I finally played through this over the last week or so. Possibly one of my favorite stories this gen, really surprised me. They nailed the world, mood and aesthetic. The gameplay is solid, maybe not the best shooting or driving but it works and it's a fun loop. The Horde behavior is crazy at times
The characters were also great. Deacon reacted very much like I would've in that scenario, I liked his arc and the others (Iron Mike, Rikki, Garrett, Skizzo, Kouri, Weaver etc) all really well done
Sarah's initial reaction pissed me off and almost ruined the game for me, but they expanded it and gave her character some depth and motive of her own which was dope. I liked Boozer, but he was kind of pointless even if the moments were funny at times
Crazy how off the mark the reviews feel to me. I had one bug where I had to restart a quest, lost maybe 10 minutes... No biggie
Game really picked up halfway into it and a lot of people who were out on it before then missed out on a great experience. I really enjoyed it although I couldn't see myself playing through it again any time soon
1. For the most part the graphics look nice, but it’s the smaller details that have issues like clipping, and the blood effects look weak ect.
2. The Main Story feels very Disjointed and drawn out at times, like when you get to Lost Lake in the middle of the game, for a while it felt like I just did a long string of mandatory side quests that were disguised as main quests that were pretty much just fetch quests or bounty hunter missions, because of this some story threads feel very dragged out
3. I get what they were going for with the playable flashbacks, but they were cringey for the most part, this is another reason parts feel overly long.
4. Enemy A.I. Could be better
If this Game had better more tight knit/focused writing with a bit more polish on the technical & graphical side of things it would be up there with the other ps exclusives imo, still good tho.
Days Gone 2 needs to set the tone and implement actual horror into the game, something akin to the darkness of RE2 Remake where it's shadowy and you have to urgently keep moving. I have high expectations for the sequel.
They should probably tighten up the movement and controls a bit and intensify the horror experience overall. While the hordes provided for some great moments of tension I feel like the horror aspect wasn't there like it was in a Last Of Us for example. They should try to borrow some things from TLOU.
Another issue I have is the shooting and hit detection in the game. I think they should overhaul it and make it a bit more engaging/intense. The freaks start to feel like bullet sponges after a while, would love a hit detection system like RDR or TLOU where you feel the impact of the weapon you're using and blow off limbs and heads
They should probably tighten up the movement and controls a bit and intensify the horror experience overall. While the hordes provided for some great moments of tension I feel like the horror aspect wasn't there like it was in a Last Of Us for example. They should try to borrow some things from TLOU.
Another issue I have is the shooting and hit detection in the game. I think they should overhaul it and make it a bit more engaging/intense. The freaks start to feel like bullet sponges after a while, would love a hit detection system like RDR or TLOU where you feel the impact of the weapon you're using and blow off limbs and heads
What I concluded my initial review after I finished it last year was that this series might become a "Resident Evil" esque series judging by the ending. The freakers look like they belong in a sci fi channel film which makes them look goofy than scary
Since the virus is evolving (if you know you know) hopefully in the sequel the freaker virus starts to turn infected people way early (so they'll look more human a la TLOU)
I had a lot of fun playing this game when it released, I enjoyed the hell out of it, surprisingly more than I had playing RDR2 and I thought RDR2 was dope.
I even went as far as to watch play-throughs from gamers on Youtube. Lol.
Too bad. The game is basically The Last of Us in an open world format. Criminally underrated and definitely the best open world game released this gen.
Too bad. The game is basically The Last of Us in an open world format. Criminally underrated and definitely the best open world game released this gen.
Too bad. The game is basically The Last of Us in an open world format. Criminally underrated and definitely the best open world game released this gen.
Too bad. The game is basically The Last of Us in an open world format. Criminally underrated and definitely the best open world game released this gen.
Gameplay is just as good if not better. Visceral gunplay, impact melee combat. The writing obviously isn’t on par with what’s arguably the best written game of the past decade, but it’s more than good enough, with great characterization that fleshed out all the main actors and enough twists to keep you interested until the end. It’s impossible not to play this game for an extended period and miss how much the aesthetics behind The Last of Us informed its design. I mean, Naughty Dog assisted with its development, and it clearly shows.
I was told the first few hours would be slow and boy you ain’t lying.
The open world is beautiful and it really feels like The Walking Dead.
The handling of the motorcycle isn’t as bad as people say it is, but it can be frustrating.
The bugs in this game are unforgivable so far. Burning the nests in the graveyard shouldn’t have taken so long... I hope that’s the only Major bug in the game.
There’s a plethora of weapons to choose from which makes its great for versatility.
The jump scares are great, like the old Resident Evil, it truly keeps you on your toes.
like I said, it’s nothing special but it’s at least good and better then people give it credit for, but the gun play and hand to hand feels very last gen/unpolished
(I’m aware LOU is last gen, but it still holds up really well now imo)
You played a different game than I did, then. And I loved my time with The Last of Us. I also forgot to mention the variety of weaponry you come across. The breadth of death dealing tools available to you over the course of the game is much broader than what you had at your disposal in The Last of Us. And then there’s the game’s visual, which are as good as you will find in an open world game - matching even RDR2. It’s as detailed as The Last of Us, but in a massive recreation of Oregon that you can explore. Considering the size of the team that created this, the result is incredibly impressive.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.