Tha Gawd Amen

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i get people's complaints about the game, but instead of comparing this to RoI d1, yall gotta compare this to vanilla d1....cause this was in development for awhile, even during d1 days......for the most part, this is just the base game, the same way vanilla d1 was the base game.....what's gonna make/break the time people spend on d2 is what bungie does going forward.....

also, while yall trying to blame the changes on people wanting a story in the game, which i dont mind cause the lore is great in the game, most of the changes for d2 were done with pvp in mind, so blame pvp players...pvp players are the reason there are no random rolls; that snipers/shotties/etc are the same weapon class; that pvp is more gun than ability based (which i like); etc...cause while bungie made an effort to make the game appeal to casuals, they also made an effort to appease pvp players....and now they the main ones complaining cause even though they got what they wanted, they cant lone wolf in the game lol....

with that said: i'm still having a ball with the game...i think it's cause although i've played a good amount, i've taken my time and didnt grind myself crazy to get to a certain light level....
Comparing this game to vanilla Destiny is asinine as a consumer because every improvement that game reviewers rave about was present in The Taken King, but the game was bushes status for all mainstream reviewers by them. The Taken King had a story with cut scenes which showed personality of characters that are in Destiny 2. It had a rich, lore filled world in the Dreadnaught, the Oryx raid and the books of sorrow. It had a more meaninful endgame with gear sets that have helpful perks, hidden exotic quests strike specific loot etc.

I'm not going to willing cape for a game just because It has been in production concurrently with previous DLC's that gave the original iteration life. If anything, I'd believe that would be an alarm to the developers that they should build upon the great direction that had with the TTK, than releasing a shallow vanilla rehash.

Game will probably get better down the road but it's not year 1, it's year 4, Bungie doesn't deserve the benefit of the doubt anymore when it comes to the shortcomings of this game.
 

Theolodius_Black

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There's an update brehs. That is all.
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lutha

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Comparing this game to vanilla Destiny is asinine as a consumer because every improvement that game reviewers rave about was present in The Taken King, but the game was bushes status for all mainstream reviewers by them. The Taken King had a story with cut scenes which showed personality of characters that are in Destiny 2. It had a rich, lore filled world in the Dreadnaught, the Oryx raid and the books of sorrow. It had a more meaninful endgame with gear sets that have helpful perks, hidden exotic quests strike specific loot etc.

I'm not going to willing cape for a game just because It has been in production concurrently with previous DLC's that gave the original iteration life. If anything, I'd believe that would be an alarm to the developers that they should build upon the great direction that had with the TTK, than releasing a shallow vanilla rehash.

Game will probably get better down the road but it's not year 1, it's year 4, Bungie doesn't deserve the benefit of the doubt anymore when it comes to the shortcomings of this game.

i say compare it to vanilla d1 because that is the floor/foundation, just like d2 is....as this game goes on, and they release dlc, we'll see how it adds/takes away from the game just like the dlc did for d1....cause as you pointed out: the game has similar things in it like TTK & RoI (which vanilla d1 didnt), so that shows bungie is continuing the same direction from what those built...this is reaffirmed by the critics liking those changes, showing it's not just a vanilla rehash...it's only vanilla cause it doesnt compare to d1 after you include all the dlcs....

as for hidden quests, strike specific loot, etc., the game is only 3 weeks old....i'm pretty sure everything in the game hasnt been found yet and/or unlocked by bungie.....also, some of those things didnt come until dlc, which will probably be the case here too....

you're right, it's not year 1, it's year 4, but not for this game...it's year 4 for the franchise...this game just came out, and compared to d1 when it came out, it's a hell of an improvement....and why i think it's asinine to compare d1 (including all the dlc) to d2 so far....compare them that way after all the dlc has been released for d2....
 

lutha

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Budgie managed to kill a good thing. It just doesn't have that same feeling

i wouldnt say they killed it, but i know what you mean....they toned down the shyt that made destiny 'destiny'...d1 had a good mix of running around fukking shyt up with space magic and weapons....and in d2, they swung more towards making it a reg shooter by focusing more on weapons and less on space magic....
 

