, accuracy is the key stat with bows.

Once again, you don’t know you’re talking about but you’re in here whining :mjlol:


yea i got damn near 1000 kills just this season with my no time to explain., my next closes is my hammer 500 plus, and i got that mid season lol.

pulses cause people to flinch so that is probably the main reason why i can outduel alot of folks. The bad part is that u pretty much gotta land all crits unlike a hand cannon 1 head 2 body

when we say 120s have to much range, i have outdueled scout rifles , pulses, at very good range.

The bolded is the key with any high rof weapon.

You an only one head two body players with very low resilience so idk why that even being mentioned.

You have not out dueled a scout or pulse at “good range” because anything outside of the 40 or so meters, 120s damage drop off a cliff. The numbers are there for you mfs to look at. Play widows peak map on trials and see how you do with a 120 :lolbron:


All of this clown ass whining fukking up the game again. And once again, pvp only outside of that 120s and hand cannons don’t have enough range.

nikkas get smacked with a weapon type then start crying to bungie to nerf shyt when other weapons need to be getting buffed and they need more longer ranged maps to mix in.
 

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I can’t wait for next season to see how many of these same whiny ass nikkas will be cryin about dead mans tale because that shyt is about to take over once 120s get bushed...
 

42 Monks

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Ehh, it's still a bad experience, though.

For one, as far as I know, they don't separate lobbies for people with and without Beyond Light, so players can still get murked by shyt they don't have.

Additionally, earning your Stasis aspects are a bit of a grind, so even if you bought Beyond Light and PvP is what you prefer, you either have to grind out playlists you don't really want to play, or grind it out in PvP, getting murked by crazy Stasis abilities.

The problem, at least as I see it (I'm not really into PvP like that) is that there really aren't reliable counters or mitigation for Stasis. It's crazy that you can get slowed, and then frozen, and there's no gear loadout to cancel or even reduce any of those effects.

Honestly, it comes off as if Stasis got rolled out before they really had it fleshed out. We're just now getting a Stasis weapon outside of the token Exotic from Beyond Light. We've only got one confirmed piece of gear that suggests it can counteract Stasis effects, and it's a class specific exotic.
you can pop your super to cancel stasis effects :mjgrin:

then get frozen again :mjgrin:
of course hitting nikkas from angles they dont see me helps:mjlol:

have seen twist and turn not knowing where the shots are coming from and when the exotic perk kicks in the kill time is :picard:
im such a better player now after torturing myself on pc these past few years. and it is some shyt most of the time....

there's a reason why streamers flocked to D2 on PC then the shook ones ran back to console, stadia, or turned into variety content creators :picard:

shyts different when you have to assume that every player is going to hit every shot and react to moves that would lead to easy kills on console. took me months to accept that simply jumping over someone after catching them from outside of their FOV wasn't a free kill anymore :dead:
they don’t have more range than bows, bows don’t even have range falloff, accuracy is the key stat with bows.

Once again, you don’t know you’re talking about but you’re in here whining :mjlol:
nah they do. that's why i said *active* range. as in stickiness at distance, not just damage fall off :unimpressed:

damage fall off isn't what people stack when they pour everything into the range stat. 120s aim themselves out to absurd ranges.

edit: i legit can't believe yal get away with high rof weapons :mjlol: even when 600s had .6ttk they were getting smacked in the mouth by HCs
 

bigdaddy88

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they don’t have more range than bows, bows don’t even have range falloff, accuracy is the key stat with bows.

Once again, you don’t know you’re talking about but you’re in here whining :mjlol:




The bolded is the key with any high rof weapon.

You an only one head two body players with very low resilience so idk why that even being mentioned.

You have not out dueled a scout or pulse at “good range” because anything outside of the 40 or so meters, 120s damage drop off a cliff. The numbers are there for you mfs to look at. Play widows peak map on trials and see how you do with a 120 :lolbron:


All of this clown ass whining fukking up the game again. And once again, pvp only outside of that 120s and hand cannons don’t have enough range.

nikkas get smacked with a weapon type then start crying to bungie to nerf shyt when other weapons need to be getting buffed and they need more longer ranged maps to mix in.

well the average player is not rocking high resilience so that is why, like am literally picking dudes off in two or three shots. The ones i don't kill is usually because they have great movement or get the hell outta dodge. of course u forget once perks like rampage activate its even easier to pull this off.

regardless i have no real issues with 120s, pulses or scouts its really just shotguns apes that annoy me and stasis. everything else is just learning to adjust to what the other team is doing:yeshrug: some maps my 120 is king others my pulse reigns . am not asking for any nerfs on weapons, i started off the thread on how nikkas always asking for nerfs:mjlol:
 

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I can’t wait for next season to see how many of these same whiny ass nikkas will be cryin about dead mans tale because that shyt is about to take over once 120s get bushed...
We've been thru a scout rifle era before, I can't wait to bring my traces back
 

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you can pop your super to cancel stasis effects :mjgrin:

then get frozen again :mjgrin:

im such a better player now after torturing myself on pc these past few years. and it is some shyt most of the time....

there's a reason why streamers flocked to D2 on PC then the shook ones ran back to console, stadia, or turned into variety content creators :picard:

shyts different when you have to assume that every player is going to hit every shot and react to moves that would lead to easy kills on console. took me months to accept that simply jumping over someone after catching them from outside of their FOV wasn't a free kill anymore :dead:

nah they do. that's why i said *active* range. as in stickiness, not damage fall off :unimpressed:

damage fall off isn't what people stack when they pour everything into the range stat. 120s aim themselves out to absurd ranges.

