The_Unchosen_One

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Finished my conquerors seal guilded with nothing but randos off the app...

So when cats say they can’t get shyt done on the app, nah it’s all you. Even did a couple gms with no mic.

Man it’s a lot of trash ass players out here tho, I see why people set requirements when they recruit. It’s about saving time at the end of the day because no one has time to be trying to carry mfs for free when everyone has to do their part.

And I how they leave VOG how it was or make it harder not this easy ass deep stone crypt bulllshyt...

Yeah I typed up strats and weapons we used and all kinds of stuff to make stuff easier on everyone that we were carrying through in our clan. It's all about getting to boss room with as many lives and as quickly as possible (especially Proving Grounds) in case chaos happens...

We've been going back and playing D1 for the VOG raid to re-learn it for the 22nd.... gonna make that push for those belts :ufdup:
 

bigdaddy88

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mann the destiny community just whines , more stasis nerfs, nerf chaos reach ect......might as well just remove supers and abilities...but of course the its 120's are too powerful, snipers are strong, hahah like damn , shotguns this and that....
 

bigdaddy88

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Finished my conquerors seal guilded with nothing but randos off the app...

So when cats say they can’t get shyt done on the app, nah it’s all you. Even did a couple gms with no mic.

Man it’s a lot of trash ass players out here tho, I see why people set requirements when they recruit. It’s about saving time at the end of the day because no one has time to be trying to carry mfs for free when everyone has to do their part.

And I how they leave VOG how it was or make it harder not this easy ass deep stone crypt bulllshyt...

u right getting the wrong lfg group can be infuriating, hearing guardian down every 2 minutes is annoying....but if get the right group its eazy peavy :yeshrug:
 

42 Monks

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mann the destiny community just whines , more stasis nerfs, nerf chaos reach ect......might as well just remove supers and abilities...but of course the its 120's are too powerful, snipers are strong, hahah like damn , shotguns this and that....
are they wrong tho? :mjlol:

stasis is annoying as fukk, chaos reach hits through walls, 120s literally have no weakness as a primary and get away with doing shyt that scouts have never been allowed to do dating back to D1, snipers have aim assist so strong that flinch doesn't even matter, shotguns continue to do wild shyt while the game's movement skill gap continues to grow unchecked and shyt like scavenger mods mean you never have to put the special weapon away

destiny community wouldn't bytch as much if bungie just did simple shyt. half of these complaints would be deaded if they didn't hand out aim assist mods in a game that didn't need it in the first place, put out maps that were meant for 6 v 6 not 4 v 4 or D1 paced movement, and kept special ammo to boxes or strictly pickup from kill w/o scavenger mods

lock loadouts in trials and get an actual anti-cheat :unimpressed: none of that sounds crazy. but bungie mods will burn threads down and claim abuse if any noise ever gets too loud
 

bigdaddy88

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are they wrong tho? :mjlol:

stasis is annoying as fukk, chaos reach hits through walls, 120s literally have no weakness as a primary and get away with doing shyt that scouts have never been allowed to do dating back to D1, snipers have aim assist so strong that flinch doesn't even matter, shotguns continue to do wild shyt while the game's movement skill gap continues to grow unchecked and shyt like scavenger mods mean you never have to put the special weapon away

destiny community wouldn't bytch as much if bungie just did simple shyt. half of these complaints would be deaded if they didn't hand out aim assist mods in a game that didn't need it in the first place, put out maps that were meant for 6 v 6 not 4 v 4 or D1 paced movement, and kept special ammo to boxes or strictly pickup from kill w/o scavenger mods

lock loadouts in trials and get an actual anti-cheat :unimpressed: none of that sounds crazy. but bungie mods will burn threads down and claim abuse if any noise ever gets too loud

Yea some are legit complains,but eventually u gonna have to find ways to play around some of these.

The 120s too much range,i agree ,the shotgun how do u fix that, i mean a shotgun is a high risk high reward so....stasis is the biggest issue,the only way to make people happy is too remove it from pvp. Because if u cant slow or freeze its no longer stasis.

