Demon's Souls (PS5)

Gizmo_Duck

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Im actually liking this :leon:

Its a challenge but it doesnt feel cheap. Farthest i can get now is some guy on a bridge who one shots me with this long ass sword :heh:

Its starting to click tho :wow:

Don’t try and fight the red eyed guys lol those are like mini-bosses, come back later for them
 

kaldurahm

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I've completed every from soft game except this and sekiro, this game looks pretty damn hard, since there's no estus flasks. Seems like it would be brutal for a beginner.

I started with dark souls 2, which was hard as hell
 

Gizmo_Duck

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I've completed every from soft game except this and sekiro, this game looks pretty damn hard, since there's no estus flasks. Seems like it would be brutal for a beginner.

I started with dark souls 2, which was hard as hell


It’s actually better. It’s like bloodborne (sort of) in that you have to farm healing grass but unlike bloodborne and dark souls you can get unlimited amounts. So you can have 99 healing grass of each variety.
 

Gizmo_Duck

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Got passed the armored spider and the tunnels are kicking my ass. These coal mine zombie monsters are tough as fukk. They’re weak to magic but its way too many to rely on it.

I fukked up not picking the royal class with the regen mp ring

Edit——-

Just got my first magic based weapon, ok back into the mines i go:ufdup:
 

Regular_P

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:ohhh:

One of these dudes was standing on the other side of the bridge waiting for me to pull up, so I did.

Game over screen immediately

:dead:
Did the same thing with the original when I played it. Learned real quick to avoid those guys until you level up A LOT and come back to them later in the game. :heh:
 

Khalil's_Black_Excellence

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Somebody explain the hype with this series. I’ve never played but all the videos I’ve seen make it look generic as fukk.

I'll explain as best I know from experience and other's acclaim of the game.

Firstly, upon the release of this game in itself, the gaming industry was very fixated on putting out games that were very hands-on with telling you how to play you game, telling you every step along the way to go, being elongated tutorials and hand-holding. They also tended to be heavy exposition in pacing and story-telling, loaded with cut scenes and general "filler" for story beats. And as far as outright gameplay, a lot of them lend on quick-time events, can be considered "button mashy", or pay to win or auto-aim games that lowered the skill ceiling and overall just lacking challenge due to no consequences for most of your actions in death. Souls games are absolutely none of these things...the very anti-thesis to them to be frank.

And with that, comes a very deliberate, tactical, challenging base that rewards playing good and really crushes playing badly. So badly that it's downright frustrating to lose, cuz of you losing practically everything, you currency, your progress, etc. This all ties into the gameplay loop that feels like none other when you actually conquer what was repeatedly giving you soul-crushing defeats prior. So it gives you a very rewarding feeling of earned progress. Add to that, the lore and world building that's not thrust on you, but just sprinkled and mostly hinted at, so it doesn't feel as spoon fed as most games that do all the previously mentioned beats for storying telling and pacing.

Now my question for you, good sir, are you and @South Paw one and the same person? Cuz it looks odd, if not suspicious that ya'll both in this thread round the same time, lol.
 

South Paw

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I'll explain as best I know from experience and other's acclaim of the game.

Firstly, upon the release of this game in itself, the gaming industry was very fixated on putting out games that were very hands-on with telling you how to play you game, telling you every step along the way to go, being elongated tutorials and hand-holding. They also tended to be heavy exposition in pacing and story-telling, loaded with cut scenes and general "filler" for story beats. And as far as outright gameplay, a lot of them lend on quick-time events, can be considered "button mashy", or pay to win or auto-aim games that lowered the skill ceiling and overall just lacking challenge due to no consequences for most of your actions in death. Souls games are absolutely none of these things...the very anti-thesis to them to be frank.

And with that, comes a very deliberate, tactical, challenging base that rewards playing good and really crushes playing badly. So badly that it's downright frustrating to lose, cuz of you losing practically everything, you currency, your progress, etc. This all ties into the gameplay loop that feels like none other when you actually conquer what was repeatedly giving you soul-crushing defeats prior. So it gives you a very rewarding feeling of earned progress. Add to that, the lore and world building that's not thrust on you, but just sprinkled and mostly hinted at, so it doesn't feel as spoon fed as most games that do all the previously mentioned beats for storying telling and pacing.

Now my question for you, good sir, are you and @South Paw one and the same person? Cuz it looks odd, if not suspicious that ya'll both in this thread round the same time, lol.
Im a souls stan, that aint me
 
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