Yea some are legit complains,but eventually u gonna have to find ways to play around some of these.
The 120s too much range,i agree ,the shotgun how do u fix that, i mean a shotgun is a high risk high reward so....stasis is the biggest issue,the only way to make people happy is too remove it from pvp. Because if u cant slow or freeze its no longer stasis.
Most of the maps are too small, and the sniper thing,well get outta snipping lanes, a sniper should be able to one bang people
The special ammo thing tis a problem this one dude was spitting out like 6 straight grenade laucher attacks,i was like how this nikka dont run out of anmo
post gonna get long now lol....
you can balance stasis better by taking into account some of the shyt that people hated that was balanced from the original classes.
we know that titans having crazy movement, insane damage resistance, and never ending supers is bad - why the hell we repeating this?
shotguns can be strong, they should be strong. but there's an issue with how fast the game is and how quickly you can move into and out of that kill range without the typical associated risk with closing distance. there's two issues in that.
1) these maps are corners on corners on corners with almost none if any verticality. map design straight up encourages shotgun play because its the best tool for all these maps
2) why the fukk can you slide/shotgun like its natural and smooth as butter but you can't even slide and nock a bow? shotguns handle better than 180 HCs. the only good fusion rifles are a grenade launcher (telesto) and bastion (a shotgun). there's problems when to make other weapons good, you have to make them like shotguns.
like honestly if you made shotguns only kill after a melee follow up - they'd still be one of the best weapons in the game. because they're shotguns. bungie knows this. halo shotguns worked in a similar way just about. if they're this strong, at least make people commit to having it out full time instead of being able to whip it faster and in fewer frames than a throwing knife
as for sniping, the problem is when you're drilling someone in the face with a pulse rifle and they not only get a shot off but its a headshot. that problem is two fold. the biggest being destiny's tick rate being worse than MW3 and the other being aim assist overpowered flinch. you don't see these problems as much on console because you can't slide 180 and erase people with headshots from the hip with sniper rifles.
and doubling back to stasis.... there isn't a single a FPS where people get slowed/frozen/cc'd and people are like "This is great". Its incredibly powerful to rob movement in a game where movement is what separates players over aim. What's wild is they fukk you on the front, middle, and back end of stasis. CC doing as much as damage as it does AND tracking strong as hell? Even MOBAs know better. Long freeze duration in a game with a short TTK? Obvious for everyone from R6 to COD to Overwatch. Then a long ass unfreeze duration? And slowing effects that not only suppress more strongly than strong, current *labeled* suppression abilities but they also fukk your aim and abilities along with proccing all sorts of individual/team benefits?
come on. I enjoy stasis fukkery like everyone else - but one glance at it and its fugazi. people are not wrong to complain. especially when its basically sold as a way to oppress the havenots who didn't cough up the cash for BL
grenade launchers shouldn't even be in this fukking game
bungie did how many circles in destiny's lifespan about 1hit grenades and cooldown times -
so they introduce a weapon type that does both? and gave it perks reserved for exotics?
forget listening to the community, they don't even listen to themselves