Most of the maps are too small, and the sniper thing,well get outta snipping lanes, a sniper should be able to one bang people:russ:

The special ammo thing tis a problem this one dude was spitting out like 6 straight grenade laucher attacks,i was like how this nikka dont run out of anmo:stopitslime:
 

42 Monks

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Yea some are legit complains,but eventually u gonna have to find ways to play around some of these.

The 120s too much range,i agree ,the shotgun how do u fix that, i mean a shotgun is a high risk high reward so....stasis is the biggest issue,the only way to make people happy is too remove it from pvp. Because if u cant slow or freeze its no longer stasis.

Most of the maps are too small, and the sniper thing,well get outta snipping lanes, a sniper should be able to one bang people:russ:

The special ammo thing tis a problem this one dude was spitting out like 6 straight grenade laucher attacks,i was like how this nikka dont run out of anmo:stopitslime:
post gonna get long now lol....
you can balance stasis better by taking into account some of the shyt that people hated that was balanced from the original classes.

we know that titans having crazy movement, insane damage resistance, and never ending supers is bad - why the hell we repeating this? :francis:

shotguns can be strong, they should be strong. but there's an issue with how fast the game is and how quickly you can move into and out of that kill range without the typical associated risk with closing distance. there's two issues in that.

1) these maps are corners on corners on corners with almost none if any verticality. map design straight up encourages shotgun play because its the best tool for all these maps
2) why the fukk can you slide/shotgun like its natural and smooth as butter but you can't even slide and nock a bow? shotguns handle better than 180 HCs. the only good fusion rifles are a grenade launcher (telesto) and bastion (a shotgun). there's problems when to make other weapons good, you have to make them like shotguns.

like honestly if you made shotguns only kill after a melee follow up - they'd still be one of the best weapons in the game. because they're shotguns. bungie knows this. halo shotguns worked in a similar way just about. if they're this strong, at least make people commit to having it out full time instead of being able to whip it faster and in fewer frames than a throwing knife :mjlol:

as for sniping, the problem is when you're drilling someone in the face with a pulse rifle and they not only get a shot off but its a headshot. that problem is two fold. the biggest being destiny's tick rate being worse than MW3 and the other being aim assist overpowered flinch. you don't see these problems as much on console because you can't slide 180 and erase people with headshots from the hip with sniper rifles.

and doubling back to stasis.... there isn't a single a FPS where people get slowed/frozen/cc'd and people are like "This is great". Its incredibly powerful to rob movement in a game where movement is what separates players over aim. What's wild is they fukk you on the front, middle, and back end of stasis. CC doing as much as damage as it does AND tracking strong as hell? Even MOBAs know better. Long freeze duration in a game with a short TTK? Obvious for everyone from R6 to COD to Overwatch. Then a long ass unfreeze duration? And slowing effects that not only suppress more strongly than strong, current *labeled* suppression abilities but they also fukk your aim and abilities along with proccing all sorts of individual/team benefits?

come on. I enjoy stasis fukkery like everyone else - but one glance at it and its fugazi. people are not wrong to complain. especially when its basically sold as a way to oppress the havenots who didn't cough up the cash for BL

grenade launchers shouldn't even be in this fukking game :francis: bungie did how many circles in destiny's lifespan about 1hit grenades and cooldown times - so they introduce a weapon type that does both? and gave it perks reserved for exotics?

forget listening to the community, they don't even listen to themselves
 

daemonova

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You got build up your stasis powers, you just don't get them because you paid for beyond light.

Shotgun kills can be minimized by not overpursuing, you chase an enemy or look at you radar and you can't see him because he hides behind a corner. Don't pursue, find another way or let him be.

Special weapons seem to be the only thing that can balance out hand Cannon kills, a good auto rifle like gnawing hunger or hard light help. Pulses will never meta.

There's more but you ain't paying me so I'm shutting up.
 

Luck

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120s don’t have too much range. Quit parroting this stupid shyt y’all heard from these other whiny ass goofies, the maps are just small and close quarters in the crucible. Which is also why shotguns are dominant.

close range smg and sidearms will smash a 120 and far range pulses and scouts with outgun them. You play encounters by range and the weapon you have equipped. Hand cannons have always been dominant in their ranges to the point where bungie adds dumbass random mechanics ( bloom :what:) to them.

outside of pvp 120s and hand cannons in general don’t have enough range especially for end game pve.