Luck

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i say compare it to vanilla d1 because that is the floor/foundation, just like d2 is....as this game goes on, and they release dlc, we'll see how it adds/takes away from the game just like the dlc did for d1....cause as you pointed out: the game has similar things in it like TTK & RoI (which vanilla d1 didnt), so that shows bungie is continuing the same direction from what those built...this is reaffirmed by the critics liking those changes, showing it's not just a vanilla rehash...it's only vanilla cause it doesnt compare to d1 after you include all the dlcs....

as for hidden quests, strike specific loot, etc., the game is only 3 weeks old....i'm pretty sure everything in the game hasnt been found yet and/or unlocked by bungie.....also, some of those things didnt come until dlc, which will probably be the case here too....

you're right, it's not year 1, it's year 4, but not for this game...it's year 4 for the franchise...this game just came out, and compared to d1 when it came out, it's a hell of an improvement....and why i think it's asinine to compare d1 (including all the dlc) to d2 so far....compare them that way after all the dlc has been released for d2....

The thing with this is that they had a lot of shyt damn near perfected by year 3 so why fukk up a good thing :mindblown: that made changes nobody asked for, and took out shyt that everybody liked. D2 should've been startin from the format they left off with in d1. Can't justify them releasing this with fukkin mida tool bein the way it is now, we went through this bullshyt in year 2 with Mida and they still ain't figured that shyt out :francis:

Really can't be justified breh, like @the gawd amen Said, the game is catered to people who aren't even going to be playin like that. Unless they make some real changes to what they're doin then this game definitely ain't about to have the same life d1 had, I'd honestly go back and play d1 if they released more content for it

No build diversity with gear and subclasses, exotics barely feel exotic, pvp bein scary ass run, hide and team shyt. Etc...

You used to be able to dominate and dictate a match dolo if you was in that zone and shots were landin ya way but now it's just who has the better team and plays more passively
 

Relldaproblem

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shyt was kinda underwhelming after realizing i was hit with the key glitch :francis:

But glad i got through it.

Is the 290+ grind just raiding and weekly milestones?

What else drops gear that high?

Weekly Miles,Raiding,Trails and the prestige Nightfall usual drops gear higher then your current. Could also get lucky with exotic engrams by just doing anything. As @KushSkywalker said there usual 5 levels higher.

Rell Shyt
 

Luck

The one true gym gawd...
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Anybody tryin to do trials for the engram or nightfall tonite let me know, I'll be on in a hour or two
 

lutha

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The thing with this is that they had a lot of shyt damn near perfected by year 3 so why fukk up a good thing :mindblown: that made changes nobody asked for, and took out shyt that everybody liked. D2 should've been startin from the format they left off with in d1. Can't justify them releasing this with fukkin mida tool bein the way it is now, we went through this bullshyt in year 2 with Mida and they still ain't figured that shyt out :francis:

Really can't be justified breh, like @the gawd amen Said, the game is catered to people who aren't even going to be playin like that. Unless they make some real changes to what they're doin then this game definitely ain't about to have the same life d1 had, I'd honestly go back and play d1 if they released more content for it

No build diversity with gear and subclasses, exotics barely feel exotic, pvp bein scary ass run, hide and team shyt. Etc...

You used to be able to dominate and dictate a match dolo if you was in that zone and shots were landin ya way but now it's just who has the better team and plays more passively

the changes they made were what people asked for though....they listened to feedback from the community, they talked with a lot of the big named twitch/youtube players and got their input about pvp, etc....ex: pvp being more about gun play and not abilities...that was one of the main complaints from d1 from the pvp people, and d2 addresses that...

as for the mida: the gun is overused, not op....and that's only in trials....even with that, teamwork beats every gun in the game, like you keep saying...also, the same people complaining about mida & want it nerfed, gonna be the ones that complain about the next gun that becomes the most used till it gets nerfed, and gonna keep going till they fukk up the game like they did d1, when bungie started balancing the game around trials...

i agree, the game is catered to casual players, but bungie never denied that...they said that's what they were going for with the game...whether that's good or bad, we'll find out...

disagree about exotics not feeling exotic...they actually feel exotic so far....ex: the mida lol...there are other damn good scouts in the game, but they just dont have all the perks the mida has, which is what makes it feel exotic....

as for the rest: that's all part of bungie/activision's plan to get into esports....hence the same perks on guns, skill tree groups, teamwork beating everything in pvp, etc...also, that shyt will make it easier to balance the game...

another thing: the main people i've seen complaining about pvp are people that like to lone wolf...you can still do it, it just doesnt work as well cause the game is built around teamwork, which is ok to me...even with that, you can still dominate/dictate a match by dolo....
 
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