“Stickyness” is aim assist, which is tied directly to accuracy with bows. Range stat is meaningless.

damage fall off is what people are trying to avoid by maxing range you stupid mf :russ:

Your getting killed by a 120 at “absurd” ranges because of some type of damage buff 99% of the time ( or opening shot ), which extends you’re effective range as it does with any weapon...or you’re just trash.
 

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well the average player is not rocking high resilience so that is why, like am literally picking dudes off in two or three shots. The ones i don't kill is usually because they have great movement or get the hell outta dodge. of course u forget once perks like rampage activate its even easier to pull this off.

regardless i have no real issues with 120s, pulses or scouts its really just shotguns apes that annoy me and stasis. everything else is just learning to adjust to what the other team is doing:yeshrug: some maps my 120 is king others my pulse reigns . am not asking for any nerfs on weapons, i started off the thread on how nikkas always asking for nerfs:mjlol:

well that’s on the average player, the tools are there for them to succeed. Not anyone else’s fault if a player is incompetent...

point is crucible will never be and has never been perfect. When they adjust one thing, something else becomes a problem or the “meta”. Only thing that should’ve never been green lit is freezing players, especially as long as it lasts ( slowing is cool ), outside of supers...


We've been thru a scout rifle era before, I can't wait to bring my traces back

We aren’t going back to a scout rifle era any time soon with these maps :mjlol:

just dead mans tale.

Since mida has no distractions now, on a few maps that might dominate tho.
 

42 Monks

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“Stickyness” is aim assist, which is tied directly to accuracy with bows. Range stat is meaningless.

damage fall off is what people are trying to avoid by maxing range you stupid mf :russ:

Your getting killed by a 120 at “absurd” ranges because of some type of damage buff 99% of the time ( or opening shot ), which extends you’re effective range as it does with any weapon...or you’re just trash.
and aim assist and range/accuracy are not the same thing, they're lumped into the aggregates but they don't interact the same way across the board :unimpressed: damage fall off is the most basic, destiny4dummies thing that people stacking range chase after. is dmt's damage drop off what makes it good, or the fact that it aims itself damn near indefinitely?

aim assist out to and within certain ranges has no pattern in this game because range interacts differently with different aim assist values. there is no 'direct' anything :dead: one look at light.gg will tell you that. unless you want to talk cones :mjlit: but you console kids ain't about that life yet

and where do i ever say *i'm* getting worked by 120s. stop trying to look for gotcha moments :mjlol: i play wallhacks and macros all day. this small shyt like 'strong weapons' doesn't even bother me in destiny anymore.
 

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This idiot @42 Monks just rambling...find you someone to argue stupid shyt with. “Tied to” =\= “the same”. You constantly embellish quotes too goofy ass nikka.

Your dumbass was wrong about that omnioculus build before and you don’t know what you’re talking about now.

Stick to running patrols clown and stop quoting me about this shyt :mjlol:
 

42 Monks

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This idiot @42 Monks just rambling...find you someone to argue stupid shyt with. “Tied to” =\= “the same”. You constantly embellish quotes too goofy ass nikka.

Your dumbass was wrong about that omnioculus build before and you don’t know what you’re talking about now.

Stick to running patrols clown and stop quoting me about this shyt :mjlol:
you still hurt that i think that100x 6 build is a waste of time :unimpressed: i didn't know you felt that strongly. but if you do find that magical bungie sauce relationship between aim/aim assist/cone deviation be sure to make a youtube video so you can be the first to decipher it :mjgrin:



this shyt been going on for a long ass time with destiny

like this shyt gets REALLY fukkin in depth. i got time to kill waiting for shyt to install so by all means

ERAN_DlXkAMi8gh.png


UGG57Yx.png


people really don't know how deep destiny's aim fukkery well goes :russ:

i legit HATE this game but can't stop playing
 

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Why would I be “hurt” about some shyt some attention starved clown here posted, first of all :mjlol:

that build was hella clutch for saber and insight terminus gms, knocked em off first try both times for the guild :wow:

The point of you posting the rest of that shyt...? That confirms everything I’ve been stated here, you need to read that and not just look at it saying dumb shyt like this “damage fall off isn't what people stack when they pour everything into the range stat”

5 minutes later, you post a breakdown directly contradicting what you just said. Literally the number one mechanic listed under range :mjlol:

either way I’m done with back and forth :manny:
 
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