Like I said earlier, vast majority of the players that play this game are trash and too stupid to realize range / map layout mastery is what’s gonna win you pvp encounters.
 

daemonova

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120s don’t have too much range. Quit parroting this stupid shyt y’all heard from these other whiny ass goofies, the maps are just small and close quarters in the crucible. Which is also why shotguns are dominant.

close range smg and sidearms will smash a 120 and far range pulses and scouts with outgun them. You play encounters by range and the weapon you have equipped. Hand cannons have always been dominant in their ranges to the point where bungie adds dumbass random mechanics ( bloom :what:) to them.

outside of pvp 120s and hand cannons in general don’t have enough range especially for end game pve.

Like I said earlier, vast majority of the players that play this game are trash and too stupid to realize range / map layout mastery is what’s gonna win you pvp encounters.
Pulses too slow to be any hand Cannon, I don't care how far he is
 

Luck

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Pulses too slow to be any hand Cannon, I don't care how far he is

Nah a decent rolled messenger, time worn spire and vigilance will damn near outgun anything and have more range. HCR is mandatory, all you have to do is throw one handcannon shot off target or get out of their range to win a 1v1


like I said, most of you mfs crying don’t know what you’re talking about
 

42 Monks

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You got build up your stasis powers, you just don't get them because you paid for beyond light.

Shotgun kills can be minimized by not overpursuing, you chase an enemy or look at you radar and you can't see him because he hides behind a corner. Don't pursue, find another way or let him be.

Special weapons seem to be the only thing that can balance out hand Cannon kills, a good auto rifle like gnawing hunger or hard light help. Pulses will never meta.

There's more but you ain't paying me so I'm shutting up.
if you not using strong tools then you're doing your own thing

a balanced game is more fun for everyone because there's more ways to play the game :manny: i got no horse in the race other than saying bungie can't keep its own stories straight but are quick to play the victim.

and i also think there really, really should be more said about separating pc/console balancing because outside of a few things like SMGs, its extremely impactful and I wouldn't even realize it if it didn't play both. you can't even use auto rifles or pulses on PC without getting your teeth kicked in.
120s don’t have too much range. Quit parroting this stupid shyt y’all heard from these other whiny ass goofies, the maps are just small and close quarters in the crucible. Which is also why shotguns are dominant.

close range smg and sidearms will smash a 120 and far range pulses and scouts with outgun them. You play encounters by range and the weapon you have equipped. Hand cannons have always been dominant in their ranges to the point where bungie adds dumbass random mechanics ( bloom :what:) to them.

outside of pvp 120s and hand cannons in general don’t have enough range especially for end game pve.

Like I said earlier, vast majority of the players that play this game are trash and too stupid to realize range / map layout mastery is what’s gonna win you pvp encounters.
120s have more active range than lightweight bows, handle better than every non-exotic scout, have the best per bullet damage out every primary by far (not counting bows because no one counts bows), full access to every relevant damage perk in pvp, and they don't have to worry about stability because most shyt is dead before it becomes a factor. it is what it is, they're strong as fukk.

"in their range" what isn't their range :leostare: until we get a host of new maps, they're dominant.

not talking about outside of pvp. hell, if destiny was a straight up pve game then everyone would be happier probably.

again i got no horse in this race and will abuse strong shyt because its strong like everyone else. but it creates a very stale pvp experience and damn near 2 years without new maps with less maps than we already had, yeah - legit complaints imom
 

daemonova

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Nah a decent rolled messenger, time worn spire and vigilance will damn near outgun anything and have more range. HCR is mandatory, all you have to do is throw one handcannon shot off target or get out of their range to win a 1v1


like I said, most of you mfs crying don’t know what you’re talking about
Messenger is a raid or trial weapon.

By the time you get to the second turn of vigilance, you are dead.

Never tried spiral
 

daemonova

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They need more maps or keep more maps in rotation.

They took the circle space station map out of rotation, you could get kills on that map
 
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